And another nay sayer jumps on the bandwagon, this is officially the year of PS3 slaying. But seriously though, what is the point of him saying that other than more media space for his company??
very true but at the same time i like to c people being completely undemocratic and not afraid to speak out to the media about the man/their competition/celebraties.
do u ever watch talk shows like graham norton and wen the guests are on the have to portray that they love evryone(yes there are a few exemptions).or wen katie melua got an award for being he most annoying person of the year she put the fakest smile on,and was like,thank you,listen Katie,ur hot as f**k but just tell the cu*nts to f**k off.
maybe this is being ignerant but look at resi4/timespliters1/2/3 and now zelda/mario galaxy why cudnt the wii run a decent version of HL?
Resi 4 does look good, but part of its charm is the claustrophobic environments. Even the outdoors don't offer sprawling vistas, so it's "easy" to control the poly count.
Timeplitters and Mario are all very cartoon-like, which can be done with a modest number of polys.
Zelda does appear very detailed on it's own, but compare the screens below with two shots, one from HL2 and one from HL2: Episode One. Take note of the Zelda's lower poly character models, fogging and lack of shadowing;
I'm not saying that Wii could never do HL2, I just think the game would suffer considerably without the power of a high-end GPU. You can live with low poly models if you can leverage stuff like vertex mapping, but does the Wii GPU provide this? I've not seen it mentioned, and the titles and screens released to date suggest no use of vertex mapping.
Half-Life 2 is fantastic on Xbox - a system that the Wii is often compared to in terms of technical capability. I see no reason why a similar version couldn't be ported to Wii.
I've heard it compared to the Xbox, but I haven't seen any specs or hard evidence to suggest this is true.
Plus, if the controls of Far Cry are a example of what we can expect from FPS controls on Wii, then it won't matter how good the visuals are, the game will be s**t.
Yeah half 2 would kick ass on the wii. It would certinaly work on all the levels. Crowbar uses, driving, and it would be a hell of a lot easier to aim.
*****CONFIG****** Plus, if the controls of Far Cry are a example of what we can expect from FPS controls on Wii, then it won't matter how good the visuals are, the game will be s**t.
yes it would but u have to give FPSs a chance,with Far Cry and Red Steel Showing us the wii is having considerable teething problems regarding FPSs.in my opinion things can only get better for Wii FPSs,we have seen how it shouldnt be done in the above examples,now lets see how it should be done.give it 4-6months and im sure there will be a major FPS done well or at least announced.
Only if done well rouge leader,we all know the wii could be a great FPS system,but nothing has being delivered.also the discusion here isnt weather valve could pull of the controls etc its weather it could run it at an acceptable and enjoyable rate.
I'm not saying that Wii could never do HL2, I just think the game would suffer considerably without the power of a high-end GPU. You can live with low poly models if you can leverage stuff like vertex mapping, but does the Wii GPU provide this? I've not seen it mentioned, and the titles and screens released to date suggest no use of vertex mapping.
Late to the game but yea, xbox HL2 is pretty damned impressive. The Wii, acording to nintendo is supposedly 2-3 times as powerfull as a gamecube meaning basically the same basic feature set with more juice. Im still holding out hope that Wii games can and will look at LEAST as good as xbox 1 games if not better because otherwise i will honestly feel a bit ripped off. I know the thing inst next gen but it shoudl at least be as good as the best of the last gen.
As for the controlls i think spong gave call of duty 2 a pretty decent review (was marcus i think) and enjoyed the controls. especially since it offered the ability to use the remote more like a joystiq, not relying on the pointer input.
I've used the nunchuck in NFS:carbon for steering and that works amazingly well. I don't see why a similar setup wouldn't work for an fps. ____________
As far as Wii's graphics go, my only big problem was playing FishPiss (CoD3). I went from CoD2 on Mac to playing the Wii game on a projector and didn't cope with it at all. I'm going to try again though.
This was to be expected. Newell allready said once that he found the hardware of both the PS3 and Xbox360 unnecessarily (no time to spellcheck) complex.
Also, looking at Mario Galaxy i think we can be pretty sure the Wii is above and beyond the Xbox. if only third parties would stop re-using Xbox-assets for their Wii-games!!
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True PS3 is a mess and all that, but that won't stop many, probaby not even me eventually from buying.