Reviews// American Chopper

Doesn't do exactly what it says on the tin

Posted 10 Jan 2005 18:23 by
So for the most part, American Chopper is actually a straight-forward racing game rather than an engineer 'em up. Taking place just outside of a not very NY looking New York, you're presented with a reasonably expansive free-roaming environment to bike around in and an assortment of missions set within these confines. But these missions are all racing based, with nothing like the diversity of options as in, say, San Andreas. There are drag races: equating to a gear-shift challenge; standard first past the post races, and some chase/be chased/collect things variants. But basically, this is just a racing game on bikes.

That's not inherently a problem, we do like racing games; it's just that this isn't a particularly good one. The bike handling often seems unbalanced and, falling into the trap of certain other US based racing games, the grids of long straight roads don't make for the most exciting tests of skill. Some of these races seem to really drag towards the latter stages, and there were many occasions where we were lulled into that motorway style auto-pilot driving usually enjoyed by long-haul truckers listening to Genesis albums on repeat mode. Even some of the earliest races can last for over 10 minutes, and frankly, they get boring within three. Although the speed of the bikes is quite respectable, the pace of the game itself just doesn't cut the mustard. We like our racing games either fast and snappy, like Burnout 3 or Outrun 2, or otherwise protracted and extraordinarily detailed, like Gran Turismo 3 and, um, Gran Turismo 4. This just sits uncomfortably between the two without being particularly entertaining or realistic.

American Chopper isn’t a terrible game: the graphics, for instance, are quite acceptable by budget standards and the size of the game’s city environment is decent enough. But it’s this overt mediocrity that will cement an apathetic consumer response. It’s all just so vaguely passable that you’ll think you should be enjoying it, but because there’s none of that X factor, you probably won’t. It doesn’t have the honesty of many cut-price games which sport terribly crude screenshots and cheaply designed packaging: it’s not as obviously lame as the weakest in the genre, but it also lacks the garnish it so desperately needs. Racing around on enormous motorcycles should be a great deal of fun, but somehow, it‘s not. And to anyone attracted by the somewhat specialist TV licensing, there’ll be disappointment a-plenty. It does feature polygonised characters from the show, but that’s as far as it goes, you don’t really get to ‘build’ your own ‘American Chopper’. Simply put, this game doesn’t deserve to sound as interesting as it does.
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Comments

Coxy 11 Jan 2005 15:46
1/17
it seems a shame that customisation won't play a major part in the game considering thats what american chopper is mainly about.

I hope it does get realeased in the uk as the programme is just amazing.
config 11 Jan 2005 16:02
2/17
Indeed, it is a good show, and missing out customisation is like missing out mutants from an XMen game.

However, it's nowhere near as enjoyable as Mythbusters. I doubt we'll be seeing a Mythbusters game anytime soon.
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LUPOS 11 Jan 2005 18:51
3/17
and Burnout 'points for nearly crashing'


HELLO!?!?!? crazy taxi points?!!?!

credit where credit is due! I know how much spong usually loves sega so im ashamed someone wrote such a sentence.... *tsk*tsk*tsk*
Mecha Ghandi 11 Jan 2005 19:40
4/17
LUPOS wrote:


HELLO!?!?!? crazy taxi points?!!?!

credit where credit is due! I know how much spong usually loves sega so im ashamed someone wrote such a sentence.... *tsk*tsk*tsk*


*hangs head in shame*

You are totally correct sir. They are indeed more like Crazy Taxi points, not just because that came first, but also because the near miss points don't contribute to a Burnout meter.

As penance, I shall fix the inlay card from my copy of Crazy Taxi onto my forehead using a large, rapid-fire staple gun.
DoctorDee 12 Jan 2005 10:31
5/17
Does this mean there will be/is an American Hot Rod game?

Plus, any Akira/Chopper fans out there?

A Japanese company is meant to be making a working commercial model of Kaneda's Power Bike from the movie... So Sod American Metal, I want a JChop



kid_77 12 Jan 2005 11:33
6/17
I see your JChop, and raise you a mono-wheel.

DoctorDee 12 Jan 2005 11:42
7/17
kid_77 wrote:
I see your JChop, and raise you a mono-wheel.


I'll see your strangely penny-farthing-like English country eccentric gentleman mono wheel, and loop us right back to V8 American Iron.



Turns out that dude is a specialist in the things.
Arse McAdams 12 Jan 2005 11:56
8/17
Tractor Wheel!!!

kid_77 12 Jan 2005 12:03
9/17
I squish your girly effort ;-)

LUPOS 12 Jan 2005 14:24
10/17
BAH! screw you diesel foolishness.... what the thread needs is some good old fashioned baby power!!!




... and lopus takes home these week grand prize for americas funniest home videos... the baby always wins... Bob Saget(spelling?) knows funny!
___________
kid_77 9 Feb 2005 13:22
11/17
Arf. I know this thread was long dead, but I stumbled across this whilst booking Run To The Sun in Newquay again. Last year this dude stole the show in his 2-stroke powered wheelchair. VRRROOOOOOOM look at him go!

config 9 Feb 2005 13:25
12/17
There no such thing as a dead thread* - that's the wonder online discussion with new users revisiting old topics!

*Um, until someone mentions the Nazis...

kid_77 9 Feb 2005 13:58
13/17
config wrote:
There no such thing as a dead thread* - that's the wonder online discussion with new users revisiting old topics!

*Um, until someone mentions the Nazis...



Who are you calling NEW?? ;-)

Well, I suppose in relation to 1999... ...
LUPOS 9 Feb 2005 14:03
14/17
kid_77 wrote:

Who are you calling NEW?? ;-)

Well, I suppose in relation to 1999... ...


Posted by kid_77
Registered 29 Nov 2004


Newer than me!! WOOOOOO!!!!!!! im practically a founding member... i shoudl be getting pay checks!!!

oh wait... is this thread dead?... seeing as config mention nazis........ *Cricket noises*.......


*pees on the thread and runs away*
(i must have very good aim if i can pee on a thread, either that or it comes out like a fire hose)
config 9 Feb 2005 14:55
15/17
kid_77 (Registered 29 Nov 2004) wrote:
Who are you calling NEW?? ;-)

Well, I know you're not new, but you might have been new to the thread, or if you were a new user, or... oh whatever.

LUPOS wrote:
oh wait... is this thread dead?... seeing as config mention nazis........ *Cricket noises*.......

That's the beauty of Godwin's Law; you typically can't bring it up in conversation without invoking it :)
Ditto 10 Feb 2005 09:21
16/17
When are we having Scrapheap Challenge: The Game?
config 10 Feb 2005 10:10
17/17
Adam M wrote:
When are we having Scrapheap Challenge: The Game?


I was thinking more along the lines of these games based on great Discovery programmes;

"Super Structures: The Mechano Years"
Build big s**t and see if it can withstand earthquakes, hurricanes, tsunami or meteorite strikes

"Flaming Barbeques: Build a Better Barby"
Like Burger time, but your overzealous foreman passes you an seemingly endless stream of building materials which you have to put together from a really vague sketch he drew over a pint down the pub

"Extreme Machines: Collision Course"
Like Demolition Derby, but with Hummers, tanks, nuclear (it's pronounced; nucular) subs and aircraft carriers, etc.

"Mythbusters: Lethal Pranks from Household Items"
Like a mini A-team game, where you get to dimantle s**t and then make life treatening toys from the parts. High pressure air, explosives and firearms feature heavily.

"Time Team: Dig up yo yard"
A really boring game where it rains, mostly, and involves a lot of mud. The high point is trying to decide if the broken crockery is an old builder's mug, or an ancient Roman relic.

See! I missed my vocation as a game designer... or the guy comes up with titles for straight-to-TV movies

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