Reviews// Forza Motorsport 2

It’s more than a game to the many millions

Posted 7 Jun 2007 19:11 by
After all, this is a ‘simulator’ of the real thing. It’s not Ridge Racer at all. From memory, Forza means that you should take it seriously – okay, technically “Forza” actually means “Force”, but you get my meaning.

However, this iteration of the franchise (as games journalism now demands that we call it) does tip its advertising-ladened cap at the needs of the casual gamer. There’s so much help available from ABS and various magical lines showing you what to do and where to go; there’s cars chosen for you – although I felt that being sat in a Ford Focus (young Mark’s granddad’s last car) to race to be quite insulting.

The basics of Arcade and Career modes in terms of sound and graphics, handling, and car tuning are all the same though. So, I’ll deal with those now before the coffee and buns kick in.

Now, I know – because Microsoft Game Studios told everybody – that Forza 2 runs at 60 frames-per-second in 720p high-def, but graphically the concentration appears to have been focused (pun intended) on the cars and the track surfaces. This has left the backgrounds, motion blurring, spectators, trees, sky, and the deformable objects – in my case these were usually bits of my own vehicle – rather less than engrossing.

But I’m not a Forza tifosi, so I’ve not got the full three-screen setup, which I’m sure adds to the experience enormously. That’s the other thing about any discussion of the game – let’s face it, for 360 owners who love to race, this thing is a religion. Pardon me, as I depart from a discussion of the audio (it’s good; it’s as good as it gets in a racing game when you don’t have annoying pit crew yelling inaudible ‘instructions’ in your ear – a la Formula 1 on the PlayStation 3… for example) – but researching this review does bring it home that Forza 2 is more than a game.

It’s more than a game to the many millions who don’t just play it, but spend months of their lives creating car designs (the iPod design is our current favourite) and who can now upload ‘photographs’ of their pranged, bashed, demolished and maybe even victorious vehicles to be viewed by the rest of the community.

Anyway, back to the game play. And this time, some competitive action. It took me a few runs to get used to the 360 controller and the tip-tapping, rather than wrenching, at the D-pad required to steer high-powered vehicles (such as the Ford GT – although, I am a Holden man myself) hammering along at insane velocities. Once I had, the fact that the Xbox-controlled drivers all appeared as hell-bent on revenge as the bastards-from-hell in Motor Storm became less ‘challenging’ and more annoying.
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Comments

Jack Rosineau 7 Jun 2007 19:56
1/14
Too bad the game is actually called Forza Motorsport 2.
Forza Luv of God 7 Jun 2007 20:26
2/14
Too bad the game is actually called Forza Motorsport 2.


?instead of what?
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zoydwheeler 8 Jun 2007 14:00
3/14
Jack Rosineau wrote:
Too bad the game is actually called Forza Motorsport 2.


Pedantic prick.
PreciousRoi 8 Jun 2007 23:42
4/14
Without getting too much into it, I have not had the same experience with the AI drivers as you apparently have. They generally race pretty cleanly as far as I can tell, at least. All the assists can be turned off, and indeed you are rewarded for doing so. Too bad about the tracks, perhaps they'll come later in a pack. The Monaro is a pretty sweet ride, I keep mine in B class tune for the (very) occasional trip around the Nissan Speedway oval. You are perfectly correct about car damage though...online a very good way to make people extremely angry is gratuitous smashing. Nothing like starting a 2 lap race around Nurburgring Nordschlife only to get your steering broken in the first crucial turn by some idiot in a muscle car (nothing against muscle cars, but they're popular with the morons). Another thing you have to watch out for is people in all wheel drive tuners with insane acceleration who like to muscle their way up front right off the line. If you're in a full simulation room, with TCS disabled, about the only remedy is to run an AWD car yourself, or hope they don't take you out right away, then sit back and wait for them to screw up.

There is a sharp divide online between the road course racers, who generally go in for full simulation and class based racing (S and A are the most popular), often disabling driver assists like Stability and Traction, and those that prefer to do 25 laps around Nissan Speedway in U class cars (take almost any car, add all availible upgrades). Then theres the folks inbetween, some frustrated with dirty driving tactics who turn collisions or simulation damage off.

One thing that annoys me is in the original Forza, overrevving your engine before the start would damage it, precluding morons from simply mashing down the throttle until the green. This was deleted from the current iteration, I wish it hadn't been.
hollywooda 11 Jun 2007 09:37
5/14
That was a bit of a crap review.......
PreciousRoi 11 Jun 2007 11:50
6/14
Oh it wasn't that bad. Final score was more or less in line with expectations, mebbe 5-10% more on the overall...a few Australian cars prolly woulda tipped the scales that way...

I just think it wasn't played enough, and the AI drivers got blamed for hitting him when he was the one who couldn't hold his own line. Plus it states in the review, hes focused on the single player portion. But he does appear to jump to too many of the wrong conclusions, like since assists are avalible, you have to use them. The comment about how easy it is to pass opponents 'even early on' is naive...sure later on you can afford better cars and soup them up, but many of the later races restrict what you can drive more and if its so easy you can always turn up the difficulty for more loot.

But his final point is well taken, they did try and cater to a broader audience, and in a few instances, the game suffers for it.
TimSpong 11 Jun 2007 11:58
7/14
PreciousRoi wrote:
oh it wasn't that bad. Final score was more or less in line with expectations, mebbe 5-10% more on the overall...

I just think it wasn't played enough, and the AI drivers got blamed for hitting him when he was the one who couldn't hold his own line. Plus it states in the review, hes focused on the single player portion.


I am actually still playing Forza 2... although it's not really affected my view yet.

Our policy is to get games reviews out pre-release in order for them to be valid. This limited the amount of time I had to play the review copy. It's process sadly.

However, in order to provide a wider and deeper review process I welcome reader reviews. Yup, if you (not just you Roi but all readers) can send in a decent review then I will publish it. And that applies to all games.

Cheers

Tim
PreciousRoi 11 Jun 2007 12:01
8/14
damn that was fast...still editing my original post, heh

Oh, since the European version was delayed vs. the US I considered submitting one, but since I fall into the Forza Community heading, I figured I'd be fairly biased.

TimSpong 11 Jun 2007 12:04
9/14
PreciousRoi wrote:
damn that was fast...still editing my original post, heh

Oh, since the European version was delayed vs. the US I considered submitting one, but since I fall into the Forza Community heading, I figured I'd be fairly biased.


As long as you make it clear that you're reviewing it with a bias - why the hell not.

Good to see that you thought the score was reasonable though.

Seriously, send it in.

Cheers

Tim
PreciousRoi 11 Jun 2007 12:10
10/14
slightly off topic, does Holden have a team color/s?
TimSpong 11 Jun 2007 12:14
11/14
PreciousRoi wrote:
slightly off topic, does Holden have a team color/s?


Red and white (my least favourite combination actually) - at least that's when they stop arguing with each other...
hollywooda 11 Jun 2007 13:48
12/14
This Games an 80 to 85 any day of the week, i love it, got it Friday & havent stopped playing it, i'm gagging to get back on it..... Roll on 6 o'clock!!!....
uncletato@xboxlive 20 Jun 2007 16:31
13/14
I'm not hateing but this game is 100% better than GTHD,and thats saying alot! I love GT games but this game go far beyond anything polyphony has ever done.Congrats MGS and Turn10!
PreciousRoi 25 Jun 2007 11:14
14/14
OK, after getting a hands on experience with MotorStorm, and perusing the relevant review, I have to revise my opinion vis-a-vis the score...70 is too low, especially considering the 83 spong gave MotorStorm.

I also must take further issue with your characterization of the AI. You're not getting hit due to some cybernetic desire for revenge, or even ruthlessness on the part of the AI driver. In my experience, especially during the very tight factory spec and R class races, the AI drivers will brake rather than make contact unless you're coming back into the racing line from the side or slowing down unnaturally fast (due to offroad activity, etc.), in which case they probably can't avoid you. Your responsibility. I almost never get hit due to early braking. More conservative driving rewards you with cleaner racing.
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