Reviews// Katamari Damacy

Random and randomer

Posted 4 Dec 2004 07:39 by
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As wonderful as all that is, the coolest thing about Katamari Damacy is its unsurpassably bizarre design. The graphics lack any glamour, compared to those bigger budget releases, but they have been stylised. The importance of that really can’t be underestimated. Although all the characters look like Playmobil toys, with angular heads and pastel colouring, they look as if they are supposed to look like that, so it’s all alright. This is gloriously refreshing in contrast to the typical, moodily-lit, some-dude-holding-a-gun-type-imagery associated with games less remarkable.

In an era when many games are developed with obvious concessions to cinema and mainstream pop culture, KD stands out as a genuine freak. Indeed, this image is probably behind its non-release in Europe. You'd never see something like this in any other form of entertainment because it's a concept that exists solely for the purpose of a video game and could present a potential nightmare to any Western company working on its marketing and merchandising. It's a real shame because KD is certainly one of the purest gameplay experiences of recent times, and as JIDPO has acknowledged, it boasts a superb design; and deserves the same sort of repute as Amusement Vision's much-loved ball-based series, Super Monkey Ball.

And although SPOnG isn’t entirely obsessed by balls, if it was up to Katamari Damacy, we probably would be. Quite simply, it’s the least macho game ever made. It makes Space Channel 5 look like Monster Truck Machine Gun Mayhem, and it makes Kirby look like a particularly angry terrorist on testosterone supplements. The prevalent and persistent use of the word ‘gorgeousness’, the repeated references to rainbows and, most importantly, the overwhelmingly flamboyant music combine to make this camper than Dale Winton pitching a tent whilst dressed in a crotchless pink spandex jumpsuit. Whilst more typical action video-games might put you deliberately on edge, with tight lips and a furrowed brow as you stalk a monster/zombie/Nazi; KD just makes you smile. In fact, it’s difficult to think of any other game that has the power to make you smile quite so broadly, quite so often. In the literal sense: it’s pure gayness.

There are also clear influences from the wider world of psychedelia. The introductory cut-scene places an undue emphasis on large, bright coloured mushrooms, and we strongly suspect that the King Of The Cosmos’ (and the game’s designers’) ‘crazy night-out’ had involved consumption of these on a hitherto unforeseen scale. There are plenty of swirly purple clouds, Amsterdam references, and peculiar tie-dye style graphics lifted straight from the drug-addled mind of a crusty crazed old hippy, and again, this underlines KD’s unique nature. The game’s designers have gone to extraordinary lengths to make the game seem strange at every possible juncture. The ‘things’ that you collect, for instance, are so varied that we could feasibly believe that ‘every’ ‘thing’ is featured somewhere in this game. If you had tried to contrive a list of a thousand objects, each of which appear ludicrously random, you still wouldn’t get the same feeling of randomness as when you’re picking up a string of items such as: octopus sushi, maple leaf, cheese, toothbrush, quail chick, carton of milk, a cow, a kebab and a Japanese boy called Koidi Hayase… It’s all so totally fantastic.
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SPInGSPOnG 4 Dec 2004 09:23
1/3
If the governments of the world were not bitch-boys, bent over and greased up for the corporations pleasure, they'd do something about this crap.

One one hand, Sony are prosecuting the fact that chipping devices are illegal - even ones that WON'T play pirate games, only imports.

On the other hand, a whole region is denied a gaming gem.

I say, chip your PlayStation 2 now, and bollx to Sony.
Joji 4 Dec 2004 11:28
2/3
I have to second that. It's this kind of thing that still pisses of many a gamer, leaving us with no choice but to import.

I know Sony don't agree with chipping our PS2s, but the truth of the matter that Sony never mention is that, 1. They would rather turn a blind eye and take your money, as you buy an official import copy than a dodgy net download from some guy for 3 pounds, and 2: Most of us don't need to chip our machines now, due to the delights of Action Replay Max, a true god send for any PS2 owner. Action Replay Max is available from Game stores up and down the country and is worth your 20 quid.

In a similar way to Freeloader on GC, Nintendo also turn a blind eye, and while not encouraging you to get import games, they to would rather you pay the full amount that for an import title, than use a free net copy. This I expect is why there has never been a crackdown on Action Replay and similar devices, not since the NES/SNES days. A good thing too.

Katamari sounds great and I'm not gonna miss out just because of red tape. I'll be bagging an Action Replay Max from Game real soon. This is just one of many import gem games out there. Have a look around lik-sang.com or playasia.com and you'll see what I mean.

Good review there Spong. Well done.
SPInGSPOnG 4 Dec 2004 12:26
3/3
Joji wrote:
Most of us don't need to chip our machines now, due to the delights of Action Replay Max


Joj, I don't know about this Action Replay Max. It sounds interesting.

How does it work.. I know, I should just google, but for the sake of everyone else on the forum who is not familiar with it... Is it a "flip trick", do I have to mess about inserting and ejecting discs, because I really am too impatient for that stuff ;-)
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