David Reeves: Well, Phil did the original deal for
Tomb Raider back in 1995/96. I did the
GTA deal in the Sunset Marquis Hotel. We did
Pro Evo, but not
Metal Gear Solid, because that was done in Japan – and others. We felt at the time that because we didn’t necessarily have good first-party software.
We relied on Namco an awful lot, with the
Tekkens,
Toshindens and so on. We don’t rely on Namco so much any more, although those games were really good for us. We made the decision three to three-and-a-half years ago to do our own IPs.
We could have gone the route of renewing, maybe with
GTA and other things, and we have chosen to do it, for example, with Konami. With some of them, you do need to, for certain reasons, in Japan. But the conscious decision is, for Phil and his group, to develop IPs like Uncharted,
God Of War a little bit earlier,
Killzone and so on. I also feel that things like
FIFA and
PES are good now, but just like things like Bebo and Facebook come out, they’re going to be leapfrogged in the end.
Let’s try something different – we make more money from our IPs (intellectual properties). EA goes for licences, but our conscious decision is to go for our own IPs, and we’ve given Phil (Harrison), maybe not enough money, but money to develop for PS3. And he will deliver, but he won’t deliver them all before Christmas.
Killzone 2 won’t be ready for Christmas, but it will come, probably, in the middle of next year. It will be an absolute blockbuster, and it won’t be on any of the other platforms.
SPOnG: What are the IPs that really stand out for you beyond
Killzone 2?
David Reeves: They haven’t been announced, but I’ll give you the thought process. We have now every quarter something called Gameshow where we all get together globally and look at what Worldwide Studios are producing.
Now, we don’t see every game at every session, but every session, we see five or six new IPs which we can rate. I can, hand on heart, say that there are six or seven such games, coming in the next 18 months, which are absolutely spectacular.
There are some that are very emotional – one of the objectives we gave Phil (Harrison) is to make people cry. We know that in the middle and the back end of next year, these are going to come out and people will say: “I have never seen anything like that before”. We just have to be a little bit patient – there will be more
God of Wars and so on.
What has been remarkable is that there was a crash programme to put games on the PlayStation Network –
LittleBigPlanet was originally designed for that. We’ll see that some of them will be online, but some will be done as full-blown games. We started that over three years ago.
SPOnG: A load of games that use Unreal Engine were supposed to be out at launch but didn’t make it until recently. Now we see that
Unreal Tournament 3 is going to be a PS3 exclusive. Is that payback for Epic not finishing the PlayStation port of Unreal Engine 3 when it should?
David Reeves: We have put a lot of human resources into North Carolina to make sure it works. We believe in their technology, and there are quite a lot of games that depend on their technology, so we felt that it needed turning up a notch.
SPOnG: Thanks for your time, David.