I hope Sony do this game justice and promote it like crazy. It could well be their Zelda if they play their cards right. Sony have strong marketing and do a great job using it to shift hardware, but with their own games it not as strong as it should be. That's what I think anyway.
That looks superb. I really hope though that they dont move away from the originals feel and style too much although from the movie clips it seems quite similar. The horse is just beautiful looking.
What is it with this peice-of-s**t Windows Media Player and streaming video? The whole point of buffering is to determine the transfer speed, then download enough of the file to play - uninterupted - while the rest downloads.
I get about half a second of video, then off it goes, buffering again.
Works fine for me. It downloads about a quarter of it and then plays uninterupted until the end.
Me tink it depend when you are accessing it.
I'm no fan of Windows Media Player, but it's working with what it gets, calculating overal file length/size, amount transferred in the first few seconds, then working out how much it needs to buffer before it starts playing. If the sending server is overloaded, and transfer stalls, what's it supposed to do, make up the missing bits?
Hurts to say this, but QuickTime would have just the same problem. Of course, that's because "clever" players are trying to "stream" static files. If the originating server was a "real" (or even a Real) streaming server, it would share out the bandwidth, and send out lower quality files to make sure everyones player kept going. Once it reached its operational limits, it would refuse further connections.
I'm no fan of Windows Media Player, but it's working with what it gets, calculating overal file length/size, amount transferred in the first few seconds, then working out how much it needs to buffer before it starts playing.
That was the problem, it was buffering, then playing a second, then buffering, then another half second, then buffering for minutes just to play another blip.
DoctorDee wrote:
If the sending server is overloaded, and transfer stalls, what's it supposed to do, make up the missing bits?
No, but it could base its buffering on the overall transfer rate from the time the download started. Instead, it seems to wipe the slate every time it starts buffering again, completely ignoring the time it's taken to get just a few seconds of video.
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Low res: http://www.playstation.jp/ch/pv/asx/tgs2004/pv_wanda.asx
There is a god! :-)