SPOnG: Will the story of
The Red Star be largely based on stories from the comic or are you providing a new plot especially for the video game?
Christian Gossett: While the real story of this particular
Red Star game is its action, there's still a connection to the narrative of the comic. One of the more popular aspects of
The Red Star graphic novel is that even though the story takes place in an epic, mythological world, we convey the authentic experience of being a soldier on the battlefield. One example is that soldiers rarely get any more info than what they need to conduct their mission.
SPOnG: What kind of unique fighting styles and weaponry will be at your disposal for each of the three main characters you can play as?
Christian Gossett: I can't give that away! Needless to say the character's each have a unique style that reflects both their personality and weapon preference.
SPOnG: There will no doubt be special modes and hidden bonuses lurking within
The Red Star. Can you give us a clue as to what players can engage with once they’ve cracked the main story mode?
Christian Gossett: Well there's a third playable character for starters. Also, one extra I've been really having fun with is the
Smash TV-style Arena Mode that is unlocked when you complete the single player game. Endless waves of enemies just pouring in at you using different tactics, forcing you and your buddy to really work co-operatively.
SPOnG: How difficult has it been to incorporate the style and atmosphere of
The Red Star into a portable video game? Were there many pitfalls to consider?
Christian Gossett: It's terrible when a game tries to force every genre it can think of onto one disc. I like games that have a focused design and that don't try to please everyone by spreading the experience too thin.
Honestly, I encourage all of your readers to check out any of
The Red Star's issues or graphic novel collections to see what I mean when I say this, but it becomes pretty apparent pretty quickly that
The Red Star is too vast to ever be completely encompassed in one videogame. So we made really specific choices as to what kind of experience we would give players first. We knew that going in. So we're just looking forward to building this universe one game at a time.