Reviews// Metroid Prime 2 Echoes

Delectable flaws

Posted 25 Nov 2004 17:23 by
But there is a but. Once you’ve picked up the knack, merrily scanning everything in sight like a bleeper-happy checkout girl, you may begin to appreciate the inherent advantages of this technique. It means that you can size up the entire contents of an area without having to go very far. You can simply look around you, scanning objects at a distance and working out what your next move should be before you start ambling around and getting disorientated.

Strangely, it’s things like this, that could be construed as problems, that make MP2 what it is. The forced back-tracking, quiet moments devoid of action and arduous scanning really will get some people going. It’s one of those games that is best understood as a whole and not as a sum of its parts. It’s about the experience you get whilst playing it, almost on an emotional level; rather than simply offering a way to have 15 minutes of brainless fun before Eastenders starts. Those moments that could be perceived by critics as ‘the boring bits’ are arguably what defines the game’s character.

This sequel has also introduced a new multiplayer element, not formerly part of the Metroid manifesto, but one that the DS version will take full advantage of. In itself, this aspect is fairly unremarkable, involving straightforward split-screen battling. It’s perfectly accessible and it’s a decent blast, but it does effectively undermine MP2’s winning formula. The splitting of the screen detracts from the impact of the wonderfully created environments and the fact that there are other people running about negates the convincing air of solitude. But it’s in there nonetheless, and we’re perfectly happy to see the option there.

Although some will see wandering back and forth through a sparse alien planet as a tedious pastime, it’s equally valid to say that these sections add most to the atmosphere. You’ll being feeling a bit lost, a bit lonely and a bit scared. Perhaps not what everyone wants from a piece of interactive entertainment, but it’s definitive proof of MP2's artistic merit and bold direction. The storyline uses a similar tactic, refusing to really engage the player until you’re a few levels in, at which point the fun picks up exponentially.

Samus lands on an alien planet, finds some dead troopers, and has to work out what’s going on from then. This means that you feel as if you’re unravelling the story yourself, rather than acting on a premise that has been spoon-fed to you. It’s a fairly daring strategy that will alienate those weaned on a diet of generic third-person action adventures, but will remind more discerning gamers just how sophisticated the general idea is.
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Comments

Ditto 26 Nov 2004 11:21
1/4
Another cracking review Spong!

Just a couple of points:
* If you scan by holding down L and then keep the button held down while pressing A you can read the text on-screen without going into the menu. Much easier. The scanning is a way for making you explore rather than being spoon-fed all the information needed to complete the game - important in making an in-depth game.
* The controls are amazing. I love Metroid Prime's controls. Having spent far too long playing 2D games I just cannot use the controls of most FPS - they're beyond me. Metorid's controls are perfect for the exploration theme of the game and are easy to pick up and use. My main worry for Prime 2 was that Retro would remove the amazing control scheme. It plays like the 2D version.

Otherwise an excellent review which will hopefully convince people to try one of the best two games of the current generation.
bunny goes squish 26 Nov 2004 15:50
2/4
Excellent review, especially the analogy to cigarettes - absolutely spot on.
I myself had a copy of the first Metroid Prime sitting at the bottom of my stack of games, barely played for a long long time wondering why the hell it was so highly rated. Sure it looked pretty but so much of it was extremely frustrating. I'd start the game, get so far in, get frustrated/bored of it and not touch it for ages. A couple of months later, I'd try to get into it again, load up an old save file, realise I'd forgotton where I was upto or what I was doing, get annoyed again and leave it for another week. It'd then tempt me back once more, i'd restart, play it again but get that bit further.
It wasn't till the third time around the above cycle, that I actually properly got into MP, understood what it is all about and completed it.
All its elements fit together perfectly and it's only when you begin to look at them as a whole, rather than individual bits, that you truly succumb to its' wonder. The first is one of the most perfectly formed games I've ever played and I cannot wait to get my hands on this sequel.
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Ditto 26 Nov 2004 18:04
3/4
Having played this game a bit more throughly now, I think that it's good but not as good as the first one.

I miss the old scan visor with small coloured blocks rather than ugly lumps and your comment about the absurd menu system that becomes very irritating very quickly is spot on. It also sets itself to multiplayer at the beginning when most peope will want single.

I get the feeling less care was taken in this game's production that the previous game. The storyline at the start doesn't hold together, and I don't have the same sense of wonder as I got in the first. There's also less scan text.

But still good - a tad disappointed though.
Ditto 30 Nov 2004 08:56
4/4
Ahh! I've got it - sorry about making another post.

When you scan something that is "sent to the log book" you don't need to go through the annyoing menus. Simply press Start.

Above the text it kinda flashes "press START to go to the logbook" - press Start and it takes you directly there.

I must admit, it took me a while to get that!
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