Probably the most important part of this pattern is
Mario Galaxy’s pacing, which is just about perfect. Even within single star challenges there are nearly always a number of sub-objectives, each leading smoothly into the next and quietly directing Mario towards his ultimate objective for that stage. You can break the cycle by stopping to admire or /explore the scenery if you wish, but the draw of what you might see next on the main trail is usually too strong to resist. Go with the flow and you’ll enjoy every second of it.
Right through to the final stage, which is a crescendo well worth waiting for and encapsulates almost everything that is great about
Super Mario Galaxy, there isn’t a single lull in the game’s design. There are some stand-out moments along the way when you just have to say something out loud, even if you’re playing alone and no one else is there, to confirm to yourself the brilliance of what you’ve just seen, but the baseline of the experience never sags.
Every playable moment is a richly enjoyable one, and the challenge stems from good old-fashioned demands for well-timed jumps, sprightly running and sharp reactions – not, as is often the case with lesser modern platformers, from mere endurance.
That such a rich and well-planned game is dressed up in the character of a universe we’ve loved for so long, complete with plenty of unnecessary but excellent
Super Mario Bros. 3 references and a perfectly harmonious blend of new orchestral music with remixes of classic 8-bit cuts, all adds to its charm. And the visuals are sublime to the point where you’ll be convinced that the whole migration to HD was a massive exercise in pointlessness.
However it’s the structure of the game, the expertly timed pacing of events, and the ingenious use of Wii Remote and Nunchuk to achieve an even more comprehensive and broad control setup than Mario had in either of his previous 3D adventures, which puts
Super Mario Galaxy apart from its modern rivals and – at last – ahead of
Super Mario 64.
SPOnG Score: 98%
[i][b]Just when we thought the old Nintendo might never reappear and we’d be left with a future of non-games, Super Mario Galaxy turns up to slap us in the face and remind us that Nintendo does still know how to make games for its loyal fans. This is the glorious rebirth of the platformer and proof, if needed, that Wii is more than a novelty.
(If you care about such things, we’re docking 2 percentile points because there are three separate instances around two-thirds of the way through the game where the frame rate, elsewhere running at or close to 60 frames per second, stutters. That is all.)[/b]
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