Reviews// Mario Strikers: Charged Football

It really could not be simpler

Posted 17 May 2007 17:09 by
The online element to the game is lag-free and, like pretty much everything else with Wii, designed to be as easy as possible for even the most inept technophobe dad or soccer-mom to access as well as their technologically more clued-up offspring.

It is, as has been well publicised, also designed to be as safe as possible, with younger gamers in mind so, yes, you need to know your chosen opponent’s unique twelve-digit Friend Code to input before you can add them to your Friend Roster in the game. While there is a minority element of Nintendo fanboys out there who will moan at this aspect of the service, I for one welcome the increased control it gives me over who I choose to play (and, more importantly, not play) the game with.

When you select the Wi-Fi option in the game you are given four options to choose from - Play, Friend Roster, Leaderboard and Ranked. Add your mates in the friend’s roster and keep an eye on their ranks, wins, losses and points all handily displayed next to their Miis. It really could not be simpler.

You can see which of your mates are online, indicated in green (for ‘go’) and away you go. You select match settings, stadium and both select your captains and sidekicks just as you would in the single-player game. I, for one, welcome it as perhaps the first online multiplayer game that I will be able to play with younger nephews in the family, while their parents can be safe in the knowledge that they are partaking in a totally safe gaming experience (albeit with daft old uncle Adam!)

SPOnG Score: 88%

[i]Mario Strikers: Charged Football is a deceptively hardcore little game. While at first it may seem little more than a fast-paced, space-age cartoony kickabout, after repeated play of the single-player and both offline and online multiplayer games, it becomes clear that there is far more depth to the game than, at first, meets the eye. Graphics-wise, while nothing much to shout about, it looks, well, happy and colourful and pleasingly chunky, in the way in which only truly memorable Nintendo characters can.

Whether or not, in addition to the Nintendo fanboy community (who will have already pre-ordered), the legions of ‘casual’ gamers who have bought into Wii will buy the game when it comes out on May 25th, remains to be seen. Nintendo is putting one of its biggest marketing pushes of the year behind the title, which suggests it values it as highly as we do.[/i]
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Comments

Joji 17 May 2007 22:48
1/16
Good to hear its a good game, online play sounds fun but I'm still not down with those friend codes. Meeting and making new friends is the icing on the online gaming cake.
Sid 19 May 2007 00:29
2/16
errrr....ever heard of forums to meet people then just swap codes. Plus you can play against random people anyway. Stop bashing the FC's and get over it.
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A. Prufrock 19 May 2007 12:14
3/16

Excellent review. Well-written, detailed, and some nice little asides too.
Jim 19 May 2007 13:34
4/16
Yes. Well done Adam Hartley.
Coveycom 19 May 2007 17:10
5/16
An excellent honest review, can't wait for launch day, friends codes not a problem thanks to Mapwii.com.
Joji 21 May 2007 11:51
6/16
Just agree to disagree, Sid. I'm not raining on the friend code parade for the sake of it. It's just my view, that if Nintendo were not so scared of the tackling online net play, they'd have looked at a more open system. The online likes of MSN could have them scared them to this

Sure, you can go to a forum, but don't forget a lot of Wii gamers are not hardcore like you or myself. They might not frequent forums. Wii should be letting you meet new people online, the same way 360 and PS3 do. Look at it from the bigger perspective with better eyes.

Still happy to see Wii online at last though.
Webby 21 May 2007 13:15
7/16
I don't have any friends with a Wii ...
EnDoRpHeNe 21 May 2007 13:50
8/16
There are plenty of websites out there that allow you to search for Wii gamers in your area. Or you can have a random game against strangers on the internet so its all cool!

Idiot 22 May 2007 12:34
9/16
Online game without being able to taunt and joke around? Sounds pretty pointless.
NinjaRooster 25 May 2007 02:05
10/16
Glad to hear the online is fun and lag-free. Good thing there is the option to play without friend codes...

Definitely buying when it comes out here in NA

July 30...too far away!
RiseFromYourGrave 25 May 2007 10:01
11/16
yeah great review, i missed the GC original too. i say missed, dismissed is probably the word. im thinking of getting this however, it seems theyve 'nintendo'd' football to approximately the same quality that they nintendo'd racing with mariokart. and its the first wii online game. thanks
OptimusP 3 Jun 2007 18:57
12/16
Goddamnit, i just had my first leaver!
Some guy who only has 2 losses and 13 wins, so i thought, ooh he must be good. Game started ok for me with two early goals, then he scored two goals then me one again then he again, so good even matched. Untill i figured out his gameplan and took a 4 goal advantage with a lot off fast counters, then the counters goes beeping and the game suddenly by accident goes offline...right.

Watch out for oofs with a very very small number of losses, good chance they disconnect, gooddamn lamers.
RiseFromYourGrave 3 Jun 2007 20:50
13/16
they should implement a disconnect forfeit thingymabob feature. or the scoreline before the disconnect is the one that counts, or something. because theres no point even keeping tag of wins and losses if the results are so easily circumvented
Jay 4 Jun 2007 09:30
14/16
If you disconnect, the system takes the current score and treats the game as finished, so the guy will have recorded the loss and you the win.
RiseFromYourGrave 4 Jun 2007 19:48
15/16
thats great stuff, scrap the other bloke's suggestion of avoiding people with inhuman win/loss records
danny 11 Jun 2007 16:32
16/16
hey

if YOU want to play online mario strikers charged my friend code is 107476
I play in the U.K
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