Stop Press: Sega Rally 2005 – First images!

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Topic started: Thu, 16 Sep 2004 11:03
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TigerUppercut
Joined 28 Jun 2000
799 comments
Thu, 16 Sep 2004 11:03
YES!
Kaxxx
Joined 14 Jul 2004
410 comments
Thu, 16 Sep 2004 11:12
Ah man, ive waited so long for this. Superb!

Heres the full size famitsu scans for you. *56k warning*

http://ranobe.com/up/updata/up6739.jpg
http://ranobe.com/up/updata/up6740.jpg
Joji
Joined 12 Mar 2004
3960 comments
Thu, 16 Sep 2004 11:20
I'm kinda speechless and dribbling right now. Thank you Sega. Now show my GC some more love too.
NiktheGreek
Joined 20 Apr 2004
316 comments
Thu, 16 Sep 2004 19:31
I'm so inspired, I'm going to have my Dreamcast and Saturn set up next to each other to bathe in the warm, happy embrace that is playing Sega Rally.
locopuyo
Joined 27 Mar 2004
14 comments
Thu, 16 Sep 2004 21:28
PS2 Racing game = sprite farm
Kaxxx
Joined 14 Jul 2004
410 comments
Fri, 17 Sep 2004 06:47
Im still surprised that its getting a PS2 release, i thought it would have been more logical to send it to the XBox. Hopefully however if it sells well we will see a multiformat release, doubtful though.
config
Joined 3 Sep 1999
2088 comments
Fri, 17 Sep 2004 13:15
locopuyo wrote:

>PS2 Racing game = sprite farm

?

I think you might be confusing sprites for cardboard cutouts :)

config
Joined 3 Sep 1999
2088 comments
Fri, 17 Sep 2004 13:18
Kaxxx wrote:

>Im still surprised that its getting a PS2
>release, i thought it would have been more
>logical to send it to the XBox. Hopefully however
>if it sells well we will see a multiformat
>release, doubtful though.

Logical how?

PS2 still has the (vastly) larger user base. Logic prevails.

Whatever happened to the PS2 version of OutRun2?
I don't see a thing in that game that can't be done on PS2.

NiktheGreek
Joined 20 Apr 2004
316 comments
Fri, 17 Sep 2004 14:46
Outrun 2 is running on Xbox because it was running on Sega's Xbox-based arcade board (Chihiro). In order to get it onto Xbox, they've had to cut down on RAM usage as it is (the home system having half that of the arcade board). To convert it onto a machine with a fair amount of processing power missing would be too much.

Xbox is the logical choice because it is the easiest conversion.
Kaxxx
Joined 14 Jul 2004
410 comments
Fri, 17 Sep 2004 14:48
Thank you :D
config
Joined 3 Sep 1999
2088 comments
Fri, 17 Sep 2004 16:49
NiktheGreek wrote:

>Outrun 2 is running on Xbox because it was
>running on Sega's Xbox-based arcade board
>(Chihiro). In order to get it onto Xbox, they've
>had to cut down on RAM usage as it is (the home
>system having half that of the arcade board). To
>convert it onto a machine with a fair amount of
>processing power missing would be too much.

Yes, this I'm fully aware of.

My point was that the game doesn't "do" so much that it couldn't be more than adequately realised on the PS2 - and gain access to a far larger market. The real power of the game is in the car "handling" and track design, not with super-mega draw distance, gazillion poly set-pieces and realistic physics. Content is easily portable, it's the engine that'd need to be reworked and, IMO, it's a pretty lightweight engine by many a game's standards.

That isn't to say OutRun2 is crap. It's great, and underlines that a great game doesn't need to have sim-like physics and miriad of power-ups and features to be top fun.

>Xbox is the logical choice because it is the
>easiest conversion.

Indeed. Though if SEGA were to really take that tack, there's be no Live support or other extras.

G.


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