Interviews// Peter Moore: The Exclusive and Essential Interview: Part One

...The Middle...

Posted 10 Aug 2005 17:14 by
SPOnG: Do you see the Xbox as a spiritual successor to the Dreamcast? It certainly set out to achieve a lot of the same things...

Peter Moore: Personally, yes. I always talk to Robbie about passing the baton. Dreamcast had the dream of online play though the big difference is Microsoft has the financial wherewithal to challenge the number one company at that time and to really take on the dream of online gaming and to bring global communities together. Dreamcast was dial-up. Okay, there was a latter-day broadband adapter launched, but still... I think at one point we got up to 50,000 uniques that were on SegaNet, as it was called at the time.

SPOnG: Ed Fries left the Xbox team about 18 months ago. The last time we saw him on official business was at X03 and he had been pushed into an evangelist role - something he didn't seem to comfortable with. What were the reasons for his departure and was it anything to do with the performance of Rare?

Peter Moore: No, not at all. When Ed left he had 17 years under his belt, he came straight out of college and I don't remember him taking about any other job. When he was at X03, and to the day he left, he ran MGS, that was his job. And Ed would have to give his own comment on this, but he left under his own volition, to do other things. He also had just fathered his second child and I think his priorities changed. The fact that he had the ability to choose what he wanted to do, especially when he had young children...well, I think your life changes. And I should say that I saw Ed recently and I can say that I've never seen a happier man in my life.

SPOnG: How do you think Rare has performed?

Peter Moore: The philosophy behind the acquisition of Rare was that it was an acquisition for the future and one thing Microsoft does very well is to think five and ten years ahead. We have the luxury of doing that because we don't have to worry about our results every quarter, we don't have to worry about not meeting the numbers that the shareholders are looking for. We are very fortunate as we have the wherewithal to make very large bets over long periods of time. We are evolving away from what we were maybe a decade ago, being totally focused on the workplace and developing tools for the information worker - the guy who sits at his desk and needs a strong operating system and applications, into an entertainment-driven company. When we looked at where we needed to be in the future...I mean, we were already developing Xbox 360 even before Rare was acquired and when we looked at where we needed help within our portfolio, we realised that having the ability to bring in a world class developer that has shown expertise unlike any other in what we'll call broader appealing titles. Of course, Grabbed by the Ghoulies was released and Conkers has just shipped, and if you've played multiplayer, you'll know that that is where it's at. Although there was a very weird review on Eurogamer last week which made me wonder if they had played the same game as I had. It was a four out of ten and I was going, 'Hmm, that's just not right.' They were the only one. Everything else was in the eights and nines...

I was at Rare three or four weeks ago for meetings and had a look at Perfect Dark Zero. We're very excited about that and we’ve deliberately kept this thing under wraps.

SPOnG: What happened with Those Screenshots that were released?

Peter Moore: These screens were actually given to EGM with approvals, but in retrospect we should have put more context around them prior to releasing. So the screenshots had no context around them. I'm thinking first of all of the one with the skeletal form... You look at that and think, 'What the hell is that!?' But what you have to do is go through the demo and really see it. It's not the sort of game from which you can release screenshots. If you take Gears of War you can just see the Berserker creature or Marcus Phoenix and that works. But PDZ is a far more intense game - about a lot of people being able to play in the Xbox Live environment and there's nothing you can do in 30 seconds that shows off the game. As with children, they need nurturing and bringing along and then exposing to the outside world. I was at Rare and spent three hours with the PDZ team - I was just blown away. Same with Kameo. People look at Kameo and just don't get it. So I talk about the broadening of what we're doing and the investment in Rare. Both Perfect Dark and Kameo are games that we held back for Xbox 360...when you see them in 720p, when you hear the surround sound - I saw the latest builds and they are just gorgeous.

SPOnG: They are both on track for launch?

Peter Moore: Yes. The launch window

SPOnG: Which is what, exactly?

Peter Moore: Holiday. Christmas.

SPOnG: So what is this launch window? Any dates or specifics?

Peter Moore: Well, we haven't announced any dates, but clearly as we get closer we'll be doing that. But if we take the holiday period in the US, anything from Thanksgiving to New Year's, that's when people are in the shops and that's when we'll be there. What we have said is that Europe, North America and Japan, and that's no mean undertaking, will all launch this holiday. That is a logistical Behemoth of a task, bringing not only the hardware around the world, which is localised, but also the software enough to have a compelling line-up of games all around the world and getting the marketing all done and localised and getting ready to really blow this thing out.

SPOnG: How many games do you expect for launch?

Peter Moore: Well you know, it's really tough to say. But my experience tells me that it will be somewhere between...well, as little as 10 and many as 15 or 16 seems to be where it's at. The key is to make a strategic decision - do you have the genres covered? Sports games, fighting games, racing games - do you have them all covered? The three we should talk about, and that we are focusing on from a first-party point of view are Kameo and Perfect Dark from Rare, and Project Gotham Racing 3 from Bizarre. But it's difficult to say. Even now as we continue to evolve and see stuff every day, these are the launch titles and this is how many there'll be and this is when we'll be ready in the US and then Europe and then Japan. And this undertaking, in spite of what some of our competitors may say about the importance of Europe...I mean, I made a speech at the ELSPA summit recently about the importance of Europe and the European market. We believe that it is a swing territory in the next-generation. We've done okay there with Xbox and we know what we need to do to perform a lot better. So our launch shows respect to Europe and shows what we need to do in launching in Japan before the holiday as well, because obviously we have a different set of problems in the Japanese market.

SPOnG: Any idea of hardware shipment figures?

Peter Moore: No. Do we have a plan? Absolutely. But until the silicon is flowing in quantities, until we understand our manufacturing yields, it's a plan.

SPOnG: Has production started already?

Peter Moore: No. We're going to announce that in the coming weeks. We believe it's a monumental moment.

SPOnG: Where is 360 being made?

Peter Moore: China. It's a massive job. When you understand the complexity of what goes into that little box there, how many components, how many suppliers, the amount of testing those lines...we're getting close...

SPOnG: Does Xbox production continue to this day?

Peter Moore: We believe that this Christmas will be the best ever Christmas for Xbox. It continues to do incredibly well. We're tracking somewhere between 150 and 200 games for the Xbox and what we have said to the outside world is that we expect to be selling games for it right the way through until 2007. There's a lot of people with the Xbox. 21.9 million, and it continues to expand and there's a lot of great games coming out for it so we're still very bullish on its future. And that's an important point. As excited as we are about Xbox 360, let's not forget that we built this incredible thing in Xbox, and now we find ourselves talking to two different sets of consumers. There's the guy who bought his Xbox on day one, who will again be sleeping on the sidewalk the night before launch so he's first in line at the store, and there's the guy who's just coming into Xbox right now. The price is right, there's a ton of games and for whatever reason he's been a little slow. Or, he could have been a PlayStation 2 gamer who decided he needed to see what all the fuss is about.

SPOnG: So hardware manufacture will continue?

Peter Moore: Yeah, we're continuing. What people get confused about is they don't understand our inventory situation, where we are with componentry, chips...it's not as simple as saying "We'll, if they're not rolling off the line anymore, then it's out." I couldn't tell you the exact figure, but we're still flowing. Retail is placing its order for Christmas as we speak and the game line-up is huge, so there's nothing to worry about for the consumer who wants to buy Xbox this Christmas or into 2006.

[I]This is only the first half of the transcription of SPOnG's essential and exclusive discussion with Peter Moore. Check back next Monday for the second half, when things really heat up. SPOnG is dedicated to bringing you the best coverage from the highest levels in the games industry on all the subjects that matter, every working day.[/I]

Correction - We were contacted by Microsoft with a correction to the Peter Moore interview. The "Perfect Dark Zero" shots supplied to EGM were taken by Rare and ultimately approved by both Rare and Microsoft.

EGM had no say in what screen shots were provided.
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Comments

TigerUppercut 10 Aug 2005 23:48
1/13
Hey GAF!
Hello and f**k right off!
x
king skins 11 Aug 2005 09:31
2/13
Ahhh the Dreamcast, still got mine. it doesn't work, keeps turning it's self off :( feel the urge to play Samba De Amigo

Good interview, supprised he talked to you. Didn't they get pissed off with the whole infultrating their focus group thing? :)

Looking forward to the second half.
more comments below our sponsor's message
TigerUppercut 11 Aug 2005 09:40
3/13
Thanks and yes they did.
I think the reason PM agreed was to kill us with a hammer. Luckily we escaped, slow-action poison not withstanding...
OptimusP 11 Aug 2005 18:37
4/13
Nice interview but there's a lot of corporate bull-s**t talk in it too. Lots "spinning around nothing" answers...but mostly those are about things of the past, so let's leave it there.

And about Xbox-brand being worth billions and billions of dollars...c'mon... it costs billions and billions of dollars. When you can make some money with your brand it's worth something...now it's worth zippo...okay maybe a few ten million dollars :p.
And let's not get diluted by this guy, if Xbox isn't profitable by 2007 (J Allard says 2006 so let's give him some slack), shareholders and investors are going to demand that the plug is taken out, end of Xbox. That's the weakness of Microsoft, it's a very shareholder/investor sensitive company, not unlike Nintendo who owns over half (don't know for sure but i would say 70%) of its own stock.
TigerUppercut 12 Aug 2005 10:44
5/13
OptimusP wrote:
Nice interview but there's a lot of corporate bull-s**t talk in it too. Lots "spinning around nothing" answers...but mostly those are about things of the past, so let's leave it there.

And about Xbox-brand being worth billions and billions of dollars...c'mon... it costs billions and billions of dollars. When you can make some money with your brand it's worth something...now it's worth zippo...okay maybe a few ten million dollars :p.
And let's not get diluted by this guy, if Xbox isn't profitable by 2007 (J Allard says 2006 so let's give him some slack), shareholders and investors are going to demand that the plug is taken out, end of Xbox. That's the weakness of Microsoft, it's a very shareholder/investor sensitive company, not unlike Nintendo who owns over half (don't know for sure but i would say 70%) of its own stock.



Hence:

...I think we've come a very long way. A measurement of this is, some people said, 'why not just buy Nintendo?' Another is, if we were to look at the market today, at where Xbox fits and it's worth, it's in the billions and billions of dollars, if somebody wanted to buy Xbox today...

SPOnG: But on core investment alone it's worth that...
SPInGSPOnG 12 Aug 2005 10:55
6/13
OptimusP wrote:
Nice interview but there's a lot of corporate bull-s**t talk in it too.


Amen to that. It's almost all corporate bullshit. Where were the searching questions. SPOnG started to ask them towards the end, but then totally rolled over and bought the bullshit.

And let's not get diluted by this guy, if Xbox isn't profitable by 2007 (J Allard says 2006 so let's give him some slack), shareholders and investors are going to demand that the plug is taken out, end of Xbox.


That's the weakness of Microsoft, it's a very shareholder/investor sensitive company, not unlike Nintendo who owns over half (don't know for sure but i would say 70%) of its own stock.


I guess you mean, "unlike", rather than "not unlike" which mean "like".
TigerUppercut 12 Aug 2005 11:47
7/13
Rod Todd wrote:
Amen to that. It's almost all corporate bullshit. Where were the searching questions. SPOnG started to ask them towards the end, but then totally rolled over and bought the bullshit.


Examples please.

And you mean questions like:

SPOnG: But on core investment alone it's worth that... (In relation to the vallue of the Xbox brand)

SPOnG: But in fairness, there were many Microsoft executives going on record in 2000 and 2001 to say that there would only ever be games and that there would never be any other content throughout the project, and they said this repeatedly.

SPOnG: But Sony has always said that though, since the PlayStation 2. It has always been their published plan.

SPOnG: Ed Fries left the Xbox team about 18 months ago. The last time we saw him on official business was at X03 and he had been pushed into an evangelist role - something he didn't seem to comfortable with. What were the reasons for his departure and was it anything to do with the performance of Rare?

SPOnG: How do you think Rare has performed?

SPOnG: What happened with Those Screenshots that were released? (In relation to the disaster that was PDZ

Or,

SPOnG: They are both on track for launch?

Peter Moore: Yes. The launch window

SPOnG: Which is what, exactly?

Peter Moore: Holiday. Christmas.

SPOnG: So what is this launch window? Any dates or specifics?


SPOnG: How many games do you expect for launch?

SPOnG: Any idea of hardware shipment figures?

SPOnG: Has production started already?

SPOnG: Does Xbox production continue to this day?

Peter Moore: We believe that this Christmas will be the best ever Christmas for Xbox. It continues to do incredibly well. We're tracking somewhere between 150 and 200 games for the Xbox and what we have said to the outside world is that we expect to be selling games for it right the way through until 2007. There's a lot of people with the Xbox. 21.9 million, and it continues to expand and there's a lot of great games coming out for it so we're still very bullish on its future. And that's an important point. As excited as we are about Xbox 360, let's not forget that we built this incredible thing in Xbox, and now we find ourselves talking to two different sets of consumers. There's the guy who bought his Xbox on day one, who will again be sleeping on the sidewalk the night before launch so he's first in line at the store, and there's the guy who's just coming into Xbox right now. The price is right, there's a ton of games and for whatever reason he's been a little slow. Or, he could have been a PlayStation 2 gamer who decided he needed to see what all the fuss is about.

SPOnG: So hardware manufacture will continue?


...

Where exactly was the rollover?

And then bear in mund that this is half of the interview.
Then bear in mind that
SPInGSPOnG 12 Aug 2005 14:08
8/13
TigerUppercut wrote:
Where exactly was the rollover?


Peter Moore: When Robbie Bach stands up and talks about 'digital entertainment' and the headline 'Lies Exposed!', and remember that I read SPOnG every day, and then I read on your site that [Ken] Kutaragi said, 'this is never a games machine', and I wait for the next day for the same reaction and it never comes.

SPOnG: But Sony has always said that though, since the PlayStation 2. It has always been their published plan.

Peter Moore: Yes. But they have never delivered. The element of what we're trying to do - we believe that games are at the core of interactive entertainment in the future. That when we look at what people will be doing with their televisions next year or the year later - well the TVs themselves are now built for videogames and interactive entertainment. The 18-30 male demographic has beautiful televisions but they ain't watching television on them. etc etc corporate bullshit.

SPOnG: Changes subject, rolls over, buys bullshit.
TigerUppercut 12 Aug 2005 14:59
9/13
Rod Todd wrote:
TigerUppercut wrote:
Where exactly was the rollover?


Peter Moore: When Robbie Bach stands up and talks about 'digital entertainment' and the headline 'Lies Exposed!', and remember that I read SPOnG every day, and then I read on your site that [Ken] Kutaragi said, 'this is never a games machine', and I wait for the next day for the same reaction and it never comes.

SPOnG: But Sony has always said that though, since the PlayStation 2. It has always been their published plan.

Peter Moore: Yes. But they have never delivered. The element of what we're trying to do - we believe that games are at the core of interactive entertainment in the future. That when we look at what people will be doing with their televisions next year or the year later - well the TVs themselves are now built for videogames and interactive entertainment. The 18-30 male demographic has beautiful televisions but they ain't watching television on them. etc etc corporate bullshit.

SPOnG: Changes subject, rolls over, buys bullshit.


I don't know whether your post deserves a reply. I can't decide whether it's just wrong or a poor attempt at trolling, deliberately ignoring what is actually published and what it means...

That section of the interview reads, and note I publish it in full, rather than used a selectively-drawn and edited section:

Peter Moore: Well, the team started off as Bill Gates and Steve Ballmer. This was something they believed there was great opportunity to make a difference in. Over the years you've talked about 'The Trojan Horse' and asserted there's an end game here that's not about videogames. That we want to infiltrate your living room and just attach a cash register to your broadband connection.

SPOnG: But in fairness, there were many Microsoft executives going on record in 2000 and 2001 to say that there would only ever be games and that there would never be any other content throughout the project, and they said this repeatedly.

Peter Moore: When Robbie Bach stands up and talks about 'digital entertainment' and the headline 'Lies Exposed!', and remember that I read SPOnG every day, and then I read on your site that [Ken] Kutaragi said, 'this is never a games machine', and I wait for the next day for the same reaction and it never comes.

SPOnG: But Sony has always said that though, since the PlayStation 2. It has always been their published plan.

Peter Moore: Yes. But they have never delivered. The element of what we're trying to do - we believe that games are at the core of interactive entertainment in the future. That when we look at what people will be doing with their televisions next year or the year later - well the TVs themselves are now built for videogames and interactive entertainment. The 18-30 male demographic has beautiful televisions but they ain't watching television on them. They're playing games, they're on Xbox Live. They're bringing gaming out of the bedroom to where it really belongs - with your cool TV, 16 x 9 aspect ratio, surround sound system... Games offer a more compelling entertainment experience than television and we know we can make a difference and compete. We know we can be a major player in interactive entertainment and we know that investment into the game space is what we need to do. We've done that as you well know, to the billions of dollars, and we'll continue to do that.


Only a fool could believe the questions show a willingness to roll over. And of course the answers are shrouded in corporate bullshit. Peter Moore has been intensely media-trained for 10 years. He isn't going to say, "Ha ha, we lied and everyone bought it!" and he isn't going to say "We want to take over television!" The answers are as candid as they could possibly be and are certainly more candid than anything else published on this, or any other Xbox 360 subject from any Microsoft exec to date.
TwoADay 12 Aug 2005 21:27
10/13
Rod Todd wrote:

Amen to that. It's almost all corporate bullshit. Where were the searching questions. SPOnG started to ask them towards the end, but then totally rolled over and bought the bullshit.


With all due respect, Rod Todd, the only real bullshit is coming from you. A corporate executive isn't going to say: "Wow, we really messed up with the first controller, good thing we had that S-type around that wasn't being bought over in Japan." and "We had no clue what we were doing over in japan. Look at the games that are on Xbox from there? no RPGs! That shows we didn't know how to support 3rd party developers!"

Instead, they'll spin it, saying they learned a lot, and that they had many successes this generation (Live, Halo). EVERYONE does that, it doesn't matter what company it is.

What do you expect Spong to do, become combative over these responses, and have the interview cut short? Interviews are interviews - you wait until the editorials are written before you start accusing an outlet of "rolling over."

Therefore, I suggest you wait until the second part of the interview is posted, and see if Spong will cobble together their impressions of the interview after that, such as "Despite the expected question dodging, we feel that Moore is getting the 360 on the right track" or "After the interview, we got the impression that Microsoft doesn't have a clue what they're doing."

OptimusP 13 Aug 2005 13:34
11/13
It is a good interview, Spong really challenged the guy with some nice questions but it's the crap corporate bull-s**t answers that gets me ticked off. Why can't these corpguys be straight for once. The only corpguy i like reading is Saturo Iwata who isn't actually a corpguy but a gamemaker who happens to be the president of his company.

Spong tried but no one can break that Soviet-like crappooping talk those guys do and i wished they stopped with it and say it straight out.
I know, next time you interview a big honcho, get a few financiel and marketing experts and let them join in with the fun... with a good dose of aggression you can get a very nice interview or one where the corpguy starts spinning around so hard he faints.
arthur_storey 14 Aug 2005 19:20
12/13
right on. keanu's full of s**t. after all the s**tty thungs sponghave said about microsoft they are lucky moore spoke to them at all so keanu,shut the hell up. dude.
SPInGSPOnG 15 Aug 2005 13:06
13/13
TigerUppercut wrote:
Only a fool could believe the questions show a willingness to roll over.


Well I believe it. The question just line up for dull corporate responses. and when you get those responses, you don't challenge them. Seems like a waste of space to me.

You clearly want to represent the interview as if it's full of groundbreaking new information and stunning revelations. But it's just not.

The answers are as candid as they could possibly be and are certainly more candid than anything else published on this, or any other Xbox 360 subject from any Microsoft exec to date.


Sure. So nothing they have said to date has been worth printing.

The strucutre of any corporation dictates that every drone has to follow the corporate line without deviation hestiation but with plenty of repetition. But because any real revelation could have an effect on that all important shareholder value, they won't ever reveal anything other than on thgeir own terms, under carefully controlled conditions, and with as much editorial control as they can swing. Beyond this, you just get regurgitated corporate platitudes like the ones you have printed.
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