Yes,its official people Soul Blade was an exclusive on the Playstation (it has an scee logo on it which means it was originally published by sony computer entertainment - check if u dont believe me)
I really hate this kind of exclusivity elitism, it's as though Sony are flexing muscles to keep the best series on PS2.
Yet nobody complains when Nintendo only publish games for their own platforms.
If Sony is willing to put up the money to develop a game, why can't they stipulate that it only appears on their platform?
Do you favour passing a law to demand that every game be available for every platform? Or just one that ensures that "games I like" are available for "platforms I like"??
Think you are twisting things a bit Tyrion. Nintendo and MS and, yes even Sony make their own games for their own system and that's a given so don't steer down that alley. That's totally different.
Namco are an independant developer owned by none of the three. Yes they worked closely with Nintendo recently but they also work with Sony and I understand that. I just find that when a game is multi format it's just a punch in the face to have things turned on their head when they have proved successful.
If you take the Hitman series as an example the first two games go t to GC but later because GC copies might not have been selling as much or whatever reason the next two didn't. That I can live with because at least Hitman was given a fair chance and now it's on PS2, Xbox and PC.
It's also very unusual to get this kind of treatment from a japanese developer. Perhaps they have a lot on their plate development wise, but the least I think Namco could do is give us a reason why there is no GC and Xbox versions planned. This is asking very little after we all shell out for their product so often.
Maybe Spong can ask Namco Europe what the line on this is to set our minds at ease.
I'm a big fan of Soul Edge and it was one of my first PSone games. Perhaps sold badly but still a top classic.
True it was only on PSone then, but series jumping formats over time is expected these days. To put all your eggs in one basket can be suicide if you don't be careful.
PS2 is popular but is a victim of it's own success. Like too many development passenger on the PS2 Titanic those life boats otherwise known as customers can only take so many passengers product before they sink with an empty wallet.
In other words the big games sell and the smaller stuff doesnt. I believe that developers such as Tecmo's Team Ninja noticed this and jumped to Xbox. Having made that decision DOA now has more recognition than if it was just another me too beat em up, fighting for our attention amongts the PS2 horde of games. Tecmo are now more respected and good luck to them for jumping to Xbox.
Perhaps GC/Rev also needs it's own beat em up series in a similar way but who will deal I wonder, if anyone. If this were to happen we might not need SCIII so badly. I'll still bag a PS2 version but I'd rather have a GC version.
Think you are twisting things a bit Tyrion. Nintendo and MS and, yes even Sony make their own games for their own system and that's a given so don't steer down that alley. That's totally different.
All I was pointing out was that the money says which platforms the game goes on. If Sony, Nintendo or Microsoft pay for the development, they say which platforms the game is available for. If the money goes to an internal development resource or an external one, what does it matter?
Joji wrote:
Namco are an independant developer owned by none of the three. Yes they worked closely with Nintendo recently but they also work with Sony and I understand that. I just find that when a game is multi format it's just a punch in the face to have things turned on their head when they have proved successful.
Namco is a company. It wants to make a profit. Add up the cost of developing or porting for GameCube and XBox, subtract that from the estimated profits for the game on those platforms and compare the result to the money Sony is offering. If you come out ahead with the money from Sony, take it and just publish on PS2.
It's a pure business decision.
Sony can afford to have more exclusive content because the profit on PS2 games is higher due to the numbers sold. Nintendo and Microsoft need to outweigh a much larger amount of money to gain an exclusive.
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The original Soul Calibur game (called Soul Blade or Soul Edge in America) was released as an exclusive on the original Playstation (as far as i know)
So maybe sc3 as a ps2 exclusive has got something to do with that ???