Reviews// LocoRoco (PSP)

Moja Rising

Posted 10 Jul 2006 09:19 by
Companies:
Games:
It's not all happy happy joy joy throughout though, as a contrasting
shadowy evil peppers the angelically pastel hues of the otherwise wholesome landscapes, in the form of Mojas. Appearing in a number of guises, from the more simple spiked hurdles to the anthropomorphised grimacing black clouds that hungrily gravitate towards you, the Mojas introduce an increasing element of danger to the proceedings, the consequence of which is the loss and/or potential death of members of your little squad. While never presenting too deadly a peril, and seldom being responsible for the rarity that is Game Over, the Mojas still inject a considerable amount of tension and anxiety to the mix, especially if you're well on the way to acquiring the full 20-strong party.

As mentioned earlier, LocoRoco is by no means perfect. Despite the lovingly-crafted and often genius designs of its environments, there are still a good number of overly-frustrating moments to be encountered as you attempt to navigate some of the particularly demanding terrains, as well as an all-too-common occurrence of sudden one-way sections which, if you discover you've missed something, leaves you with no alternative but to restart the level. But it's clear that the latter issue is a definite design decision, rather than an oversight, and, thankfully, the game rarely loses appeal upon replay.

Ultimately, however, LocoRoco seldom gives you an excuse not to
smile, laugh, grimace, or all three at the same time, as its rollercoaster-inspired environments make for an experience in both the metaphorical, as well as the literal sense. The game might not be to everyone's taste, but it's rare that something as novel, stimulating and downright fun as this comes along. If you own a PSP you really have no excuse to ignore LocoRoco; if you don't own a PSP, the chances are that, like the guy that watched over this reviewer's shoulder, you soon will have.

SPOnG Rating - B+

[i]We are regularly being preached to about accessibility within games these days - more from the Nintendo camp than anywhere else, but there still remains a general consensus that the industry as a whole needs to simplify things somewhat in order to appeal to a wider demographic. On the face of it, LocoRoco's avant-garde visual style, eccentric soundtrack and overtly Eastern leanings may seem quite the opposite, but ultimately, for the PSP at least, the game is definitely a firm move in that particular direction, being remarkably elementary in concept and extremely easy to pick up, whilst at the same time not turning its back on regular gamers.
[/i]
<< prev    1 2 -3-
Companies:
Games:

Read More Like This


Comments

DoctorDee 10 Jul 2006 08:26
1/5
Before the PSP was released, I SOOO wanted one. And of course, we got one in the office as soon as they came out in Japan. But after the were released in the UK - I never actually bought one... Too few killer titles, and too long a wait, the excitement had worn off. PLlus I was hoping for one for my birthday, but that didn't happen.

But this really could be to the game to change my mind.
config 10 Jul 2006 08:42
2/5
I think this game would translate perfectly to consoles motion sensing controllers.

Tilt to, erm, tilt the world, and flick up the controller to bump your LocoRoco into the air.
more comments below our sponsor's message
Jay 10 Jul 2006 09:21
3/5
config wrote:
I think this game would translate perfectly to consoles motion sensing controllers.

Tilt to, erm, tilt the world, and flick up the controller to bump your LocoRoco into the air.


A PS3 sequel is pretty much a dead cert, I reckon - but could the controller sense a flick in the air?

Pity we'll not see it on Wii...
tyrion 10 Jul 2006 12:21
4/5
Jay wrote:
but could the controller sense a flick in the air?

No problem, it's got accelerometers in it, movement like that is exactly what they measure.
dreamers 27 Aug 2006 13:33
5/5
i played this game. i don't see what's so good about it. is the psp suposed to have tilt sensors. because i didn't see it.
Posting of new comments is now locked for this page.