Interviews// GDC Blogger's Round Table with Sony's Phil Harrison

From Steve Boxer at the GDC Sony Love-in

Posted 3 Apr 2007 16:50 by
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We all know about the fearful amount of stick Sony has taken regarding the PS3’s botched launch and lacklustre performance in the US, with the company being accused of complacency, arrogance and plenty of other stuff which shouldn’t be printed on a family website.

And it’s clear where the epicentre of that vitriol lies: the blogosphere. Hence a rather bizarre invite-only get-together we attended at GDC: a Bloggers’ Round Table, featuring Phil Harrison, various other Sony employees and much of the cream of the games-related bloggers.

Sony deserves credit for trying to get the blogosphere back onside, and approached the exercise in the right way: Harrison invited a general debate and answered most of the questions posed in a spin-free manner.

As a result, there was a certain amount of rambling around the general subject matter of the PS3, but he did say a few interesting things - such as admitting that the PS3’s lack of exclusive games from third-parties (at least in 2007) was attributable to its lack of an installed base. Here are the highlights of what he said.

Harrison on games like GTA IV being non-exclusive to the PS3

PH: I don’t believe the PlayStation 3 on its own would have had the installed base to justify that. As the installed base grows, you’ll see a change, as developers start taking advantage of the unique features of the PS3.

On the dismantling and downsizing of the E3 Show

PH: Let’s look at what the old E3 became - there were huge numbers of people walking the floors who were not stakeholders in the industry. Our investment on booths, staff, security and so on was going up and up - it was like an arms race, especially the South Hall. I don’t see how anybody could do business in that environment.

How will parental controls on Home and LittleBigPlanet work?

PH: Everything in Home and LittleBigPlanet adheres to the parental controls established on the PlayStation Network. In addition to that, any user on Home can quickly disassociate with any person on their Friends list. The concept of Home doesn’t change any of the consumer functionality that’s part of the PSN, anyway. Within the public spaces, there will be moderation and community management resources.

Games on the arcade machines in Home - will they effectively act as adverts for developers?

PH: That’s a great suggestion, and is where we hope that the arcade games will move to. We’re already working with some external developers on that front - as shown by the game Evac which was in the Home demo. We initially intended them to be Java-based, but we moved away from that to get better performance and technology.

The size of the Home environment.

PH: With the public spaces, there are soft and hard caps. When you get close to the soft cap, it will spawn additional versions of the space, and we will have some logic that will group friends together.

How Sony will make money from Home?

PH: There are three revenue channels for Home: 1) object sales, 2) advertising and 3) business-to-business, where partner brands are embedded into the network.

Will Home increase sales of PS3s?

PH: I believe so, absolutely. It gives another reason to use the PS3 every day, and it strengthens the relationship between the game creator and the user.

On the similarity between Home and Second Life - aren't they just the same?

PH: I think you’re way oversimplifying by suggesting Second Life and Home are the same. In Home, you get a character and a 3D world, and that’s where the similarity ends. Second Life does some brilliant things but with Home, we’re providing a service. Therefore, the tone of voice is what will differentiate it - Home is about entertainment, it has a game focus, and it’s about sharing with a like-minded community. We don’t give users the level of influence over the environment, behaviour and object definitions that Second Life does - it’s as secure as any other PS3 game. With some of the operating system protocols that are built into the Cell chip, it’s about as secure as you can be on a consumer device.

On network gaming complaints and "griefing"

PH: Within the PlayStation Network, we’re building a robust grief inventory forum, where any type of complaint or issue will be monitored. One thing to remember about Home is that there is no collision between avatars, so there won’t be any physical griefing. And you can simply turn off people from your view if they cause you grief.

On showy stuff you could have in Home.

PH: The spaces in Home are virtual, so everybody could have the perfect view, download a better sunset or so on. We were discussing how, if you had a great view from the back of your apartment - the perfect sunset across a lake, say - you could get all your friends around, and buy a premium item - a perfect V of ducks flying in front of the sun. So while your view would be the same as your friends’, you could customise it in some unique and charming ways.

On whether you could use your Home avatar in games.

PH: Potentially, yes, but not necessarily in every game, as the skeletal, animation data and so on would have to be exported.

Regarding the hacking of Blu-ray - isn’t it a quite early to hack it? How big a problem is that?

PH: It has not been hacked - there is no evidence to say that it has been hacked in any way, shape or form.

The success of the Wii and DS.

PH: The number one selling games brand on the planet has been PlayStation for many years. PlayStation 2 is the biggest-selling console in terms of units and money on the planet. While a certain system grabs headlines, what matters is sales and long-term brand-building, with the PSP, PS2 and PS3.

Harrison on downloads taking over from boxed game - how long until Sony does away with retail?

PH: Never - we’re not going to do away with retail. But a game that somebody buys at retail is the beginning of our relationship with the customer, not the end. I think retailers will be as important to the games industry going forwards as they are today. Maybe retailers could have loyalty programmes located in Home.
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Comments

RiseFromYourGrave 4 Apr 2007 21:36
1/1
im still going to sit on that 400 quid for now.. one day though
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