Oh dear, EA in a nasty car accident already. Slow down and observe the carnage on roadside.
Really strange that this happens with their first Xbox Live title, but I'd rather problems occur now than when FIFA 2005 turns up. This screams of sloppy, hope they can iron out the problem though. Everything happens for a reason, and maybe some good will come of it.
Surely most of the Live! code in the game would have been written under the observance of Acclaim, not EA?
The articles I've seen in Develop seem to point to the fact that the Live! layer is a huge job to integrate.
Unless, of course, Renderware has an exceptionally good network layer. Burnout 3 is networked on PS2 as well. In which case, the fault almost certainly lies at the server.
If as you think (and I agree) the code was written under Akklaim, then surely it would have been written to run on the usual microsoft network of servers. Could the problem be that after the aquisition by EA, they made the decision to use their own servers and just 'bolted on' an interface between the two? Whatever went wrong, I hope it is sorted because it makes live play so frustrating I just play something else instead. There are no problems on any other games. By the way, could any Playstation live owner comment on how Burnout performs on their machine?
Burnout 3 is very poor online via PS2, joining a game fails 90% of the time, creating a game and starting it successfully fails 90% of the time, EA server timed out etc...have to log in again, told I'm already logged in, have to reboot. After selecting a game to join, I can see a good ping, then told can't communicate with these players, though I can hear them on my headset, decide frustratingly to create a game, others players join, all six ready to go, told to press the start button, I press, and press again nothing happens then EA server timed out again have to log in again, after 2 hours of this crap I just give up, and by the look of the numbers actually trying to play most nights last week 30-50 UK/IRL while there are now over 10,000 registered online to play, I am not alone in my anger and frustration. I worry the the same problems will occur with Timesplitters 3 and other EA titles, the future looks far from perfect.
EA Games: challenges your sanity
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Really strange that this happens with their first Xbox Live title, but I'd rather problems occur now than when FIFA 2005 turns up. This screams of sloppy, hope they can iron out the problem though. Everything happens for a reason, and maybe some good will come of it.