Anybody who says that he or she can write a definitive review of
Zelda: Twilight Princess in less than a fortnight is either (a) so far out of their mind on Red Bull that they have played for 24-hours every day or (b) fibbing through their teeth. This reviewer is neither. So when the bastard-editor-from-hell demanded a full review, I agreed to compromise and provide this interim report for the sake of the SPOnG readership. The full-time review will appear here later this week.
Once more, fellow adventurers, SPOnG ventures into the evil-ridden wilds of Hyrule to save the hell out of it!
In the beginning, god(s) created a bunch of stuff, and people. Eventually one of those people created the NES, and it was good. Then, Shigeru Miyamoto and co. created
The Legend of Zelda, and it was faaan-tastic! Now, nearly 20 years later the latest instalment in the seminal franchise has been release day and date with Nintendo’s newest console. The game once again has you following a story of a stoic guy who is sort of named Link but whose name you can make whatever you want, as he saves a once great land from dark things of some sort.
Some detractors may call these games formulaic. Some may scoff at the obviously last-gen (shouldn’t it be current-gen since everything else is “Next”?) graphics. But some will see the game for what it most certainly is: an instant classic and a shining example of what made many of us fall in love with the series in the first place.
Having spent more hours on this than I do most other single-player experiences, I can safely say that I am nowhere near done. I have, however, had a fairly good experience of a good many items, killed a few bosses, and collected some tears (that’ll make sense later).
Most previous
Zelda outings had our hero travelling from dungeon to dungeon, solving puzzles, fighting enemies, and using what ever their most recently acquired was to kill a boss. Side missions always existed for you to complete if you wanted, but now an entire lower tier of required missions exists, filling in and extending the time between dungeons. Fairly early on in the game you are charged with travelling through four different areas to collect stolen tears of light in order to push the invading twilight out of each area. These tasks seem to span all of the known world, but later on in the game it becomes clear that there is a great deal more map than originally assumed. To sum up: this game is big, very big.
Control
Then of course there is the Wii Remote and it’s effect on the game. Initially it takes a bit of getting used to. I often found myself reaching for the [A] button to swing rather than shaking our “motes”. After a little time playing however it becomes second nature and really adds to the experience. You could potentially be disappointed that Link doesn’t swing the sword exactly as you do, but just the act of thrusting the controller quickly and having it strike is rather satisfying.
One thing about the game that has earned it some attention are the graphics. While people had been prepared for GameCube quality for some time, a disappointed few have gone so far as claiming
Twilight Princess looks bad and dull. Fiddlesticks and poppycock! In my opinion it’s a mixed bag.
There are certainly more repeating textures than those of us who have beaten
Gears of War are now accustomed to, but there are also some beautifully crafted models, animations and setting that still left me in awe. Another unfortunate issue is the composite cables the come boxed with the Wii. Try as I might this writer has been unable to procure a set of component cables, and Link is, regrettably, a bit fuzzy.
Be sure to check back next week when SPOnG will post the full review to see if the game holds up through the supposed 70+ hours. Be sure to post any particular questions you want answered in the forums below beforehand.
SPOnG Score: (Interim) B
Right Thus far I am completely in love with the game. It’s certainly not without its little issues, and some will invariably accuse it of lacking innovation, but once you get rolling, it grips you and simply won’t let go. A must-have for fans and Wii owners in general.