Exclusive: Xbox 360 Controller Mystery Solved – New Live Outlined

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Topic started: Wed, 4 May 2005 14:27
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Greg2k
Joined 28 Feb 2005
107 comments
Thu, 5 May 2005 12:05
So, the big round button in the center will be like...the Start button in Windows?

Weird
westerhive
Joined 10 Feb 2004
16 comments
Thu, 5 May 2005 13:43
Hmm so the fact that the Nintendo 64 decided the introduce the analog control that now is used by all consoles. What a TERRIBLE IDEA. The Z button... wow what a terrible placement of a .... wait you mean it's like a trigger? WHOA AWESOME. 64DD was never technically released in US or Europe so i dunno how that plays into anything really, but as an add on it looked fine to me. And the 'Dolphin' itself was black and curvaceous, no one can deny that it is a sexy machine. BUT what I will give you is when the Dreamcast was shown, I drooled cause that was teh sexxors!
PEN15
Joined 4 May 2005
46 comments
Thu, 5 May 2005 14:21
Well if you look at the ourcolony pictures of the console and compare it to the leaked picture its obvious the leaked picture looks much more better then what was shown on ourcolony. Meaning the controller may in fact be a prototype used only to test the system and nothing more.
westerhive
Joined 10 Feb 2004
16 comments
Thu, 5 May 2005 18:22
Geez, I don't know what is harder to get over, the fact that this palm sized piece of crud is actually gunna be released, or that you are all looking for ways to support it.
auzdafluff
Joined 27 Jan 2004
59 comments
Fri, 6 May 2005 09:09
westerhive wrote:
Haha, THAT's your arguement? You're gunna snap at a Nintendo Fanboy like me, by saying that a prototype is ALLOWED to be cheap? Shouldn't it be the other way around. I mean, a prototype is hand crafted, ideally, because there are only a few made. Hence the "prototype", if you want an good prototype, you want an example of the best possible resulting product. I mean, once something is MASS PRODUCED, quality is generally bound to decrease (*cough*except with Nintendo products TEH UNBREAKABLE!*cough*) This looks like an attempt to be sleek and CuTTinG EDgE!!! But it comes out looking like a garbage MadKatz turd. Bring it


How old are you? Either way sit down and shut the f**k up.

Prototypes are made of cheap plastic, and yes while your right SOME prototypes are handmade, your not seriously suggesting they should use the highest quality plastic to make something that is just to gauge size and position in a physical form...

Really... some people...
PreciousRoi
Joined 3 Apr 2005
1483 comments
Fri, 6 May 2005 13:33
westerhive wrote:
Hmm so the fact that the Nintendo 64 decided the introduce the analog control that now is used by all consoles. What a TERRIBLE IDEA.


1st off analog controls are nothing new, PC joysticks had it for decades, hell even the old Apple IIe and Atari 5200 had analog joysticks. That single analog stick isn't s**t without a friend, its the combination of the two that makes movement through a 3d world work...

If the N64 controller was so great, why didn't anyone copy any of its design features? Sorry they get no credit for the trigger, either, on the DC and Xbox they're natural evolutions of the shoulder buttons introduced in the SNES, not copies of the central Z button on the N64... Hell the only thing N kept was the names of some buttons. Everything else was taken from older and better controllers, like the SNES--->Sony--->GC, Genesis--->MS Sidewinder--->Xbox.

You youngsters just can't get over the idea that everything video games began with Nintendo, can you? Too bad its all just lies and wishful thinking...
westerhive
Joined 10 Feb 2004
16 comments
Fri, 6 May 2005 14:11
Actually the first handle based controller with shoulder triggers would have been the Virtual Boy's. REGARDLESS, the commodore in my room and the Atari I have packed up downstairs DO have joystick controllers, and so did the SNES. Never before was there a fully analog joystick control built into a "conventional" video game controller. Yes fine, act like you know sooo much, but trust me, I am probably the same damn age as you and you can't bring anything to the table. Lemme ask, can you push that joystick with just your thumb? Are there shoulder buttons on the side of the joystick controller, right beside that big orange button? No, no aaaand no.
PreciousRoi
Joined 3 Apr 2005
1483 comments
Fri, 6 May 2005 14:35
shows how much you know, actually the 5200 had two sets of "shoulder" buttons, but I guess since you can't use the fully analog joystick with your thumb (actually you could, it just wasn't ideal), and it precedes Nintendo it doesn't count? I think you're actually thinking of the 2600, which has a digital joystick (also used by Commodore), and that orange button on top you mentioned. Incidentally, SNES and joystick? Shoulder buttons yes, joystick, I really don't think so...take the time out from schlobbing on Mario's knob to get your facts straight before you come at me again, kiddo...you only prove the truth about the lies and wishful thinking...
PEN15
Joined 4 May 2005
46 comments
Fri, 6 May 2005 16:26
Schlobb Mario's Knobb.... hahahaha. I gotta right that one down.

Anyway am I the only one who is gonna miss the white and black buttons? Even if they didn't have the 6 face buttons, due to the complexity of most games nowadays I do wish there were buttons off to the side that I could access for other things besides actions that take place on screen.

I mean look at FPS games nowadays:
2 joysticks for movement and ducking and zooming
button to fire
button to alt fire/alt attack
jump button
cycle weapon forward
cycle weapon backward
interact/action button
flashlight button
And a button dedicated to some specific ability unique to the game.

Thats basically all the buttons except for the D-pad and using the d-pad for an action game has the potential to make you input the wrong command... despite loving its use in Doom 3 (X-Box) I'd even admit to accidentally pressing an undesired weapon switch.

Having those 2 buttons off to the side to either manage weapon inventory or switch weapon order cycle or to activate squad commands or any other unique element would have been nice. And while voice recognition is available most games don't use it (excep the upcoming Black Hawk Down) because it doesn't work very well.
Ditto
Joined 10 Jun 2004
1169 comments
Fri, 6 May 2005 16:53
Here's my take on it all, slightly more structured hopefully than 1991 bashing.

* I don't think M$ would use cheap materials for prototypes. This is one of the world's biggest companies, if they're going to do something they'll do the prototypes using the same materials as a final product. It's the only way to visualise it 100%.

* The 64DD was flawed. It had few advantages over traditional carts, and most of the innovative features such as the Capture Cassette and the 3D modelling packages were taken out. By the time it was released there weren't enough N64 purchasers ('active' owners) to support it, and enough games in development.

Finally, a non-constructive moan, but I need to get it out of my system. This sig:
www.britxbox.co.uk - Not Just A Great Community, Its A Great Source For Xbox News, View and Reviews

Really annoys me. Makes me cringe every time I see it ;).
westerhive
Joined 10 Feb 2004
16 comments
Fri, 6 May 2005 20:08
http://www.consolepassion.co.uk/super-nintendo-hardware.htm

7th item down "Super Advantage Arcade Controller" and it's an officially released Nintendo product.
PreciousRoi
Joined 3 Apr 2005
1483 comments
Sat, 7 May 2005 09:47
I'd say you really had me there, if I hadn't been ignoring aftermarket controllers in favor of stock...I actually used to own one of those. No shoulder buttons. Almost all consoles had some kinda aftermarket arcade stick, wether 1st or 3rd party... I mean even the NES had one of those...not as cool as the Epyx 500XJN or whatever its called, I swear I saw one...:)

Still I suppose thats a minor victory for you...you need it...I could argue the point, but your kung fu isn't good enough for me to gain much honor in your utter defeat.
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