Pterodactyl Software Ltd was formed late in 1998 to write computer games and middleware.
Their first collaboration was with Hyperbole Studios (and Fox Interactive) on the 24-bit technology behind "X-Files/PlayStation". The audio and video compression technology Pterodactyl developed for them is now known as "FPQ", and is available as PlayStation middleware to all Sony licensed developers.
At the end of 1999 Pterodactyl were working on the Playstation version of Unreal, for GT Interactive.
The company has been involved titles released on the PlayStation.