Crash Game Looks Set for Revolution

> News Comments > SPOnG Comments Index

Topic started: Fri, 7 Apr 2006 08:40
Click here to view the news article this topic refers to.
OptimusP
Joined 13 Apr 2005
1174 comments
Fri, 7 Apr 2006 08:40
It's already nice to see that dev-teams are actually looking for people to add specific elements for Revolution games when porting their games over... it has a few positives and negatives. If done right the Revolution version will prove that Nintendo is doing a good thing, that the revmote can add to the expercience, making the Ps3 and Xbox360 versions look like "thirteen in a dozen" games... if done bad... well just play your average EA or Ubisoft DS-game... that's how bad it can get...

And anyone any ideas on what the Nintendo Lot Checks could be? Quality control? Developer aid to help third parties implement the controller's function in their games? Anyone?
majin dboy
Joined 27 May 2005
745 comments
Fri, 7 Apr 2006 11:13
i think the rev is destined to have a collection of s**t games,devolpers that just dont have a clue about proper implementation.

Optimus,u raise a very good point,wtf are nintendo going to do about the "inevitable". every console has its share of tripe but as nintendo really are going out on a limb, i think they will be more vulnerable to it.

so what can they do? close supervision(McGregors X)? independance/use of initiative(McGregors Y)?

idealy nintendo should have some sort of quality assurance team set up and individually evaluate each dev team.For example I dont think Retro studios will need much guidance but maybe new devoplers will need a little more coerasion(sp) control i.e. shigsy wavin his huge link sword and sheild around.
majin dboy
Joined 27 May 2005
745 comments
Sat, 8 Apr 2006 10:45
cum'on people talk about this,its an interesting topic,no?
OptimusP
Joined 13 Apr 2005
1174 comments
Sat, 8 Apr 2006 12:43
Just to humor you... it seems the Nintendo Lot Checks (i'm geussing here, not stating) could be different fases of co-operation with Nintendo engineers to help developers implement the use of the Rev controller.

Where am I getting is idea. Game Informer and their scoop about Red Steel. It seems the mag states that Ubisoft showed the idea to Nintendo (and Miyamoto and Iwata) and Nintendo sent over some engineering help to help Ubisoft with their game (control-wise).

Here's a rundown what you can do with the revmote in the Red Steel without even pushing a button: aim your gun, slash your sword, push a table over so you can hide behind it, roll (yes, rolling!!) a grenade over the ground (i find this genius, finally a FPS where you can sneakly roll your grens over the ground), peeping behind edges of the walls, reload your gun, twist your sword sideways so you can block the other guy's sword or bullets and so forth...

Why can't we make time move faster like a month or so... E3 is becoming unbearing to wait for... gaaaaaah!!
wanderingsoul
Joined 8 Apr 2005
49 comments
Sat, 8 Apr 2006 19:36
Every game library has it's share of s**t games, it's an inevitable fact. Not every game will be good regardless of the use of the controller. And even so, these developers have had time with Gamecube dev-kits wired with the controller for at least a month to become familiar with what the technology can do. Not every dev team is as smart as a baked potato you know.
majin dboy
Joined 27 May 2005
745 comments
Sun, 9 Apr 2006 12:55
here here optimus,i cant wait for E3,bring it on.

Log-in or register to permanently change your layout setting.