Gaming bigwigs queue up to heap praise on Revolution

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Topic started: Mon, 19 Dec 2005 20:22
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OptimusP
Joined 13 Apr 2005
1174 comments
Mon, 19 Dec 2005 20:22
The last quote rocks... oh yeah, bring it!
Funky
Joined 27 Jan 2004
134 comments
Tue, 20 Dec 2005 00:08
It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? Sure it'll be okay for simple little Mario games (there's bound to be another 7 or so in the pipeline... Mario SuDoKu, perhaps...), but how is it going to work with something like Soul Calibur? Solution: Namco doesn't port Soul Calibur to the Revolution. Or how will you play a FPS by waving your hand around and controlling with 1 thumb? Solution: no FPS games for Revolution (except a Mario FPS I guess).

The EyeToy was good for 10 minutes and a party game every few months...
Big_Erk
Joined 11 Mar 2005
2 comments
Tue, 20 Dec 2005 03:59
Funky wrote:
It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? Sure it'll be okay for simple little Mario games (there's bound to be another 7 or so in the pipeline... Mario SuDoKu, perhaps...), but how is it going to work with something like Soul Calibur? Solution: Namco doesn't port Soul Calibur to the Revolution. Or how will you play a FPS by waving your hand around and controlling with 1 thumb? Solution: no FPS games for Revolution (except a Mario FPS I guess).

The EyeToy was good for 10 minutes and a party game every few months...


Actually the Revolution controller is better suited for FPS's than any other console controller. It is already a given that the Revolution will see more than its fair share of quality FPS's as expressed by the developers interest in the unit.

SorelissLarethian
Joined 7 Aug 2004
51 comments
Tue, 20 Dec 2005 10:31
how do i delete a post? :D
SorelissLarethian
Joined 7 Aug 2004
51 comments
Tue, 20 Dec 2005 10:32
"It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? "


It's typical that most people who criticize the idea behind revolution's controller don't really understand it. Rev. controller has nothing to do with eyetoy.Eyetoy was capturing your position in a 2d plane and transfers it to xy coordinates or creates a "matte mask" .Something rather simplistic giving you so much possibilities. Revolution's controller on the other hand (no pun intended as it is clearly an ambidextrous design as well) understands distance, position in 3Dimensions (xyz not xy), tilt/rotation and speed. that is clearly a huge leap from what eyetoy aspired to do not to mention anything that has be done so far. I hope it's clearer now how it's possible you can perform complex moves.
fluffstardx
Joined 20 May 2004
633 comments
Tue, 20 Dec 2005 14:40
You forgot the little port on the bottom for additional items, like the "nunchuk" analogue stick. It'll be full of FPSomethings. Move with nunchuk, aim and fire/swing/act with controller. Simple.

I want Missile Command Revolution and Duck Hunt Revolution ^_^

EDIT: 2 seconds later it occurred to me these would be excellent minigames in a new Wario Ware.
Joji
Joined 12 Mar 2004
3960 comments
Wed, 21 Dec 2005 02:19
Good to see some praise on the Rev. Now that 360 is out many can see where things are going more.

Don't worry about explaing the Rev controler anymore. The info is out there for those who want to indulge in it. Hopefully Rev will be playable at E3 to shut the doubters up. Only a few months to go now.

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