Sequels that should be a no brainer...

> Games Discussion > SPOnG Comments Index

Topic started: Fri, 10 Dec 2004 20:36Log-in or register to post to this topic.
Page:123
vault 13
Joined 22 Oct 2004
538 comments
Tue, 14 Dec 2004 17:58
LUPOS wrote:
Sam and max anyone?
Was that wrote after or before the crack pipe hit!? Don't you remember last year they had a sequel half done already. I think it was 3D but it still looked fantastic. Yeah I don't know about the Lucasarts line of adventure games anymore. They just don't sell unless it's a hybrid solve puzzle/kill s**t behind door, steal car, get hooker, kick hooker out and run her over, reload dual SMGs type game. Solving puzzles, people hate. Solving puzzles while killing s**t with your shotgun, people think is incredibly innovative. I don't get it.
LUPOS
Joined 30 Sep 2004
1422 comments
Tue, 14 Dec 2004 18:04
vault 13 wrote:
Was that wrote after or before the crack pipe hit!? Don't you remember last year they had a sequel half done already.




Actually thats why i mentioned the petition

TWIT!
________
vault 13
Joined 22 Oct 2004
538 comments
Tue, 14 Dec 2004 18:45
Well petitions do absolutely s**t anyway. So I wouldn't hold your breath.
LUPOS
Joined 30 Sep 2004
1422 comments
Tue, 14 Dec 2004 18:50
vault 13 wrote:
Well petitions do absolutely s**t anyway. So I wouldn't hold your breath.



i didn't say it would help, i just pointed out that i knew it existed. and i'm not holding my breath. I would preffer it hand drawn anyway.
vault 13
Joined 22 Oct 2004
538 comments
Tue, 14 Dec 2004 19:09
Anybody ever play Weaponlord? It is one of my favorite fighting games of all time. Especially since you could combo your opponents body AND head if you do the right attack over and over. I once got a 21 hit head combo! How's that for innovation?
vault 13
Joined 22 Oct 2004
538 comments
Tue, 14 Dec 2004 19:11
LUPOS wrote:
i didn't say it would help, i just pointed out that i knew it existed. and i'm not holding my breath. I would preffer it hand drawn anyway.


I'm with ya. But hand drawing things takes longer than 3d modelling. So I'd rather see it come out soon rather than ultrafantastic hand drawn backgrounds.
LUPOS
Joined 30 Sep 2004
1422 comments
Tue, 14 Dec 2004 20:17
vault 13 wrote:
Anybody ever play Weaponlord?


I did, i didn't have the scratch back then to buy it but i rented it and remeber liking it alot. I didn't get to play it long enough to really get the most out of it, i remebr it was kinda difficult at first. Might be a bit of a put of to people if it isn't easy to pick up and play. like Virtua fighter. most people don't like it unless they love it. which isn't as many people as it shoudl be.
vault 13
Joined 22 Oct 2004
538 comments
Tue, 14 Dec 2004 20:28
LUPOS wrote:
I did, i didn't have the scratch back then to buy it but i rented it and remeber liking it alot. I didn't get to play it long enough to really get the most out of it, i remebr it was kinda difficult at first. Might be a bit of a put of to people if it isn't easy to pick up and play. like Virtua fighter. most people don't like it unless they love it. which isn't as many people as it shoudl be.


It was unresponsive and albeit sluggish, but it's all worth it to see Divada slice off Korr's head and juggle it with her spear hook thing.
mrFloppy
Joined 25 Jun 2004
82 comments
Tue, 14 Dec 2004 21:24
vault 13 wrote:
LUPOS wrote:
Solving puzzles while killing s**t with your shotgun, people think is incredibly innovative. I don't get it.


you dont have to get it. being able to simply use "solving puzzles" and "killing s**t" in the same sentence while referring to the same type of game speaks for itself really.

now for a game that lets you solve puzzles with big guns..... like tetris, but with BFG's.
tyrion
Joined 14 Oct 1999
1786 comments
Wed, 15 Dec 2004 09:05
mrFloppy wrote:
you dont have to get it. being able to simply use "solving puzzles" and "killing s**t" in the same sentence while referring to the same type of game speaks for itself really.

That would be Tomb Raider! At least the first one had some interesting puzzles ... and a story.

mrFloppy wrote:
now for a game that lets you solve puzzles with big guns..... like tetris, but with BFG's.

Yeah, that sounds cool. If the piece doesn't fit you can bast chunks off it until it does!!
Ditto
Joined 10 Jun 2004
1169 comments
Wed, 15 Dec 2004 09:19
EA should produce a console sequel to their only good game Future Cop: LAPD.
SPInGSPOnG
Joined 24 Jan 2004
1149 comments
Wed, 15 Dec 2004 13:14
Daikatana 2 - No brainer.

At least there were no brains used in the creation of the first game, and I'm assuming the same would be true of the second.
mrFloppy
Joined 25 Jun 2004
82 comments
Wed, 15 Dec 2004 13:17
tyrion wrote:
Yeah, that sounds cool. If the piece doesn't fit you can bast chunks off it until it does!!


BWAHAHAHAHA..... now were getting somehwere in using massive processing power for menial things. Tetries with a fully interactive/destructive environment, think Half-Life, but with falling blocks and a time limit! now THAT'S innovation.
kid_77
Joined 29 Nov 2004
875 comments
Wed, 15 Dec 2004 13:34
15 years ago I quite enjoyed flipping blocks as gravity brought them down the screen, but today that doesn't cut the mustard. A puzzle game with free roaming environments, and an arsenal of "tools" (i.e. weapons) - now that could gain my attention.
Ditto
Joined 10 Jun 2004
1169 comments
Wed, 15 Dec 2004 14:32
vault 13 wrote:
Yeah, I'm well aware of all those sequels. But for one, I don't really think the GBA FFT is really the sequel that people wanted. I'm talking a full fledged PS2 full 3D sequel.


I thought FFTA was amazing. Without a doubt one of the best GBA games ever.

I don't like that many strategy games, but FFTA is immense.

If they did release another 3D one, I'd want to see it on Gamecube, or even better, on the DS.

Log-in or register to permanently change your layout setting.