Reviews// Gears Of War (Xbox 360)

Jockish, gung-ho - and in general, distinctly American - nature

Posted 16 Nov 2006 16:15 by
Companies:
Games: Gears of War
The Hammer of Dawn is a fascinating weapon, at the same time satisfying and frustrating. It only works in the open, and when you have a satellite uplink. It lets you paint a target with a laser, and then calls in a laser air-strike. While you’re target-painting you can’t move, and if you’re too close to your target, you’ll get laser-fried.

The Berserkers are blind, but hunt using smell and sound. So, to take them down, you have to lure them outside, stealth move (by clicking and holding the left-stick), call a Hammer of Dawn strike and repeat the process.

The real tactical fun starts when it gets dark. That’s when the Kryll come out – vast droves of bat-like creatures that will rip you to shreds in milliseconds. Luckily, the Kryll are afraid of the light, and there are gas canisters you can shoot to illuminate dark areas. The Kryll at least have the decency to take down any Locust who strays into dark areas.

Ammo becomes more of an issue as the game progresses – it’s vital to scavenge it from dead Locusts. You can only carry three weapons – single-fire, automatic fire and heavy – plus grenades. My advice is to steer clear of the shotgun – it’s rubbish.

There are a few mini-puzzles, along the lines of winding a wheel on a barge to cross a river, or repeatedly pressing [X] to push a wrecked car which you’re using as cover – but they are all pleasantly obvious and not at all arcane. The game cleverly draws your attention to points of interest by encouraging you to press the [Y] button and diverting your viewpoint.

Squad Combat
As I mentioned, most of Gears of War is spent operating as part of a four-man squad. However, there are times when the squad splits into two pairs, and you’re given a choice of left or right path. Squad AI is pretty impressive, although you can issue orders (regroup, cease fire or attack) by holding the left bumper and hitting a button.

Despite their jockish, gung-ho - and in general, distinctly American - nature, you develop a feeling of comradeship with your squad-mates, some of whom get picked off, but are instantly replaced. If your guys take hits, you can revive them, but you have to stand to do that and consequently become vulnerable.

The AI isn’t perfect – squad-mates can get in your way, and sometimes Locusts get close to you but seem to lose their nerve when they should be taking you down. Your CoG (Coalition of Ordered Governments) squad-mates aren’t the only humans you meet, either – the disenfranchised Stranded (who are suspicious of the CoG) make a generally welcome appearance as you progress.

Multiplayer
Over Xbox Live, there’s no doubt that it’s all going to be about the co-op CoG versus Locust battles. Which are utterly compelling, and demand intimate knowledge of the (excellent and varied) maps, plus plenty of communication as, once you’re wasted, that’s it – respawning is for wimps.

The Look
Gears of War’s look is certainly distinctive, although not everybody will be completely enamoured by it. At times, it’s almost monochrome, and it certainly doesn’t bust free from the fps stereotype of grimy greys and blacks.

The comic book-style blood spattering adds a welcome splash of colour (although not perhaps that welcome if it’s your blood), and the lighting (especially when it gets dark) and visual effects are stunning. Looks-wise, Gears of War will appeal to young adult males with a Gothic bent, but the art direction really isn’t the game’s strongest point.

Another annoyance is the way in which you can move during cut-scenes or radio communications, but only at a crawl, and you can’t use those periods to perform useful actions such as reloading or selecting a new weapon.

SPOnG Score: A


Conclusion
SPOnG – in the guise of this reviewer - loves it. Of course we do. Gears of War truly does drag the fps into the nextgen era, and provides one of the most intense and immersive gameplay experiences you will ever encounter. Without a doubt, it propels CliffyB into one the realms of games industry superheroes, and it’s a must-buy for any Xbox 360 owner. It will give Xbox 360 owners bragging rights over early PS3 adopters until well into 2007. And, of course, it will be huge on Xbox Live. True next-gen gaming has, at last, Emerged.
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Companies:
Games: Gears of War

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Comments

dr_faulk 16 Nov 2006 16:57
1/10
I did two hours of it an the XBox Live centre today. I might be more on the B+ side of things. I wouldn't say that the controls work like a dream. The context-sensitive use of the A-button was clever and well implemented, but sometimes gave you lack of precise control.
Also, WTF about not being able to assist/heal your buddies when you are in cover mode? Ridiculous.
king skins 16 Nov 2006 16:58
2/10
Good Review. Everyone seams to say it's great but...

Well I should get my copy today hopefully and then I'll steal my house mates 360 and will the trying this out! :) Can't wait, roll on 5.30pm!!
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dr_faulk 16 Nov 2006 17:10
3/10
I see you've been playing FEAR. I'd say it's as good as fear. Better graphics, worse AI.
SCiARA 16 Nov 2006 17:12
4/10
Mine was shipped yesterday so will get tomorrow, call of duty 3 came today and F.E.A.R. is due tomorrow too.

I won’t be sleeping from now till Sunday night...
king skins 16 Nov 2006 17:22
5/10
Cool, I was really enjoying FEAR before my 360 died. Also, shooting Lupos and Kid_77 should be fun!
ozfunghi 17 Nov 2006 11:53
6/10
I'm confused. Since when is 3rd person = 1st person?
SCiARA 18 Nov 2006 12:58
7/10
gotta say after just 3 hours of play i'm pissing my gangrene pants to get back on it...
Jay 19 Nov 2006 20:09
8/10
Like a lot of other GoW reviews, this one fails to mention one of the game's best (and soon to be massively imitated) features - the fact that you can play through the single-player campaign co-op with a mate on Xbox Live. It is, for want of a less lazy description, f**king brilliant! Forget the jaw-dropping visuals - this is next-gen gaming.
fluffstardx 20 Nov 2006 17:24
9/10
Finished it with a mate on co-op over the weekend - 7 hours on Friday, and another 4 on Saturday.

My friend, not really big on this kind of game and certainly not drawn in by hype, will not shut up about the game. He thinks it's possibly the best shooter ever, which I think may be pushing it a little but still holds true enough.

My only issue is plot, or lack of explanation of it at least. Why was Fenix imprisoned? That whole house thing? Why no Brumak fight? But still, we didn't notice all this til we finished it, because we were hypnotised and mesmerised. Heck, Friday's game session ended at 4:30am!
LUPOS 20 Nov 2006 18:02
10/10
fluffstardx wrote:
My only issue is plot, or lack of explanation of it at least. Why was Fenix imprisoned? That whole house thing? Why no Brumak fight?


Planed as a series. They already said they are in planning for the sequel. The end is intetionaly loose and its published by MS. Lookign at halo it woudl be foolish to think they woudl have a property like this and not intend to make 20 of em. BEst of all i doubt itll be more than 2 years before we get a sequel. so halo3 next year, then when that finaly starts to thin out online, gears 2. By then well already be looking at the next next-gen. I don't even know why we bother writing news, it's all practically laid out already ;)
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