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SPONG: Your lead platform is the Xbox 360, but you said that the PS3 version is catching up. Are your guys happy with all the PS3 tools, devkits and so on?
JH: Yeah, we’re really satisfied with the tools and devkits that we’ve got. Obviously, it’s always great to get your hands on stuff earlier, so I do think that there was an advantage with the Xbox 360, with the hardware being available earlier on. The other problem for us, because we were working on the Unreal Engine 3, with their focus being on
Gears of War, the Xbox 360 version of that engine is much further along than the PS3 version.
SPONG: Do you think the PS3 will eventually prevail and be as successful as the PS2 or the original PlayStation?
JH: I wouldn’t ever want to bet against the brand power of Sony and PlayStation. I do think - it’s been widely reported, so I’m not making a bold statement here – that they’ve set themselves up with some pretty big challenges with some of the decisions they’ve made, but Sony has proven to be successful with whatever it does, so I wouldn’t want to bet against it. The one area that I’m still looking for that catch-up in is definitely the online side.
SPONG: Sony has talked the talk with the PlayStation Network, saying that it will support, for example, episodic gaming and micro-transactions. What is your take on that?
JH: I think episodic gaming and micro-transactions are two future trends for the industry – you’ll see them both on the PlayStation Network and Xbox Live. For me, looking at it from a consumer perspective, you just have to find the right balance of value, particularly with the micro-transactions.