The Legend of Zelda: Twilight Princess

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Topic started: Mon, 4 Dec 2006 18:15
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Ditto
Joined 10 Jun 2004
1169 comments
Mon, 4 Dec 2006 18:15
That's a bit of an odd interim review; not so much on the gameplay.

In response to your request for suggestions, please can you review the Gamecube version?

There are some of us who can't afford or don't want a Wii and will be purchasing the Gamecube edition - please be the first site to comment on the GC edition!
LUPOS
Joined 30 Sep 2004
1422 comments
Mon, 4 Dec 2006 19:28
Adam M wrote:
That's a bit of an odd interim review; not so much on the gameplay.


Not intended as a full review by any means, more of a preview, impressiosn sort of thing. Final will be much lengthier and detailed.

Adam M wrote:
In response to your request for suggestions, please can you review the Gamecube version?


Would love too. If we can get a copy we'll certainly put it through it's paces... does anyone know when the GC release even is?

goes to check...

EDIT: dec-11/12 in the US (15 in UK). expect something shortly after if all goes well. (or sooner if N sees fit to send us code)
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billson
Joined 27 Jan 2006
109 comments
Tue, 5 Dec 2006 01:43
cant wait for this, not long now, better than ocarina?
PistolPete
Joined 13 May 2006
55 comments
Tue, 5 Dec 2006 12:25
What about Windwaker? I mean, is it better than Windwaker, because no game has ever made me peal in excitement and general awe at the beauty and 'innovation' (a tad over-used nowadays me thinks) over and over, constantly finding something else I want to drag my friends over to say 'wait, wait, watch - look, LOOK AT THAT' with a massive grin on my now childisly excited face... And I know that a lot of people complain because it looks childish etc. But christ, anything that can remind, nevermind take you back, to times that were a lot less weighed down by actually feeling guilty about playing games all day is what I want to experience...

Just remembering Link's grimace as he holds his hand up against the wind, stomping along with the comically large metal boots make me warm inside....

So the question is, will Twilight Princess make me feel like this, or leave me questioning where all the creativity went... .?
Ditto
Joined 10 Jun 2004
1169 comments
Tue, 5 Dec 2006 13:03
PistolPete wrote:
What about Windwaker? I mean, is it better than Windwaker, because no game has ever made me peal in excitement and general awe at the beauty and 'innovation' (a tad over-used nowadays me thinks) over and over, constantly finding something else I want to drag my friends over to say 'wait, wait, watch - look, LOOK AT THAT' with a massive grin on my now childisly excited face... And I know that a lot of people complain because it looks childish etc. But christ, anything that can remind, nevermind take you back, to times that were a lot less weighed down by actually feeling guilty about playing games all day is what I want to experience...

Just remembering Link's grimace as he holds his hand up against the wind, stomping along with the comically large metal boots make me warm inside....

So the question is, will Twilight Princess make me feel like this, or leave me questioning where all the creativity went... .?


A man after my own heart. Well said.
majin dboy
Joined 27 May 2005
745 comments
Tue, 5 Dec 2006 13:54
Z:WW is an epic game.its diffrent and nintendo made a strong decision to go with it,what they delivered was a superb gaming experience.however Z:TP is the spiritual sequal to Z:OOT,which many would agree that it is indeed the best game ever.so will TP be better?the short answer is yes, but it is not as simple as that.for its time OOT was absoulutely masterful(still is),TP will suffer because of this,look at GS giving it 8.8 because it wasnt new enuf.TP isnt a jump from zelda on the snes to zelda on the 64,its more of an advancement on the 64 version,therefore ,yes i think it will be better but that is only to be expected due to tecnical advancements e.g. 9 temples,bigger world.its the same great formula/ideas/design advanced with the wii.

LUPOS
Joined 30 Sep 2004
1422 comments
Tue, 5 Dec 2006 17:36
This game gets more epic and awsome by the minute. Set aside a LOT of free time this holiday, you will need it.

so good.
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OptimusP
Joined 13 Apr 2005
1174 comments
Tue, 5 Dec 2006 18:43
If you're going to say that Zelda TP isn't new enough...then any third person game should not receive something higher then a 8.5 by default because the Zelda series have been the benchmark of third person games.

It's the series where everyone in the whole bloody industry steals it ideas, gameplaymechanics and then some from.

And there's probably no series alive that tries to keep as fresh and innovative as the zelda-series with new items and their uses in gameplay and sometimes the addition of a brand new perspective like in Majora Mask and Wind Waker and Four Swords and The Adventure of Link.

So what if TP is a spiritual succesor of OOT that is actually a 3D version of Link to the Past that's actually a spiritual successor to the first Zelda. it's the best in its genre and pushes that genre further and be undefeated untill Nintendo decides to churn out a new Zelda (please be cell-shaded again, anime cell-shaded, an adult manga cell-shaded Link...now that would be bad-ass!)
Ditto
Joined 10 Jun 2004
1169 comments
Tue, 5 Dec 2006 19:47
OptimusP wrote:

It's the series where everyone in the whole bloody industry steals it ideas, gameplaymechanics and then some from.

And there's probably no series alive that tries to keep as fresh and innovative as the zelda-series with new items and their uses in gameplay


I have to say that even if this is the case the series is starting to feel a bit dated.

I loved Link to the Past, Awakening and Wind Waker. Wind Waker felt to me like a real 3D Link to the Past with humour and character, where as OoT didn't (plus WW refined the control mechanics quite a bit).

A couple of years ago I played through Seasons, and got bored half way through Ages. Recently I bought The Minish Cap and enjoyed the intro sequence but found it impossible to get immersed in - the game was far too similar to the previous ones even with the new items.

I'm hoping that TP will be excellent, and I am looking forward to playing it. However at the same time I'm expecting to be disappointed, especially when I enevitably compare it to the Wind Waker.
PistolPete
Joined 13 May 2006
55 comments
Wed, 6 Dec 2006 13:53
I'm not exactly sure you arn't at least a little blinkered here, I mean The new Zelda seems to have taken inspiration from Shadow of the Colossus; the epic landscapes etc. I know Ocarnia was out before Shadow but the massive sprawling crevices and even the horse animation at times seems to draw from Shadow, rather than creating something entirely new. (The colour textures in Shadow are also rather bland at times, but it still looks amazing, and as far as I've viewed the landscape of Zelda, it could still learn more from Shadow.)

So there's one.

You can turn into a wolf in the new Zelda can't you? And in Okami, well you play a wolf, although admittingly more extensively (see: entirely) and elaborately.

And there's two. (sorry to only draw on ps2 comparisons here, I know how anti-Sony this site is..)

I'm sure there are more, and what you're claiming then; about Zelda re-defining the genre everytime may be incorrect, certainly Ocarnia was drawn heavely from, obviously, it was a benchmark as you said. But how many games drew from Metal Gear Solid, or Resident Evil? It's the ability to refresh what has been done (bringing it back to Shadow, there's a fair chance it may never have been made without the influence, and materially, the financial backing it recieved as a consequence of producers realising the potential in that market, due to the Zelda franchise. Yet, Shadow of the Colossus is like nothing you've ever played before or anything you'll ever play again.)

Ok, I'm rambling, but my point is this; there are a lot of games out there constantly re-defining the genre, and to claim that Zelda alone raises the bar - certainly they, at one time, set the bar - is to be completely ignorant of the influence they have sponged from everyone else along the way. But I don't know how many times I have to say this - there should be no shame in taking ideas from someone else, as long as you can create enough immersion and individuality among the characters and the world they interact with to fashion an altogether original experience. And that, my friend, is what Zelda constantly does.

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