Virtua Fighter 5 PS3 Exclusive First Screens

Footage this week.

Posted by Staff
SEGA's E3 striptease has revealed the first interesting news since Monkey Ball 3, namely Virtua Fighter 5, a dazzling PlayStation 3 exclusive. The press release announcing the game is a bit light on information, though it does outline two new characters, "El Blaze and Eileen. El Blaze is a Mexican fighting champion who defeats opponents with his quick Lucha Libre fighting style. Eileen, originally from China, uses a Monkey Kung-Fu fighting style that she learned from her grandfather, a former Kung-Fu master."

SEGA pledges the game will be on show at E3, though not available to play. We will, of course, sniff around for any behind closed doors hands-on, though there is a good chance VF5 - as with so many PlayStation 3 showings - will not be running in playable form.

As you'll see from the screens, AM2's latest fighter - under the guidance of Yu Suzuki - is again aimed at being a graphical milestone, as the screens to the right portray, running at a steady 720P. And before we delve into filler text, we should tell you that Japanese journalists close to SPOnG had been assuring us that Microsoft was courting SEGA for the rights to VF5, meaning that Sony must have dropped a serious cheque to scoop this classic update.

If we manage to get hands-on with VF5 this week, we'll write about it, post it on the Internet, and you can read about it here.

By Erica Pemberton
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Comments

king skins 8 May 2006 10:15
1/6
Why do Sega keep making games exclusively for one format? Why don't they do multiformat games?

Makes no sense to me.
Iceyfire 8 May 2006 11:45
2/6
A really dumb decision..this was their chance to offer VF series to alot more gamers..some developers just never learn...it's just like the Square Enix thing
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tyrion 8 May 2006 12:28
3/6
king skins wrote:
Makes no sense to me.

It makes perfect sense. Sony give you a bucket of money to make the game exclusive. If that money covers your projected earnings on other platforms, you stick to Sony's platforms. Otherwise you negotiate an exclusivity period and bring the game out on other platforms after that.

The thing is, Sony have a much larger audience at the moment, so Microsoft will have to offer huge amounts to get exclusives for the 360.

Nintendo will have an easier time of it with the Wii since the controllers will almost force games to be exclusive.

Another good thing about exclusives is that you, as a developer, can target the individual platform and make a game that is not a compromise. See God of War and PRG3, if they were multi-platform they would have been nowhere near as good.
king skins 8 May 2006 12:43
4/6
Well thats all nice and they are all very valid points that I agree with. But the PS3 having a bigger audience than the 360...? ;)

My feeling is that the Sega brand is being weakend and diluted by all this one IP here, one there melarky. Only old school gamers really know what Sega is and is about any more. I just think they would be better served by making there biggest IP's multiformat. Like VT3 and Sonic are both 360 and PS3 bound.
OptimusP 8 May 2006 15:51
5/6
Better question is, why does Sony keep making exclusives for formats on which their exclusives utterly BOMB on (every SEGA Xbox-exclusive for example) and doesn't release exclusives on the format that provided for them the best gamesales (being the GC)... and indeed moneyhats are the answer...

Screens suffer from the same problem as the DOA4 screens being "is this game meant for Xbox or Xbox360 because i can't see any difference with DOA3 really...." or better translated, because of their nature (only 2 characters onscreen) fighter-games as these have reached their functional graphical peak last generation, any other graphical improvement is entirely useless because well, who wants to focus on the enviroment in those kind of games?
realvictory 8 May 2006 16:09
6/6
OptimusP wrote:
Better question is, why does Sony keep making exclusives for formats on which their exclusives utterly BOMB on (every SEGA Xbox-exclusive for example) and doesn't release exclusives on the format that provided for them the best gamesales (being the GC)... and indeed moneyhats are the answer...

Screens suffer from the same problem as the DOA4 screens being "is this game meant for Xbox or Xbox360 because i can't see any difference with DOA3 really...." or better translated, because of their nature (only 2 characters onscreen) fighter-games as these have reached their functional graphical peak last generation, any other graphical improvement is entirely useless because well, who wants to focus on the enviroment in those kind of games?


Let's just face it, then - Sega games bomb on XBox - so why even bother? And the Wii probably wouldn't be the ideal console for it either.

I do think that they should at least make ports, though, because Sega need to get back to where they were 15 years ago - if not, make another console...

As for graphics - I don't care, and I'll probably buy a PS3 if they have any more proper Sega games made for it - just for those.
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