Hello folks. This is the first of a weekly SPOnG column aimed at dissecting the past week of videogame happenings. Have a look on SPOnG in about the middle of every week and you’ll see a bannered link through to an update of what you’re reading right now.
And what a week to kick things off. We have a lot to get through following Tokyo Game Show 2005, but we’ll start with the Nintendo Revolution controller.
How long have we been waiting for this announcement? Ages is how long. We were tipped off that Iwata would show the device in his keynote,
though we were offered no details as to what we should expect.
Then it happened. Nintendo showed what looked like the remote control for a Bush TV. It came with an attachment that made it look like something you might shove up your arse.
What was going on?
SPOnG had staff on the ground in Tokyo, as well as having our two fully-staffed offices in the UK. Those in Tokyo who had seen Iwata’s keynote had hands-on with the controller and had seen Nintendo’s presentation of it had this to say.
Those distanced from it had this to say.
As you can see – two different opinions – opinions that reflected the split that shattered the games industry for a morning last week.
The news triggered fierce debate
as Nintendo fans sought to defend the announcement from what can only be described as hoards of mocking naysayers. It was an amusing and informative morning. So what do we think of the Revolution controller? What’s the upshot a week or so after it being unveiled?
Only a fool would fail to see the potential of what Nintendo is offering. The controller looks so inconsequential and is so massively important, it’s easy to understand how such a divide has emerged. You have to remember that the interface will offer a complete change in the way games are played. You will, for the first time, be able to interact in a fully 3D way with your videogame software. The controller knows where it is: What angle it’s at. Up, down, left, right, forwards, backwards, tilted, skewed… it doesn’t matter. If the DS offers touch gaming, the Revolution will offer feel gaming. This is big news – and it comes from Nintendo – just remember that.
Those championing Nintendo pointed to the Famicom, the SNES, the GameBoy, the DS, the analogue stick as proof that everything the firm touches turns to gold. The haters called the PowerGlove, the SuperScope, the Virtual Boy, the N64DD, the Pokemon Mini, the GameCube as evidence that Nintendo has as strong a track record when it comes to failure as it does successful innovation.