The first thing you notice about
WipEout HD after you get into a race is that it is undeniably a very beautiful game. The graphics are crisp and very well detailed, the draw distance is huge and the frame rate is a rock solid 60fps. Unfortunately the second thing you'll notice is that you have hit a wall because you were too busy gawping at the graphics instead of watching the track.
Just like the other games in the series, the impression of speed is fantastic. Corners rush towards you before you have had a chance to straighten up from the last one. Straights are over in the blink of an eye, even the starting grid flies past without you having a chance to revel in the end of a lap. There is no place to pause, rest or relax when you are in a race, and that's at the lower speed classes.
WipEout HD is one of the most intense racing games I've ever played.
The music and sound effects also follow the standard set by the previous games in the series with tracks by the likes of Kraftwerk and Booka Shade setting the tone for the high speed racing game play. In addition, you can play your own music by selecting a playlist from your PS3's hard drive.
This all sounds great, but there are of course a few niggles. As I mentioned above,
WipEout HD sticks very rigidly to the formulae established by the previous games. However, this can be a bad thing as well as a good one.
For starters, the sides of the track are, as ever, coated with some sort of quick-acting glue. The merest touch will cause your craft to slow down remarkably, pulling the whole side of the ship into contact and slowing you almost to a dead stop within a second or so.
The only thing that breaks the attraction of the glue is a heavy smash into the side, which will cause you to bounce off into the opposite wall so that you find yourself ricocheting down the track losing speed and energy until you can regain control of your craft. Another factor in the frustration that is Zone.
The weapons seem as ineffectual as ever on the AI pilots whilst being capable of crippling you. First you have to actually hit someone, a task in its self that usually requires you to be dangerously close to your target. Then, a rocket hit, for example, will barely register and if it does, you are that close that you bang into the now slowed opponent. An event which seems to slow you more than the other guy had been slowed previously.
All of this causes a sense of detachment that manages to overcome the effects of the high resolution and Dolby 5.1 sound that are tying to pull you in to the experience.
I've played all of the
WipEout games quite a bit and I'm finding it difficult to see how the series is progressing. Ever since spending an immense amount of time playing
wipEout 2097 I've found the subsequent games more and more difficult to get into.
More than anything else,
WipEout HD seems to be an exercise in keeping existing
WipEout fans happy and if that's all that's expected of it, it will do very well. However I feel that SCEE have missed a chance to reinvigorate the series and bring new fans to
WipEout and to the PS3.
SPOnG Score: 73%
Conclusion
Unless you have played the other games in the series to death, you may find this a hard game to get into. However, if you have played and enjoyed the rest of the games, you will find everything here you have come to expect from a WipEout title.