Reviews// Lara Croft Tomb Raider: Legend (PS2)

Lions and tigers and bears? Yeah right!

Posted 10 Apr 2006 09:00 by
So we move on to "What is Tomb Raider all about?" The first Tomb Raider was mostly about you and your skill versus the tombs and traps of the ancients. Sure... there was a story about a business woman, some mercenaries and an Atlantean artifact, but the main thrust of the game was about how you were going to get through the next room, solve the puzzle, avoid the traps and reach the end of the level. The following games took away a lot of the tomb raiding, susbtituting visits to Venice, London, Area 51, Paris and Prague. They also introduced an increased number of human opponents, turning the game into more and more of a shoot-em-up, rather than an exploration and puzzle-solving platformer. This was perhaps a reaction to the negative attention Lara received due to most of her animal adversaries being on the endangered species list - none more so than the Tyrannosaurus Rex, of course. Casually offing rare animals never seemed to sit comfortably with Lara's character.

Legend is a mix of the two styles of play, there is definitely a strong exploration and puzzle solving theme to the game. However, the opponents that stand in your way are almost all human, there are a token number of animals to "defend" yourself from, but mostly you will be engaged in shootouts in and around the temples and buildings you are exploring.
This can distract from the thrill of exploration and sense of adventure that defined the first game and that you still get in various places here. It's as if the British army had slaughtered the Thuggees at the end of Indiana Jones and The Temple of Doom, it wouldn't have spoiled the rest of the film, but it would have left a bad taste in your mouth.

To be honest, the combat system works well in this game, sure it's simple, but it's functional. Lara carries her trademark twin pistols of infinite ammunition at all times, but she can also pick up weapons dropped by her opponents. She can only carry one extra weapon at a time and a limited amount of ammunition for it, so there's no walking arsenal feeling like you got in the second and third games.
Lara can also carry up to four grenades, which are handy for removing several opponents at once and can be essential when some of them carry shields. In addition to killing enemies directly, Lara can shoot environmental targets such as rocks, trucks and the inevitable exploding barrels in order to remove opposition from her path. A final twist on combat sees Lara taking control of tripod-mounted machine guns to clear some areas of enemies.

The exploration side of the game has taken some cues from the recent Prince of Persia games, in much the same way as the first Tomb Raider was considered by many to be a 3D development of the original 2D Price of Persia game. Lara can now shimmy up pipes and poles, jump between them and onto ledges and ladders and perform acts of extreme gymnastics with horizontally positioned poles. In addition to this, she still has the same land and water-based skills she always had. Jumping, climbing, rolling and swimming are all much the same as they have ever been, except that some moves can be performed more quickly by tapping the triangle button in time with Lara's movements.

The puzzle side of Lara's new adventure is well catered for too, with the addition of a grapple device, she can now move things at a distance. Rafts, crates, levers and even electrical cables can be dragged, pulled or set swinging with this versatile device. In some places the grapple can also be used as a bat rope to allow Lara to swing across chasms and traps that she would otherwise be unable to pass. This tool alone adds so much to the game play it is a wonder that it wasn't introduced much earlier in the series.

Game play analysis continues over the page. Take five if you wish, we're only half way there...
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Comments

ohms 11 Apr 2006 08:03
1/11
A very generous score, I'd have given it a B I think, as enjoyable as it is to play, it's still lacking in many areas. (tedious boss battles - AAARGH!!)

I hope the inevitable sequel, that the game's ending points to, has less gunplay and more of the puzzle solving and climbing/jumping in exotic locales that made the series great back in the day.

tyrion 11 Apr 2006 12:05
2/11
ohms wrote:
A very generous score, I'd have given it a B I think, as enjoyable as it is to play, it's still lacking in many areas. (tedious boss battles - AAARGH!!)

I found the boss battles to be much less frustrating than usual. If you go back and play the abomonation from the first game, now that was a tedious battle, with much falling off and just blasting away.

I won't go into specifics to avoid spoiling the game for those that haven't played it, or got to the bosses, but I found the battles in Legend quite good, some of them were inventive, but best of all they were usually quite short.

ohms wrote:
I hope the inevitable sequel, that the game's ending points to, has less gunplay and more of the puzzle solving and climbing/jumping in exotic locales that made the series great back in the day.

That is the main hope I have for the sequel too. It's really very illogical to have Lara fight her way through traps and hard to navigate rooms just to find a small army has been there before her and set up camp at the end of the level. The levels in Nepal and England handled this the best I though, Ghana and Bolivia the worst.
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SPInGSPOnG 11 Apr 2006 12:28
3/11
One thing, I'm sure we're all contemplating, is where are Shelley Blond, Judith Gibbins and Jonell Elliott now? IMDB tells us this...

Shelley Blond was in Episode 3.1 of Peep Show.

Judith Gibbins has only ever been in Tomb Raider (developer's cousin, anybody???)

Jonell Elliott has been in nothing since Tomb Raider.

As voice acting goes, being the "Voice of Lara Croft" seems to be as much of a career boost as being the "Face of Lara Croft" is for bimbo self-promotion girls.
ohms 12 Apr 2006 14:57
4/11
tyrion wrote:

I found the boss battles to be much less frustrating than usual. If you go back and play the abomonation from the first game, now that was a tedious battle, with much falling off and just blasting away.


yeah, man, how could I have forgotten that one.
actually, I think Legend was the first TR game were I never got to the point of throwing every expletive imaginable at Lara. That's got to be an improvement.


RIPRAW 13 Apr 2006 09:00
5/11
ohms wrote:


yeah, man, how could I have forgotten that one.
actually, I think Legend was the first TR game were I never got to the point of throwing every expletive imaginable at Lara. That's got to be an improvement.




But isn't that what make it a Tomb Raider game? I'll miss those moments...
Coxy 15 Apr 2006 21:47
6/11
It is a very good game, the environments look more believable, and the gameplay has also improved, all in all it's a solid title.

The only thing that spoils it for me is the voice acting, it can be god-awful in places, especially during the flashback.

The learning curve is also a mixed bag, some of the puzzles are relatively easy, but theres this one level in Japan I am completely stuck on (the one where you have to get the bike from under the glass roof, but I digress)

On the whole, its a great game and well worth the price.
kid_77 16 Apr 2006 09:06
7/11
It's by far the best Tomb Raider. At least now I can play it for 30 minutes without being put off by the UTTER S**TE "turn-on-spot", "side-step" control method of the previous games.
tyrion 17 Apr 2006 16:27
8/11
Coxy wrote:
The learning curve is also a mixed bag, some of the puzzles are relatively easy, but theres this one level in Japan I am completely stuck on (the one where you have to get the bike from under the glass roof, but I digress)

That sounds like a cry for help, I can hint if you post where you are stuck.
Coxy 20 Apr 2006 17:00
9/11
tyrion wrote:
That sounds like a cry for help, I can hint if you post where you are stuck.



It was a cry for help, but i've managed to solve it now, cheers anyways!
tyrion 20 Apr 2006 18:31
10/11
Coxy wrote:
It was a cry for help, but i've managed to solve it now, cheers anyways!

No problem, I can hint again later if you wish, to stop you having to read a walkthrough.

I personally hate having to see full walkthroughs because I'm always tempted to read ahead and see what I need to do next. Whereas hints just encourage you to think a bit for yourself.

Maybe we should gave a game hints forum?
LUPOS 20 Apr 2006 19:34
11/11
tyrion wrote:
Maybe we should gave a game hints forum?


Lost person: "hey, does anyoen know how to beat that weird water monster in kameo, it sure is a toughy"

Helpfull gamer: "god you noob, first off dont play such stupid fag games. secondly all you have to do to beat it is not suck DICK! powned!"

Inspite of what you may be thinking that was not lifted directly from gamefaqs, although it could have been. I dunno if having a hint forum on here would be nice cause we could potentialy maintaine a nice usefull forum, or if it would be terrible because it would infest these generaly pleasnt forums with the worst kind of people.

Either way im keeping my opinion out of that executive decision cause i don't want any part of it if/when you have to hire a full time staff just to ban assholes.

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