Reviews// Wii Fit

Posted 4 Dec 2007 19:00 by
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11.40am With Wii Fit running, our Mii data imported and our heights and dates of birth inputted, we’re taken through a weigh-in and balance test procedure. I hadn’t really thought of myself as particularly overweight, although I was aware of some disparity between the me of today and the me of five years ago.

Already it feels like I’m about to be assessed and duly criticised, and that proves to be the case: I stand on the Balance Board, subjecting myself to a scan before being shown a screen of data that indicates my Body Mass Index (BMI) is 26.5, and I weigh 86.5kgs. “Not good”, says the annoying little animated Balance Board character who fronts Wii Fit and rivals the paperclip from Microsoft Word for the title of ‘Animated Character You’d Most Like to Kick in the Teeth’ - yes, I’m bitter. I didn’t realise I had so much work ahead of me.

Apparently the ideal BMI is 22, so I need to trim 4.5 BMI points, whatever they are. Wii Fit is clever in that it encourages you to make a weeks- or even months-long plan of action, so you’ll probably keep returning to it like it was Brain Training on the DS – at least until the animated Balance Board stops telling you how disgraceful your body is. I commit to a plan whereby my BMI will drop to 25 over the course of the next two months.

The missus inevitably receives a much better assessment, weighing only 50kgs and having a BMI of 20.2, which falls into what is termed the ‘ideal field’ of between 20 and 22. So she doesn’t need Wii Fit; she can just use it for ‘maintenance’ and, you never know, ‘fun’.

12:00pm: The Wii Fit regime (of TERROR) reveals itself as a four-way kind of thing, with equal attention given to yoga, muscle training, aerobic exercises, and so-called ‘balance games’.

Ski jumping seems like one of the most game-y challenges, and it proves to be a basically entertaining property: the Balance Board keeps track of your body’s centre of balance, appropriately, with maximum speed achieved by positioning yourself ahead of the board, crouching, before jumping at the optimum moment by suddenly standing up straight.

(There’s a warning before this event begins – “DO NOT ACTUALLY JUMP” – but that probably won’t stop some of our American cousins from jumping, falling, breaking bones, and then filing lawsuits. Such is life.)

We both play through the other balance games on offer, some of which work better than others.
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Comments

Petter 19 Feb 2008 06:34
1/7
Great review!!
Sean 2 Mar 2008 07:18
2/7
I live in Japan and am interested in possibly getting a Wii just for Fit. But my Nihongo is pretty crap -- especially reading Kanji and that sort of thing -- forget it.

Any chance this would still be useful to me? Any thoughts or recommedations?

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Jonti 2 Mar 2008 23:33
3/7
Sean wrote:
I live in Japan and am interested in possibly getting a Wii just for Fit. But my Nihongo is pretty crap -- especially reading Kanji and that sort of thing -- forget it.

Any chance this would still be useful to me? Any thoughts or recommedations?



I think you could stumble through it, Sean. There is quite a bit of kanji in there, but most of the things you need to know are also explained by visual demonstrations.

And since you're in Japan, you could also use the Balance Board for Namco's Family Ski should you tire of Wii Fit...
AB 13 Apr 2008 16:23
4/7
Very good review! Very entertaining to read! Can't wait to get mine.
Gamesgoblin 21 Apr 2008 13:58
5/7
Nice reivew, might pick this one up... God knows why :)
kriv 25 Apr 2008 22:46
6/7
Well the board supports us porkers 150kg / 23.8 Stone.

Went on it for 30 mins and shattered, no more gym for me.
headcasephil 26 Apr 2008 21:05
7/7
i cant belive how good this is all so it has got me thinking on why 1080 has not been released yet as the Balance Board
will work so well with this type of game f**k free sky and the sixaxis i feel this will be far better
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