dispite the obvious laziness there, at least it works properly... i think the worst port ever had to be one of the worst games ever... mortal kombat advanced.... what a buggy worthless pile that was... charcters disapearing, attacks not conecting... peopel fallign threw floors and walkign through each other.... terrible... of course i dont think it was lazy... i have to assume you have to work pretty hard to f**k somethign up that bad.
miacidI understand yours and the Doc's loyalty to the Amiga, but I think that is a bit harsh on the ST.[/quote wrote:
Oi! Don't tar me with that brush. I have no loyalty to the Amiga... It was great and important, but my loyaty lies with the Mac. True, working for Amiga Format got me introduced to the Mac...
But those ST ports were dire. Lower res and/or fewer colours - we Amiga users was robbed!
dispite the obvious laziness there, at least it works properly... i think the worst port ever had to be one of the worst games ever... mortal kombat advanced.... what a buggy worthless pile that was... charcters disapearing, attacks not conecting... peopel fallign threw floors and walkign through each other.... terrible... of course i dont think it was lazy... i have to assume you have to work pretty hard to f**k somethign up that bad.
_________
Did you ever play it on the Game Boy? *shudder* Monochrome AND 2 buttons. Yay.
But those ST ports were dire. Lower res and/or fewer colours - we Amiga users was robbed!
by that logic I, as an xbox loyalist, could claim that i am being robbed due to the ps2's unjustified (in my opinion) sales. every EA game ever made has been les than it coudl have been cause it was made first with ps2 in mind... but god for bid i say that... i am a fanboy and im being unreasonable.
by that logic I, as an xbox loyalist, could claim that i am being robbed due to the ps2's unjustified (in my opinion) sales.
Of course, you could argue (and I will) that you wouldn't even have got half of those games if there hadn't been a PSN there to create a viable market.
I could also (and I will) point out that up colour/rez-ing in the 2-D age was a MUCH bigger job than up poly-ing and better texture res is in the 3D age.
Of course, you could argue (and I will) that you wouldn't even have got half of those games if there hadn't been a PSN there to create a viable market.
so... if the ps2 didn't exist all those ps2 owners wouldnt have bought game cubes and xboxs? doubtfull... there may be a few less gamers out there but the companies still woudl have made the same games... there still would have been gta and tony hawk and madden... they woul dhave all just looked better.
DoctorDee wrote:
I could also (and I will) point out that up colour/rez-ing in the 2-D age was a MUCH bigger job than up poly-ing and better texture res is in the 3D age.
that depneds on how forward thinking you are... if the developer is smart they woudl start with high res hi poly models and then downsize till it runs smooth so reuping later would be easy but to really get the most out of a game you really need to design models and textures witht he sytem in mind and not just own size to suit... im sure RE4 textures where probably made with very specific specifications in mind. you cant just go reducing hi res textures cause you will invariabely end up with s**te textures. so whiel madden should be able to be fancied up for the stronger systems easily games like gta and god of war woudl require more reworking because they probably dont have hires source material to use.
also considering the biggest a team was back in the day was usually liek 20 people tops having your art guys redo a bunch of sprites to take more advantage of a better system wouldnt be that big of a drain, the companies where just going for easy money. my room mate is the only employee for a cell phone game company... he does art and designs and they have some guys in russia do the programming for cheap... and i have seen him construct an entire game in a matter of weeks (complicated platformers not just puzzle games, he completley redid a puzzle game in a day)... one guy... going through and scaleing up to a larger size and adding more collors woudl take even less time. the whole of sonic the hedgehog could be redon in a mattr of weeks by one devoted worker. admitedly if you wanted more frames of animation that woudl completley change your cycles, unless you where simply doubling frame numbers, which would require extensive reworking.
either way it may be alot different now but it isnt necesarily alot easier... plus coding differences between and xbox and a ps2 are alot more different than coding differences between an snes and a gen. which both had the same procesor if i remember correctly. and im sure the variations between the ps3 and 360 wil be even more drastic.
Of course, you could argue (and I will) that you wouldn't even have got half of those games if there hadn't been a PSN there to create a viable market.
so... if the ps2 didn't exist all those ps2 owners wouldnt have bought game cubes and xboxs? doubtfull... there may be a few less gamers out there but the companies still woudl have made the same games... there still would have been gta and tony hawk and madden... they woul dhave all just looked better.
DoctorDee wrote:
I could also (and I will) point out that up colour/rez-ing in the 2-D age was a MUCH bigger job than up poly-ing and better texture res is in the 3D age.
that depneds on how forward thinking you are... if the developer is smart they woudl start with high res hi poly models and then downsize till it runs smooth so reuping later would be easy but to really get the most out of a game you really need to design models and textures witht he sytem in mind and not just own size to suit... im sure RE4 textures where probably made with very specific specifications in mind. you cant just go reducing hi res textures cause you will invariabely end up with s**te textures. so whiel madden should be able to be fancied up for the stronger systems easily games like gta and god of war woudl require more reworking because they probably dont have hires source material to use.
also considering the biggest a team was back in the day was usually liek 20 people tops having your art guys redo a bunch of sprites to take more advantage of a better system wouldnt be that big of a drain, the companies where just going for easy money. my room mate is the only employee for a cell phone game company... he does art and designs and they have some guys in russia do the programming for cheap... and i have seen him construct an entire game in a matter of weeks (complicated platformers not just puzzle games, he completley redid a puzzle game in a day)... one guy... going through and scaleing up to a larger size and adding more collors woudl take even less time. the whole of sonic the hedgehog could be redon in a mattr of weeks by one devoted worker. admitedly if you wanted more frames of animation that woudl completley change your cycles, unless you where simply doubling frame numbers, which would require extensive reworking.
either way it may be alot different now but it isnt necesarily alot easier... plus coding differences between and xbox and a ps2 are alot more different than coding differences between an snes and a gen. which both had the same procesor if i remember correctly. and im sure the variations between the ps3 and 360 wil be even more drastic.
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So it's literally a pixel for pixel port of the PS1 version, then. Oooh, lovely pretty grass borders!
I wish someone told them the PSP has a widescreen display.
Fsck sake, it's laughably sh!t.
I officially award it 'The spunk encrusted duvet of all ports'.
Can anyone think of a worse effort?