It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? Sure it'll be okay for simple little Mario games (there's bound to be another 7 or so in the pipeline... Mario SuDoKu, perhaps...), but how is it going to work with something like Soul Calibur? Solution: Namco doesn't port Soul Calibur to the Revolution. Or how will you play a FPS by waving your hand around and controlling with 1 thumb? Solution: no FPS games for Revolution (except a Mario FPS I guess).
The EyeToy was good for 10 minutes and a party game every few months...
It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? Sure it'll be okay for simple little Mario games (there's bound to be another 7 or so in the pipeline... Mario SuDoKu, perhaps...), but how is it going to work with something like Soul Calibur? Solution: Namco doesn't port Soul Calibur to the Revolution. Or how will you play a FPS by waving your hand around and controlling with 1 thumb? Solution: no FPS games for Revolution (except a Mario FPS I guess).
The EyeToy was good for 10 minutes and a party game every few months...
Actually the Revolution controller is better suited for FPS's than any other console controller. It is already a given that the Revolution will see more than its fair share of quality FPS's as expressed by the developers interest in the unit.
"It's an eyetoy you control with a TV remote. How do they expect you to perform complex moves with it? "
It's typical that most people who criticize the idea behind revolution's controller don't really understand it. Rev. controller has nothing to do with eyetoy.Eyetoy was capturing your position in a 2d plane and transfers it to xy coordinates or creates a "matte mask" .Something rather simplistic giving you so much possibilities. Revolution's controller on the other hand (no pun intended as it is clearly an ambidextrous design as well) understands distance, position in 3Dimensions (xyz not xy), tilt/rotation and speed. that is clearly a huge leap from what eyetoy aspired to do not to mention anything that has be done so far. I hope it's clearer now how it's possible you can perform complex moves.
You forgot the little port on the bottom for additional items, like the "nunchuk" analogue stick. It'll be full of FPSomethings. Move with nunchuk, aim and fire/swing/act with controller. Simple.
I want Missile Command Revolution and Duck Hunt Revolution ^_^
EDIT: 2 seconds later it occurred to me these would be excellent minigames in a new Wario Ware.
Good to see some praise on the Rev. Now that 360 is out many can see where things are going more.
Don't worry about explaing the Rev controler anymore. The info is out there for those who want to indulge in it. Hopefully Rev will be playable at E3 to shut the doubters up. Only a few months to go now.
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