Interviews// GDC Exclusive: Tetsuya Mizuguchi

Now, I’m ready to make a game – I’m full

Posted 12 Mar 2007 16:52 by
Every Extend Extra Extreme
Every Extend Extra Extreme
SPOnG always derives extreme pleasure from catching up with Tetsuya Mizuguchi as well as being one of the coolest guys in the games industry the man behind Q Entertainment is one of the nicest. And, of course, hes a legend, with games like Rez, Lumines, Meteos and Every Extend Extra (henceforth, E3) on his CV.

I caught up with him at GDC, where he was demoing the forthcoming Every Extend Extra Extreme (aka E4), his second foray onto Xbox Live Arcade his first being Lumines LIVE. But he also revealed that hes itching to embark on a big two-to-three-year project which might just might be the long-awaited sequel to Rez. This is what he said.

TM: Do you know Heavenly Star its is the music from the (Japanese band) Genki Rockets. It is from the hybrid music group I produced it. We cut this vinyl three weeks ago in Tokyo we had this remix at number one in the charts. This music came from Lumines II. Its a side-dish, not the main plate. We said: Lets cut the remix, so we did, and it has done the big numbers. And it got to number one in three weeks its amazing.

So, what should I do next? Im seriously thinking that I ought to make a live show, with the music, visuals, new sounds, all synchronised, using lights and lasers; with VJs and DJs a kind of mash-up thing the same concept as Rez.

SPOnG: You always have a lot of projects on the go care there any you can tell me about? Such as Rez 2, for example?

TM: Er

SPOnG: Because youve said in the past that its something you want to make.

TM: Im always preparing that new thing. So, Im waiting on many things, adjusting. Were talking to people.

SPOnG: Publishers?

TM: Not only publishers everything: budget and production, with publishers and thinking about which platform. But we cant make an announcement yet.

SPOnG: Its the sort of thing that Sony could really use with the PS3, though

TM: Mm. Mm (laughs).

SPOnG: So after E4, the main focus has to be getting the Rez sequel project going?

TM: So, ah, hmm. I want to talk a lot everything is on the tip of my tongue.

SPOnG: What inspires you at the moment?

TM: In the last year, Ive travelled a lot, and Ive had many inspirations from travelling. Now, Im ready to make a game Im full. I have a lot of energy now, so Im ready to go. Maybe for the next two or three years, I can concentrate on making something new; Not only games, but also the audio/visual expressions. Maybe release some music, too its not my main job, but we need this kind of side-dish for the main course.

The interactive stuff is the main stage for me, but the music is very important I want to make new experiences with music and visuals that are interactive. So, it might be a Rez sequel maybe; or something different.

SPOnG: So, whats different in E4?

TM: There are a few things that are different this is still very much in development. Theres single-player and multiplayer: in single-player mode, you will have stages: E4, S4, R4; and in multi-player, theres a thing called Each 4, as well. Each 4 is the main core, like the Arcade Challenge mode in E3, where you clear the stage and go to the next one. S4 is where you can integrate your favourite music, and play with that in the background the game has a beat detector, so its not just there for decoration. R4: The Revenge we wont be able to show today but once we get through E4 the game, its easier to explain how R4 is.

Starting with E4: Saturday Night Drive, this was also in E3, but the other two are completely new. Immediately, youll see some things that are different. Theres a shield now: whenever you have that on, youre protected from any enemies. The shield also has a countdown. The shield comes on automatically. The new item corresponding to the shield extends its time. In this mode, your stock is completely unlimited.

Quicken now goes to 20; and after 20, it goes to Overdrive, where the points start doubling. Its almost like a firework display. Another new thing is that you can purposefully cancel out of a chain reaction to gain more time. Say your time is down to 15 seconds; sometimes a chain reaction can take 10 seconds, so you might want to cancel out of it to pick up some time-extends.
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