Valve's Newell: PS3 is 'Total Disaster'

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Topic started: Tue, 16 Jan 2007 10:13
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RiseFromYourGrave
Joined 17 Jul 2006
687 comments
Tue, 16 Jan 2007 17:52
i thought i read a couple of times that the controls for far cry vengeance were good, it was just EVERYTHING ELSE that was crap :D

i remember saying that gabe should release HL2 on the wii along with the 360 and ps3, speculating strongly that the wii could handle an acceptable-looking version of it. but even ive yet to see any evidence that the wii can, in fact quite the contrary..

considering most devs are meant to be familiar with the wii hardware and software due to it being an update, i would assume that the 'first generation' excuse doesnt apply much. the only reason for the wii looking s**t that i can think of is that its noticably less powerful than a last gen machine.

that makes me a sad panda :(
config
Joined 3 Sep 1999
2088 comments
Tue, 16 Jan 2007 18:30
RiseFromYourGrave wrote:
i thought i read a couple of times that the controls for far cry vengeance were good, it was just EVERYTHING ELSE that was crap :D


My beef with the controls are mainly down to the aiming. As you'd expect, the "look" and "aim" are controlled by the same gesture. However, contrary to convention the crosshair doesn't stay centred as you look around. When you turn, for example, the hair moves to the edge of the screen first, then you begin to turn. The problem here is when you happen upon an enemy. Typically you've overshot as you turn, so you've got to bring the hair back from the edge of the screen and zero-in on the enemy. Given that you don't know how far past the edge you're pointing, you can end up in a overshooting again as you try to re-centre.

Very, very frustrating.

To make things worse, you have to "hit" people with the same remote that you aim with.

Grrr.
warbaby
Joined 8 Mar 2005
142 comments
Tue, 16 Jan 2007 20:14
There is a reason for the aiming system you have a gripe with. As with a standard keyboard and mouse config, you are able to recenter your mouse, you do it so often that you probably don't realize you are doing it. You know... that little lift you give your mouse when you pull it back to the center of your pad. Not so easy with the Wii, you'd have to disable the registering of the sensors momentarily while you recenter your remote, then have the sensors reevaulate your position and yadda yadda...

I don't see there being an accurate way to do this, time will tell though. I find if i pull the wiimote away from the bar twist it around a bit and then pull her back on the screen, the cursor gets all screwed up and jumps around for a bit before correcting itself. Perhaps why the "classic" style of keyboard and mouse aiming hasn't been implemented?
LUPOS
Joined 30 Sep 2004
1422 comments
Tue, 16 Jan 2007 22:15
warbaby wrote:
I don't see there being an accurate way to do this, time will tell though.


It would probably over complicate things but you coudl make the "A" button kind of like the contact of the mouse to the pad. For example you could move the remote aroudn freely but your look position ont he screen woudl not change but when "A" is held down the reticule apears in the center of the screen and the whole thing moves like there was a mouse attached. Move all the way to the right, let go of "A", point the controller left, press "A", move further right. It woudl unfortunatly tie up one of the few really usefull buttons on the controller. Perhaps even mappign the proposesed functionality of the "A" button to a particular tilt on the nunchuck. Again, it woudl probably be awfulyl convoluted initially but with practice it could become quite rewarding for the "hardcore" set.
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Jay
Joined 14 May 2002
188 comments
Wed, 17 Jan 2007 11:41
config wrote:
Plus, if the controls of Far Cry are a example of what we can expect from FPS controls on Wii, then it won't matter how good the visuals are, the game will be s**t.


Just received the latest issue of Edge - FarCry on Wii gets a 3!
crs117
Joined 13 Sep 2005
157 comments
Wed, 17 Jan 2007 15:38
config wrote:
majin dboy wrote:
maybe this is being ignerant but look at resi4/timespliters1/2/3 and now zelda/mario galaxy why cudnt the wii run a decent version of HL?


Resi 4 does look good, but part of its charm is the claustrophobic environments. Even the outdoors don't offer sprawling vistas, so it's "easy" to control the poly count.

Timeplitters and Mario are all very cartoon-like, which can be done with a modest number of polys.

Zelda does appear very detailed on it's own, but compare the screens below with two shots, one from HL2 and one from HL2: Episode One. Take note of the Zelda's lower poly character models, fogging and lack of shadowing;







I'm not saying that Wii could never do HL2, I just think the game would suffer considerably without the power of a high-end GPU. You can live with low poly models if you can leverage stuff like vertex mapping, but does the Wii GPU provide this? I've not seen it mentioned, and the titles and screens released to date suggest no use of vertex mapping.



No way in hell is that a fair comparison. I mean zelda tp graphically is the same on the wii and the gamecube. It is impressive as hell for the gamecube hardware, and it looks great on wii, but it in no way should be considered a graphical showpiece for the wii.

We still have absolutely no idea what the graphics chip inside the wii actually is. I would find it hard to believe that 5 years after the introduction of shaders and other new graphical advances that can be found in the most modest of graphics chips, that the wii has not implemented some of the most basic graphic capabilities to actually compete with moderately priced computers.

I think that over time people will be most impressed with the visuals of the wii seeing wii sports to what good developers produce at the end of tis life cycle (even without hd).
config
Joined 3 Sep 1999
2088 comments
Wed, 17 Jan 2007 15:50
crs117 wrote:

No way in hell is that a fair comparison. I mean zelda tp graphically is the same on the wii and the gamecube. It is impressive as hell for the gamecube hardware, and it looks great on wii, but it in no way should be considered a graphical showpiece for the wii.

Hey, I just went with the most detailed visuals of the game originally quoted by Majin.

Jay
Joined 14 May 2002
188 comments
Wed, 17 Jan 2007 16:24
config's signature wrote:
Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood


Totally off-topic I know, but who is Richard Gaywood, apart from the John Wyndham character?
config
Joined 3 Sep 1999
2088 comments
Wed, 17 Jan 2007 16:31
Jay wrote:
config's signature wrote:
Web 2.0 is a great big s**t sandwich and we're all going to have to take a bite - Richard Gaywood


Totally off-topic I know, but who is Richard Gaywood, apart from the John Wyndham character?

It's no more off-topic than this whole Wii gfx capabilities debate attached to a topic about Gabe (my source code repository password is ****) Newell's little tantrum.

I've no idea who Richard Gaywood is, other than he posted his thoughts on Web2.0 to The Register about a year ago. I thought him both eloquent and succinct.

Mr Gaywood came by here some time ago to thank me for using his quote :)
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