Tim Schafer Frustrated at 'Routine' Game Industry Layoffs

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Topic started: Wed, 24 Oct 2012 12:38
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DrkStr
Anonymous
Wed, 24 Oct 2012 12:38
It's the Hollywood business model, a new production company per film with staff contracting for the length of the production.

Somebody wanted game to be more like films, there you go.
Ergo
Anonymous
Wed, 24 Oct 2012 18:42
@DrkStr Bingo! Someone gets it!

Gamers, developers, and publishers *wanted* this model, only they actually thought they could have their cake and eat it, too (at least the developers did, who decided that making manageable games with manageable budgets was *so* '90s). Alas real life--unlike games--doesn't work like this and now they're reaping what they sow.

And there is nothing for "bigger companies to think about"--this is a natural out-growth of cheering on a biz model that, as DrkStr noted, does not function in this manner. Now that the devs have stumbled on the seedy underside to the Hollywood model, they're screaming like stuck pigs.

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