Previews// Haze

Posted 3 Apr 2008 13:00 by
Companies:
Games: Haze
The vehicles are one place where co-op play really gets the chance to shine. When you're playing with someone else, you get all the above-named positions in the vehicle to choose from (depending on how generous your co-players are). In single-player, you're forced to drive.

I discovered in single-player, after a chance to practice, that the vehicles really do handle quite nicely and there's a lot of fun to be had with them. Unfortunately, get one shot up and you've got a long, ponderous walk on your hands along a track designed for fast-moving vehicles 'til you find the next one waiting.

Onto the Mirador Del Aquila (Observatory) and Falcon (a half-sunk ship) and those rebel tactics we've heard about got an opportunity to shine.

To make up for the lack of Nectar, the rebels have a host of sneaky other abilities.

One handy feature is the ability to revive your compadres with a tap of the square button. In single player you can help your team-mates, but they never seem that bothered about returning the favour. In co-op, however, it's a handy feature for keeping you in the game.

Your team-mates are not, it should be pointed out, useless in single-player. They will actually put bullets in your enemies. But... I certainly felt the benefit of having buddies with biological brains in the co-op.

As for the other tactics on offer – they mostly revolve around inducing a Nectar overdose in the Mantel troopers. Pop a shot into one of their Nectar packs and it'll start spurting yellow goodness that rapidly turns red as they lose control.

Strap a Nectar pack from a fallen trooper to a grenade and you've got a Nectar bomb. Bury said Nectar bomb and you've got a makeshift mine. Throw a knife dipped in the stuff and you'll also send them nuts. The upshot is, as I mentioned above, they stop being able to determine friend from foe and may well turn on each other. Even if they don't cut each other down, they become much easier pickings.

It is, it must be said, immensely rewarding to use your guile to take down the forces of capitalism. I found the grenade to be far and away the most effective. I kept brandishing my knife valiantly but getting no use from it. The traps never quite seemed to pay off but, again, that might be one for the multiplayer. The most rewarding, however, was a well-placed snipe to the Nectar pack. Send him barmy and let your team-mates do the rest. Job well done.

Also deserving of a mention is the ability to play dead. We've all done it on a Sunday morning. Corpses and gore disappear from view if you're on Nectar, so if you have a bit of a lie down as a rebel, you'll be overlooked. It's handy for a bit of recuperation or a sneak attack, but I did find my downtime ran out while there were still bullets zinging over my head a couple of times, meaning I was forced to stand up and stop one with my face.

I won't give away any spoilers, but the scripting and voice acting are superb. One encounter on the Falcon with one of Shepherd's former brothers in arms really brought this home. The word 'harrowing' actually sprung to mind.

The dialogue of the Mantel Troopers easily recalls the speech of headstrong, testosterone-fuelled marines and serves to subtly reinforce the effect of... well, you'll see.

Graphically, I can't say that Haze is amazing when held up against the likes of Uncharted or MotorStorm. That said, it does look good. Especially when you consider that, once the game's underway, there are no load screens. The closest you get is the odd momentary blackout akin to a scene change on TV – and even that could be gone by the time the final build is finished.

The design of the levels is great and provides plenty of variation, while the Mantel Troopers are a great visual hook. It runs at a solid 30 fps – I'm told that's now pretty consistent throughout the game.

From what I've seen, Haze is a thoroughly entertaining, rich and intelligent shooter. It's not without its flaws, but they are far outweighed by the game's many assets. This game is going to be a must for any shooter fan with a big buxom PS3 sat in front of their TV.

Check back on SPOnG soon for more on the game's mutliplayer mode...
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Companies:
Games: Haze

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Comments

PreciousRoi 3 Apr 2008 13:57
1/7
So is this going to be a solid exclusive?

Or is a PC version, or perhaps more significantly a 360 version waiting in the wings, or pending further developments?

Because this looks good., good enough to count for something if it can be ranked as a PS3 exclusive, or even "console exclusive".

Hell someone might even want to do a mod of these guys, heh...
Hark 3 Apr 2008 15:48
2/7
Its an exclusive....... for the time being.

I spose ubi will see how well it sells on the PS3 first. It should do well, PS3 owners are crying out for a decent exclusive title.

PS3's first true triple A game in my opinion.

Hark
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PreciousRoi 3 Apr 2008 16:19
3/7
You may be right, the better it is, the more I'm going to want it on 360, and my nose is telling me its going to be good...we shall see...one would think that ubi would want to leverage their investment, but if this were to remain a PS3 exclusive I would not be shocked, nor would it surprise me if the PC were favored over the 360.
anon 6 Apr 2008 04:28
4/7
sorry guys, looks like it's exclusive. a free radical rep came out and said they dropped the other platforms (free radical love playstation hardware) so they could optimise Haze for the ps3. hdd-caching, blu-ray streaming etc. shame the 360 doesnt have a standard hdd amirite
fishsticks 7 Apr 2008 11:56
5/7
This was in multi-format development for far too long for it to remain a PS3 exclusive for long. Unless Sony through a metric boat-load of money at FRD/Ubisoft to keep it PS3 only. I've not seen anything in Haze's trailers which suggest that it couldn't run on a PC or X360. Blu-ray streaming is more of a hinderance than a benefit anyways as PS3s only have a 2x speed blu-ray drive (which is why it's quiet), compared to a noisy 12x DVD-ROM in the X360
tyrion 7 Apr 2008 19:42
6/7
fishsticks wrote:
Blu-ray streaming is more of a hinderance than a benefit anyways as PS3s only have a 2x speed blu-ray drive (which is why it's quiet), compared to a noisy 12x DVD-ROM in the X360

Just for clarity here, that's not as huge a difference in speeds as it first looks, in fact the 12xDVD drive is only 1.76 ish times faster than the 2xBlu-ray drive.

Blu-ray: 1x - 36 Mbit/s, 2x - 72 Mbit/s
DVD: 1x - 10.55 Mbit/s, 12x - 126.6 Mbit/s

Obviously those are transfer rates and they depend on data density as well as the drives' spin speeds. Higher data density in the Blu-ray system should lead to lower spin speeds for similar data transfer rates, which is why the PS3's drive is quieter than the 360's DVD drive.

Interestingly, the theoretical upper limit for spin speeds of optical discs is 10,000rpm due to too much wobble for the discs to be read properly. This is 52xCD, 20xDVD and 12xBlu-ray speeds.

None of that has much to do with Haze, but once I started reading I couldn't stop passing it on to you lot! :-)
Spinface 9 Apr 2008 14:43
7/7
Official line is it's PS3 exclusive. A Ubisoft rep told me it's exclusive "for now".

I'd tend to agree that it was in production for PC and 360 too long to remain exclusive forever - even if it takes a year for a port to come out.

The only big new third party IP that's been anything like platform exclusive (this generation) that I can bring to mind right now is BioShock - and that was only console-exclusive. It just doesn't make a lot of sense to launch a new IP for a single platform. Unless, like fishsticks said, loads of money has been thrown at Ubi and FRD by Sony...
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