Yes it does look very Japanese. I think if they wanted to a new SF game they should star by using resolutions above 320x240 for once. Also try to use new character art, I mean really how much does an artist charge to draw a few stills? A GG vs SF would be awesome except it would look like the GG charaters are fighting a mosaic blob.
How hard its it to use the RE4 graphic engine to make a new SF game? You are only going ot have 2 characters on screen at a time its not going to eat up resources.
This is a game that would work really well on the PSP, lets hope they port it.
"Namco x Capcom is a standard strategy RPG with a touch of action gameplay. Players move their character units around a field map; moving near an enemy triggers a battle. Players can work in single units, with one character who fights alone, or in pair units, where a single player controls two characters at once. Namco x Capcom also features plenty of chatter between characters throughout the game.
Namco x Capcom uses a 2D battle screen, and the controls are pretty easy. Players attack by holding down one of the four directions on the D pad and pressing the circle button, or by pressing the circle button alone. Players have a power meter; when it's full, they can execute a more-powerful attack with the triangle button.
Not the graphics, but new sprites would be nice. Is that too much to ask. But I'm talking about the overall design/layout. It looks like an ad for asian escorts or really lowgrade cellphone ringtones and graphics. I'm suprized there's no starburst graphics for when each character got hit. Chun-Li was hit for the low low price of 400HP! Although, a cheesy magazine layout ad wouldn't be such a theme for a game. (gets out pad, scribbles down notes) This is not going to turn out good, I know it...
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http://ranobe.com/up/updata/up21353.jpg
http://www.uploda.org/file/uporg35688.jpg
http://www.uploda.org/file/uporg35689.jpg
:)