Reviews// Blazing Angels: Squadrons of World War II (Xbox 360)

Dashed un-sporting, you bloody rotter!

Posted 27 Mar 2006 16:00 by
As you might suspect from the time period in which the game is set, the interface is pretty simple. There is a targeting reticle for your guns and rockets, a reminder of the squadron task controls and the radio chatter at the top of the screen. When you are in position for a bombing, torpedo or photo run, a separate and specific reticle appears so you can use the weapon effectively.
Weapons are basically unlimited, guns just keep firing, the other weapons have a set number available to you at a time, but will replenish after a short while. For bombs and rockets, your targeting reticle will show you the number of weapons available to you while it is visible. There are only two camera modes, both third-person in point of view, one that faces the way your aircraft is going and one that locks on to your currently selected target. The latter mode is best for tracking your target and following him round the skies, the former is best for avoiding the ground, water, buildings and ships that will end your mission with a letter to your parents.

Crashing, dying, blowing up. These are things you will be doing a lot, because the game gets hard once you hit the Pacific. There are loads of enemies attacking installations or bombers that you have to defend and seemingly little time to do either.
If you get into a dogfight, you can spend a lot of time tracking down your target and find that your friends have been destroyed. If you concentrate on ground targets, the fighters get through, concentrate on the aircraft and the anti-aircraft guns take down your bombers. And there is always some enemy plane on your tail, filling you with lead. One mission in particular, the raid on the Japanese naval base at Rabaul, is a nightmare, you have to destroy the Japanese fighters at the defending air base before they can scramble to attack your bomber force. However, no matter how many times you rake the planes on the ground with rockets and bullets, they keep taking off, so you destroy the hangars and the control tower and still they come.
So you attack the planes in the air, because now they are attacking the bombers you have to protect and the AA guns take out the bombers instead. It can all get a little frustrating at times, especially since every so often there is an un-skippable cut scene with inane banter from your squad and the other elements of the allied forces. In the case of the Rabaul mission, the cut scene is about five seconds in, just as you clear the headland and sight the air base.

Generally speaking, the planes you are flying handle well, with you being able to perform all sorts of acrobatic maneuvers in order to get your target in your sights. However, the left stick does not allow you to roll, you can only bank in order to turn your plane around.
To roll, you have to use the right stick, which also handles the throttle and secondary weapon firing. If this seems a little strange, it will get stranger when I mention that you have no rudder control at all. Now I know that Blazing Angels isn't designed to be a flight sim, but this can be a little off-putting when you are used to more accurate flight controls. In addition, the system that assigns your selected target is a little strange, one moment you are targeted on an anti-aircraft emplacement, you free your camera lock to perform a loop and get back on target and when you try to lock the camera again, you are suddenly seeing a fighter. You can re-assign the selected target to be the closest threat, but that usually just points you at the plane on your tail, ruining your bombing run.

Despite the gripes above, Blazing Angels is a thoroughly enjoyable game full of derring-do and fly-boy antics, it enables you to live out every boy's dream of flying a Spitfire against the deadly Hun.
In an enjoyable break from the norm, the load times are quite short with almost no delay when you re-try a mission, what load times that exist are softened by the loading screens giving you refreshers on the controls and how to use your squad members and weapons. Also there are no cinematics between missions, you see the results of the one you've just flown and then you are taken straight into the mission selection screen, one button press away from launching into the next. This is very addictive and you can suddenly find yourself sitting in the dark at some ungodly hour of the night wondering if you should see what the next mission is like or get some sleep.


SPOnG Rating: A-

With Blazing Angels: Squadrons of World War II, Ubisoft has a solid foundation on which to build a series that can run and run. Kind of like a Medal of Honour of the Air. A few tweaks to the control method could result in a true masterpiece, the game already has the one more go factor and an exciting and enjoyable play mechanic.
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Comments

Joji 2 Apr 2006 22:57
1/8
Was looking forward to this game, after missing Heroes of the Pacific. Think I'll have to track it down now, despite its gripes.

Thanks Spong.

PreciousRoi 3 Apr 2006 08:27
2/8
Playing this on the Xbox.

couple of points...editorial actually understates a few things, German and Japanese accents are not only so fake sounding they must be real, they are also borderline offensive, sometimes dancing on the line, sometimes stomping on it with jackboots...dialouge is not only similar, with few excetions its word for word identical with its Axis counterparts.

Repair feature is pretty over the top, which is a flaw in a game which leans toward realism in most respects. Interesting comparison with Medal of Honor, which bloomed on the PC into an realistic combat simuation, but seemingly only gone downhill on the consoles. Though I wholeheartedly agree with the conclusion that with a few tweaks to controls and gameplay, could become an excellent flight/combat game.
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DoctorDee 3 Apr 2006 09:01
3/8
PreciousRoi wrote:
Though I wholeheartedly agree with the conclusion that with a few tweaks to controls and gameplay, could become an excellent flight/combat game.


It does need a few tweaks, but it is already an excellent game. I can be as bothered with flight sims as I can with thinking of something to finish this sentence.

But Blazing Angels was addictive fromt he first training mission, and the combat missions even more so. It's simple enough to play that an idiot like me can be having fun within seconds.

It's a real arcade flight combat game with enough realism to fool you into thinking it's a sim... kind like Gran Turismo as a driving game. And it looks beautiful too, at least on X360 it does.

PreciousRoi 3 Apr 2006 21:05
4/8
if this game was a woman, it'd be a pretty hot chick.

Unfortunately, shes got this voice that makes you want to run screaming from the room. Mute her, and everythings golden though.

Honestly, one of your wingmen (the Taunter, Tom? kinda hard to make a caricature out of something as hopelessly neutral as a Midwestern accent) and the Brits are the only voices that aren't horrible caricatures...the enemy pilots talk like the villians in a wartime comic book. Maybe I'm picking at nits here, but if the rest of the game is good, C-grade voiceovers and hearing the precise same cartoonish lines in two different bad accents are enough of a glaring abberation to taint the overall experience.

Its not as though I don't appreciate the game that is...I just think they need more cowbell
DoctorDee 4 Apr 2006 08:13
5/8
PreciousRoi wrote:
the enemy pilots talk like the villians in a wartime comic book. Maybe I'm picking at nits here


I think you are. I want and expect my enemies to talk like something out of WarLord (incorporating Battle!) comic. I was devastated that the Gerries in Medal of Honour didn't shout "Gott in Himmel" more frequently. I was upset that we didn't hear Achtung, Schpittfueur" more (or at all) in Blazing Angels.

Without reinforcing these ridiculous age-old racial stereotypes, it is unlikely that we will ever have proper, old fashioned, wars (the kind that start because we don't like the cut of their mustaches, or the smell of their lobster thermidor) in future, and all war will be for boring things like control of geopolitical resources, and corporate markets.

Indeed the next war will be sponsored by Coca-Cola (the Murkan Government acting under Coke's orders and influence), and it'll be against Islam, to regain market share being threatened by Mecca-Cola.

PreciousRoi 5 Apr 2006 02:47
6/8
"Gott in Himmel!!" is a natural phrase, I find myself saying often, being half-Gerry myself...some broken English taunts would have been lovely "Die, Amerikaner Schweinhund, Die" or something of the sort... Hell, untranslated German/Japanese with subtitles would have been bloody brilliant.

I guess its just preferences...but even in our most jingoistic war movies enemy pilots/soldiers are usually portrayed with more intelligence and dignity than some mad Nip cackling "Smoke and Fire! Smoke and Fire! Muh Huh Hah Hah Haaaaa!" Might be acceptable if this was some cartoonish farce (Wings over Wolfenstein?) but its not, its quasi-realistic enough for me to expect more than comic book dialouge from the 50's.

The fact that they used identical lines for both was kinda disturbing, like they were making a virtue out of laziness or something...like it was more efficient or some bullshit. Its just plain shoddy workmanship, and nothing that should be allowed to exist, especially in contrast to the high quality of the rest of the game without at least someone tugging the persons responsible on their collective sleeve and saying, "That is a s**tty piece of work and you should be ashamed of yourself."

The more I enjoy the gameplay the more unwelcome anything is that has a negative impact of my ability to suspend disbelief.

Y'all had one of those fun little wars once...if we had had the good sense to stay home, perhaps it really would have been the War to End All Wars, instead of merely a warmup act for the real atrocities to come
sue_raas 6 Apr 2006 12:50
7/8
PreciousRoi wrote:
if this game was a woman, it'd be a pretty hot chick.

Its not as though I don't appreciate the game that is...I just think they need more cowbell


You're a kind of cross between Roy Ayers and Aleister Crowley aren't you? You devil!
PreciousRoi 6 Apr 2006 15:11
8/8
Sue Raas wrote:
You're a kind of cross between Roy Ayers and Aleister Crowley aren't you? You devil!


heh, I was going for Christopher Walken as legendary (if Chistopher Walken does say so himself) rock producer (actually sound engineer, not to be confused with lead singer for Iron Maiden) Bruce Dickinson, but I'll take Roy Ayers

sig is Crowley with a dash of Stormy (Sealab 2021)
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