Based in Camden Town, London's creative heartland, Deibus Studios brings together some of the strongest talent in the industry, with a mission to build videogames, which unite creativity and technology seamlessly whilst delivering some of the most dramatic and unforgettable of gameplay experiences.
By using its proprietary 3D technology, highly sophisticated physical modeling of objects, free-roaming worlds and advanced world building toolkits, Deibus Studios delivers a level of realism unseen in the games arena. It seeks to combine a future-looking approach with the classic gameplay lessons of the industry's past.
Deibus Studios made its mark on a worldwide stage with its first "action sports" title "Extreme Biker", published by Havas in November 1999. This was followed by the release of "Moto-X 2000", published by Sierra in April 2000. Technical achievements within these titles included massively populated free-roaming open worlds and state of the art physics for both bike and rider. Great technology, ingenious design, thorough testing and that "just-one-more-go" feel all helped Deibus Studios to establish a new standard in the highly competitive motorbike genre and a worldwide audience of fans.
Deibus Studios' latest installment of motocross action is entitled "Motocross Mania" and was published worldwide by Take 2 on the PC format at the end of 2000 and was subsequently released on PSX in May 2001.
The combined talents of Deibus Studios are made up of more than 25 full-time multi-national staff, with numerous credits and experience in the computer and video game industry, and who are supported by administrative and research personnel.
Deibus's first work that SPOnG is aware of is the 1999 title, "Edgar Torronteras' Extreme Biker" (PC).
The company has been involved titles released on the PC, PS2, Xbox and PlayStation.
The company's most recent involvement was on the 2005 release "Motocross Mania 3" (Xbox).
28 Feb 2001