Iwata: DS Lessons Will Power Revolution

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Topic started: Fri, 16 Dec 2005 14:45
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fluffstardx
Joined 20 May 2004
633 comments
Fri, 16 Dec 2005 14:45
The big problem Ninty have next is getting FPS creators to get on board. Sure, the controller is perfect for the task; what about programming for it? Surely, that's the REAL difficulty of the Rev - programming for the sensors...
LUPOS
Joined 30 Sep 2004
1422 comments
Fri, 16 Dec 2005 15:10
i dont think it woudl be hard at all... just translate the input directly to movement with your standardish... get x of controller loop if x of controller is not = to previous x, change x of camera... yadda yadda. same as a joy stick really... the real trick will be seeign if they take advantage of the other axis' available... will i get to throw grenades? hold in the "a" button cock the controller back over your shoulder and lob it... releaseign "a" at just the right time... of course that coudl hurt actual gameplay by making the delay bewtween grnade throw and shooting to long... fast games liek quake wouldnt take wll to such a methode but slower goldeneye sorts might do well with it. and then the tilt sensing... peeking around a corner coudl now be done much more naturally than before as it will just require tipping the controller left or right instead of holding a button.
Jay
Joined 14 May 2002
188 comments
Fri, 16 Dec 2005 15:34
LUPOS wrote:
hold in the "a" button cock the controller back over your shoulder and lob it... releaseign "a" at just the right time... of course that coudl hurt actual gameplay by making the delay bewtween grnade throw and shooting to long...


Not to mention your TV, if you end up lobbing the controller at it by mistake.
Joji
Joined 12 Mar 2004
3960 comments
Fri, 16 Dec 2005 16:31
I'm sure Nintendo know what they are doing. Look forward to trying FPS on Rev with this new controller.

Only a couple of months to go til E3, bring it on.
OptimusP
Joined 13 Apr 2005
1174 comments
Fri, 16 Dec 2005 18:22
Whats with everyone saying it ould be hard to incorporate the controller into a FPS. Retro Studio's applied it in a matter of weeks into MP2 and it worked perfect, hell... the general opinion of everyone who had the privilige to use it was "better then a mouse".

It's not hard to implement, what is hard is to create completly orginal gameplay with the controller.
jodo4
Joined 11 Nov 2005
27 comments
Sat, 17 Dec 2005 00:04
Actually, it'll be easier to make original titles with much more control, also we have to consider that the revolution is not done with what it can do....
Like ds, way new games, although Kirby's Canvas Curse was really diffrent didn't stop it from being fun, or how about Truama Center? New ways to play open more original (and life-like) ways of playing.
BustyKrusty
Joined 2 Apr 2005
77 comments
Sat, 17 Dec 2005 05:50
Everybody just wants to make a superb good looking game.sometimes i really get the feeling N will be left in the dark when all those next-gen games keep announcing and not a word for N.
Hopefully there's some significant 3rd party support backing up Nintendo with more than a few empty words
jodo4
Joined 11 Nov 2005
27 comments
Sun, 18 Dec 2005 15:12
here is your significant 3rd party support, it was in Nintendo power.

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