Previews// Killzone 2

Posted 21 Sep 2007 14:21 by
Also new to Killzone 2 is a jump button. Steven said, “One of the things we wanted to do was make sure jumping still feels realistic. We don't want it to be a shooter where you're just hopping all over the place.” I can report that Guerilla has been successful in that respect. A jump will get you over a low-lying object, but you won't find yourself leaping insanely from one platform to another. In other words, it won't help you navigate across different parts of the level, but it might speed up your progress a bit. You also won't be able to fire your weapon while you're up in the air, meaning that popping up manically from behind cover to take potshots won't be an option.

One enjoyable aspect was the weight that your shots carry. You won't see your enemies take a hit, shower blood yet remain otherwise unaffected. Much as I'm sick of throwing the phrase around, the ragdoll physics was indeed rather impressive. There's a lot to be said for seeing your enemies react painfully to your shot. When Steven said that motion capture was used to get the movements right, I was a bit alarmed, but was reassured, “We didn't actually have to shoot people for that.”

Overall, Killzone 2 is shaping up into a very technically accomplished shooter. It looks stunning, barring a few very minor niggles and achieves the Hollywood feel that Guerilla's gunning for. From the time I actually got to put my own hands on the Sixaxis it controls well and intuitively. Clearly a lot of time and effort has gone into the game and it promises to be a very solid shooter. As to whether it will prove to be the Halo buster Sony is hoping it will, or inspire the kind of zealous fervour of Bungie's shooter... well, the jury remains out.

As I said, it's accomplished, but I found little to get me excited about Killzone 2 in terms of breaking new ground or showing us anything that hasn't been seen before.
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Comments

hollywooda 21 Sep 2007 13:57
1/4
"Sony's upcoming possible Halo-killer: Killzone 2"......why do this?, you've instantly turned me off reading the rest... you know to FPS can exist togther in the universe at once?....
Spinface 21 Sep 2007 15:05
2/4
hollywooda wrote:
"Sony's upcoming possible Halo-killer: Killzone 2"......why do this?, you've instantly turned me off reading the rest... you know to FPS can exist togther in the universe at once?....


Fair point. There isn't any reason blockbuster shooters can't co-exist peacefully. Well... not peacefully, exactly... but co-exist, in any case.

Writing that didn't come from any particular pre-disposition one way or the other, that was just the scuttlebut making its way around Leipzig: Sony sees this as their flagship shooter in the same way Halo 3 is for Microsoft.
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moosa 29 Sep 2007 23:35
3/4
Very well written preview. I especially appreciated the last line, which expressed my thoughts exactly.

Just a question: how was the frame rate as you were shown? The last time I saw this game in motion it sure looked good (albeit rather bland and monotone in it's art style- much like the original), but the frame rate appeared to be something around 10 to 15 fps during moments containing actual action (which there were plenty shown). This also brought the impression to me that this game was looking to be much as the original was...
PreciousRoi 30 Sep 2007 08:51
4/4
I have to agree that the "Halo-killer" comment is not only patently ridiculous, but pretty obviously flame-bait. I can appreciate efforts to stimulate a lively debate, but gimmie a break....

The original Killzone was a "possible Halo-killer", until Schroedinger opened the box and found out the cat was, in fact, dead. Sure it was serviceable enough, but it didn't have a prayer of approaching Halo as actually released. Now, Halo 3 is pretty much more of the same, but I can't see how anyone (outside of Sony's PR department), though any stretch of the imagination could suggest that any descendant of Killzone could "kill" any spawn of Halo...especially now that Halo 3 has been released to the expected success. Its far too late, and I don't think Killzone has the chops anyway. NO ONE is going to hold off on getting a 360 and Halo 3 becasue they're waiting for Killzone 2.

Killzone 2 might end up being a better single player experience...and I'm giving it tremendous benefit of the doubt there, but it can't be that much better, and the multiplayer element of Halo 3...cannot possibly be approached by Killzone 2.

Killzone is Sony's answer to Halo, but its no 'killer', it might have made the folks at MS/Bungie sweat the first time around, until it was actually released, but I don't think anyone over there is losing any sleep this time.
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