Reviews// Burnout: Revenge (Xbox 360)

Everyone's a winner, Babe!

Posted 20 Mar 2006 19:45 by
Another example of the dumbing down of Burnout can be seen in the ratings system, which irks a little, reflecting as it does the blight of "cup is always full" have-a-nice-day optimism that besmirches much of the world today. Just like you can only buy coffee in "Large", "Extra Double Venti Large" and "Bismillarge, Mama Mia" sizes these days, Revenge rates your Gold performances as Perfect (as if you could not possibly have gone faster, lasted longer or caused more crash wreckage), awesome, and GRRRRREAT!!11!!ONEONE. Actually it says GREAT, without any exclams, or the Tony the Tiger emphasis, but you get the point. The thing is, everyone's a winner baby, that's no lie. But IT IS A LIE. There's first place and loser. This is the lesson the eighties taught us, greed is good, there are winners and there are losers, and no-one loves a loser (Except, maybe Sera in Leaving Las Vegas). But now it's become apparent that life's winners are the likes of Donald Trump who makes more money in interest before breakfast every day than you or I will make in our lifetimes, Paris Hilton who gets paid more for flaunting her astonishing lack of talent and frankly plain looks on TV for 15 minutes than we'd get paid if we sold our hearts for transplant surgery, and the celebrity equivalent of shit wallpaper, Chantelle. So to avoid a revolution, the evil marketeers have decided to portray matters as if there are winners and other, different, winners. But lets face it, second place is first loser. Society is trying so hard to hide this, with it's not-worth-the-paper-they're-printed-on qualifications, and everyone gets to go to college inclusivity. But it's a lesson kids have to learn, and one that Burnout Revenge is determined not to teach them.

Another element of the game that has changed is that you can now use boost as soon as it's earned. Rather than work to fill your boost bar before it can be used. The result of this is that you can start almost any race by drifting into oncoming traffic and then have boost at your disposal for pretty much the entire race. More dumbing down.

The music for the game is, for this reviewer, inferior to the previous outing, and seems to have a more dance floor orientated mix, featuring LCD Soundsystem, Timo Mass and a dodgy Doors remix among more indie fare such as Dead 60s and Black Velvets. But there's probably something there for everyone. But gone is the wondrously inane banter of the DJ that made Burnout 2 so funny and irritating.

So dumbed down and polished up... Burnout Revenge is - depending on which side of the Takedown/Traffic Checking debate you favour - either the best Burnout yet or an example of diminishing returns, as more features are rammed into an already excellent game.

Burnout: Revenge's main failing though, is the placement of your car back on the track after an accident. On occasion this is a total con. You can find yourself travelling at 160 miles per hour towards an obstacle that you are unavoidably going to hit before your brain has even deciphered what it is, and where you are. This seems to happen when you're placed back on the track just before it splits for one of the many "short-cuts" in the game. The game engine seems to try and put you back in such a way that you have the choice of routes, but usually you just stack into the dividing scenery.

To be honest, SPOnG isn't sure which side of the fence we're on. On the one hand, we think that maybe the lily has been gilded, but on the other hand, we can't put the joypad down. This is largely due to the beautiful lighting effects, fabulous car models and great track designs of Revenge. The cars themselves are the usual bunch of unlicensed models, but the petrol-heads among us can name what most of them are "inspired" by. We can't help but think that what the world really needs is Burnout 2's gameplay, with Revenge's tracks and resolution. But for now, we'll take what we're given.

SPOnG score: A-

Fabulous looking and damned near un-putdownable, Burnout: Revenge is a marvellous game. It's easy to spot its flaws, but they rarely stand in the way of your enjoyment. Sure the emphasis has shifted heavily from the first couple of games in the series, and the game now sits firmly in the arcade racer camp, with any semblance of realism thrown out of the window. But the result is just plain gorgeous and massively addictive. The 360 version is an excellent example of what the console is capable of, and it's the first game that has made SPOnG want to take the office 360 home, or even to buy our own. If you have a 360 - get this game now.
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Comments

Jay 21 Mar 2006 09:49
1/4
SPOnG wrote:
But lets face it, second place is first loser


That's a little pessimistic. Surely you must be able to remember the old adage:

"Winning is not important, it's not losing that counts"
config 22 Mar 2006 10:25
2/4
Having played the PS2 version through to "Elite", here's my two penneth on the 360 version;

Racing is much more fun thanks to the extra rez. With the blistering speeds reached in a 209mph car during burnout, being able to decern oncoming traffic and same-way trucks and buses from the other, checkable traffic makes a massive difference. I would almost say the game is easier because of it, but I'll qualify that by saying that it's probably less frustrating, less reliant on last-moment reactions, yet still seat-of-the-pants stuff. The extra rez also means you can clearly see shortcuts with enough time to make a relatively safe line for them.

Not being able to retry an event after achieving your first medal is utterly s**t - especially when you've only managed a Bronze. With the constant stream of unlocked tracks and cars made available after a race, forcing you out of an event after your first placing gives the impression that you're being steamrollered from one event to the next - hindering you from replaying events you've enjoyed or want to better your placing.

The after-race menu is also a bit of a bind, as you can't skip through it. All you need to know is what you've scored, so you can choose to retry (on the occassions it lets you) or get back to the event selection. After the first few times, just don't need to see the animations for placing medal, aggressive driving rating, overall achievement and rank progress.

When you do get to retry, it's disappointing to see lengthy reload times. This was a realy chore with PS2, and I just can't understand why it's still an issue with a 360. Given that our office 360 has an HD, couldn't that be used to cache the damn reset data?

As with the PS2 version, there is still too much emphasis on Crash mode events. This is a racing game, for christ's sake! Still, Crash mode is much less frustrating than the PS2 version, thanks to the lack of the stupid eyecandy "rewind" back to the start. Plus, the 360 version is much quicker to go from a reset, to car selection, to start, which is essential for those Crash events where it seems impossible to get that bloody Gold (and of those there are many).

The overall experience is a huge amount of fun. It is difficult to put down, as you want to see how you'll place in the next race.

Sadly, with the sense of being steamrollered through the game, coupled with the plethora of shortcuts, short circuit races and way too may Crash events, I just didn't "get to know" the tracks quite so well as with Burnout 1 and 2. It wasn't until I was a good 70% through the game that I was able to drive tracks in instinct. This is a shame, because with this version they've deminished what Burnout was about; instinctual, seat-of-the-pants racing.
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DoctorDee 22 Mar 2006 14:06
3/4
config wrote:
Not being able to retry an event after achieving your first medal is utterly s**t


I'm totally not with that. I WAS at first, but that was juast a case of em preferring what I was used to. But to be honest, I find this re-try and re-try and re-try until you get a gold a bit pathetic. Life's NOT like that. You didn't get Paula Radcliffe at the Olympics whinging that they wouldn't re-start the race for her so she could have another go.

I think they steamrollering is a good thing. I think that it shows that, at that stage in the game, you weren't good enough to get a gold, learn to deal and move on.

As with the PS2 version, there is still too much emphas is on Crash mode events. This is a racing game, for christ's sake!


No IT"S NOT. It's aracing and crashing game. The crash events are good fun. If you just want to race, get PGR3 (360) or GT4 (PS2).

Sadly, with the sense of being steamrollered through the game, coupled with the plethora of shortcuts, short circuit races and way too may Crash events, I just didn't "get to know" the tracks quite so well as with Burnout 1 and 2.


I felt exactly the opposite. In Burnouts 1&2, I never felt I really learned a track, because the resolution was always so poor that I lacked the visual cues I use. I know the tracks far better in Revenge now, than I ever did on 1 and 2. The surfiet of alternative routes (I don't believe they are all short cuts) certainly does make it more tricky to know them all well, but I feel I know the "main" routes way better.
config 22 Mar 2006 14:50
4/4
DoctorDee wrote:
config wrote:
Not being able to retry an event after achieving your first medal is utterly s**t


I'm totally not with that. I WAS at first, but that was juast a case of em preferring what I was used to. But to be honest, I find this re-try and re-try and re-try until you get a gold a bit pathetic. Life's NOT like that. You didn't get Paula Radcliffe at the Olympics whinging that they wouldn't re-start the race for her so she could have another go.

I think they steamrollering is a good thing. I think that it shows that, at that stage in the game, you weren't good enough to get a gold, learn to deal and move on.


I wasn't necessarily playing for gold - I just happen to like some races and want to do them again. Being thrown out and having to go through the reload is a ballache.

Infact, I wasn't really all that bothered about upping my rank, as from quite early in the game all of the locations are unlocked. From then on it seems to be a bunch of variations of the same tracks, and the "bonus" of a dozen variations on a dozen cars.

The carrot on the stick in earlier Burnouts was to progress to new locations and open up some pretty large routes. Most ofthe track permutation in Revenge feel pretty tightly centred around the same averall route.

As with the PS2 version, there is still too much emphas is on Crash mode events. This is a racing game, for christ's sake!


No IT"S NOT. It's aracing and crashing game. The crash events are good fun. If you just want to race, get PGR3 (360) or GT4 (PS2).


It is now! The Burnout I loved was about racing. Sure, I really like the takedown stuff and I do like Crash mode, but at times it felt as if I had more new Crash events lined up than Race events. I much prefered Crash being a sideline rather than a major part of the game.

I suppose, though, that it's way easier to design a Crash event than it is a whole new route or track.

Sadly, with the sense of being steamrollered through the game, coupled with the plethora of shortcuts, short circuit races and way too may Crash events, I just didn't "get to know" the tracks quite so well as with Burnout 1 and 2.


I felt exactly the opposite. In Burnouts 1&2, I never felt I really learned a track, because the resolution was always so poor that I lacked the visual cues I use. I know the tracks far better in Revenge now, than I ever did on 1 and 2. The surfiet of alternative routes (I don't believe they are all short cuts) certainly does make it more tricky to know them all well, but I feel I know the "main" routes way better.


Perhaps you'd not feel that way with the PS2 version, where those cues appear within a couple of hundred yards! Plus, with the exception of the White Mountain tracks, I just don't get the feel of high speed racing on really long routes that came with the previous three games.

It's clear the series is moving away from it's origins as a Outrun inspired arcade racer, which is no big problem; Revenge is great fun. I just like the long, open route racing from the former games.
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