Reviews// Super Monkey Ball: Banana Blitz (Wii)

Hold your breath from start to finish

Posted 4 Dec 2006 15:39 by
Having to review Super Monkey Ball: Banana Blitz has totally torn me. I've taken far too long over the review because I desperately wanted to do it justice. This should be one of the absolute must-haves for the Wii. It should be one of the best games ever: Super Monkey Ball with the perfect controller and 50 mini-games.

It isn't one of the best games ever. It's good, but the sad fact is, I'd recommend the original in GameCube form - available and playable on the Wii at under a tenner, plus the price of a Classic Controller - to anyone wanting a proper videogame experience. It's simply a better game, deeper and purer, and this is hard to swallow as a dedicated fan after some five years of waiting.



SPOnG Rating: B

There's simply not enough in Super Monkey Ball Banana Blitz. The game is rushed, its energies misdirected. I would swap its 50 mini-games for ten really good ones. I would sacrifice them all for a decent main game. It has bosses that are entirely pointless and a main game that massively under-delivers. I was hoping for at least one (actually ten) of those levels that make you hold your breath from start to finish; long, curving skinny ledges that demand a faultless performance. The sharp edge has been dulled. As to why the mini-games are so shallow, I'm at a loss. Why make 50 games and barely develop them?
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Comments

billson 5 Dec 2006 01:40
1/3
quite looking 4ward to this one, tho zelda will no doubt take prime position...
TigerUppercut 5 Dec 2006 21:06
2/3
It is the best game that's not Zelda, almost without doubt. I guess it depends whether you like FPS' or not. I know Dee rocked out with FishPiss and I have to admit that it's a game I *really* want to play the Wii version otherwise I'm picking it up for the Mac. Eventually...
Jimitha 25 May 2007 16:55
3/3
I wish I had read your review, which describes the exact disappointments I experienced, before purchasing this game. No other review site mentioned that the minigames from previous iterations were dumbed down.

Still I've seen no one mention the lack of warp (or alternate) gates. So there's never an easy and a hard path in a level (except for picking up some extra bananas) and you lose the score multipliers that so enhanced replayability.
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