SPOnG: What kind of missions can we expect to see in the single player and any multiplayer modes?
Ryan: We have a mission where you need to shoot down a number of B-2A Stealth Bombers at high altitude. There are a number of missions where you twist and turn past Artic icebergs as you try to nuke a bunch of enemy subs on their way to friendly countries. And of course, a number of missions where you blast fodder jets while pursuing an ultra-advanced assassin jet over hostile territory.
SPOnG: So, we can tinker with our very own fighter planes - what options are there?
Ryan: First thing you’ll probably want is the Dual Missiles upgrade. This gives you the ability to fire two missiles with one button press. And they track independently! Handy! You can also upgrade your rockets and engines, to squeeze a bit more out of your aircraft. You’ve also got a ton of purely cosmetic upgrades you can use to pimp your ride. Paint jobs include a whole selection of camo styles, a black skull paint job, and… a pink unicorn.
SPOnG: Will different customisations, weapons and other such things be unlocked by beating challenges at all?
Ryan: As you advance in rank, you unlock new and better jets and customizations. There are also three separate pilot storylines to follow, with unique goals that unlock unique challenge missions. Plenty of stuff to unlock.
SPOnG: SEGA has been quite kind to the PSP compared to other developers. What is it about the handheld that you believe makes it appealing to games for?
Christopher: The PSP has sold over 25 million units worldwide to date, and SEGA has found a perfect niche right here on this platform from which we can revitalize some of our classic series while at the same time, get innovative with some new titles. Titles like After Burner brings back the classic arcade flight combat that gamers grew up with, while revitalizing some good old fashion Planet Moon humour and a whole slew of new and fun skins and customizations. The PSP offers 16:9 widescreen aspect ratio that allows for a wider viewing and gameplay canvas, as well as high resolution capabilities that really allows for graphics to shine on a handheld system.
SPOnG: Okay, so what’s your fondest memory of playing the game in the arcade?
Ryan: 1987. The Pizza and Pipes in South San Francisco. Totally bankrupting my grandparents trying to finish the game.
Thanks to both Ryan and Christopher. After Burner: Black Falcon
is out now on PSP. Check out SPOnG's game info page for all the screens, artwork and info.