The passages of flight hold up really well, sometimes even getting up close (well, within the same stratosphere) to the level of entertainment in
NiGHTS: Into Dreams. It’s still a blast to fly through the skies without having to worry about landing, and it’s still fun to chain links by flying through hoops and paralooping and collecting stuff. Some of the level design is fresh and interesting, especially in the boss stages, and there’s a new version of that thing with the mirrored walls, which works as well as ever.
Journey of Dreams is probably a carefree kind of game at heart – the snag is, Sonic Team USA apparently doesn’t want you to see any heart, so the flying game has to be fished out from a sea of crap dialogue and cut-scenes, and pointless platforming.
Anyway, there are other strong points – the two-player race mode, for example. This is best enjoyed online, because the horizontal split-screen in 16:9 mode makes it feel like you’re peeping through a letterbox. In two-player the game reverts to the lap format of the original
NiGHTS, which is a good idea (most of the single-player levels in
Journey of Dreams play like one long and winding lap).
Then there’s the music, which is partly a remix of the classic
NiGHTS soundtrack and partly new tunes. This is the one area of the game that is consistent – there’s no duff music in
Journey of Dreams, it’s all uplifting Sega-pop.
In spite of these redeeming features, and even when they’re tallied against some of the game’s major failings, the biggest sensation I get from
Journey of Dreams is that it’s a waste.
It could have been so much better, even without Naka-san’s involvement. It shouldn’t have been a Wii game, for a start. What’s the point of releasing any Wii game that doesn’t make interesting use of the Remote and/or Nunchuk?
If it wasn’t going to do it properly, Sega should have just dropped its idea of developing
NiGHTS 2 for the Wii and shifted production to the Xbox 360 or PlayStation 3, where it could have achieved more beautiful results with less hassle. If Sega decides to resurrect any more classic properties for the current generation of consoles, it should think twice before settling on the Wii as a destination.
SPOnG score: 73%
Conclusion:
A waste of the developer’s time, Journey of Dreams is NiGHTS 2 but it’s not really fit to be cited as a worthy sequel to the brilliant NiGHTS: Into Dreams. It’s not a disaster, and there are some great moments and cool boss battles, but Journey of Dreams is patchy and could have been so much better with a little more care and planning. Sometimes memories are best left as memories.