Nintendo Company Limited has given the world an update on the state of some of its most anticipated games and franchises via an article in the Japanese press. This week's Famitsu and various other Japanese publications carry scattered pieces of information which, when brought together, form a beautiful whole. To see the beautiful whole, simply read on.
First up is an update on the sleeper hit (arguably sleeping monster) that is Animal Crossing: Wild World for Nintendo DS. NCL revealed that there are already 400,000 outstanding pre-orders for the game in Japan alone, with around 600,000 forecasted before the game goes on sale next Wednesday. Nintendo expects the game to shift around a million copies in the first few weeks on sale. This is big, folks; as big as a small game can get. Expect updates on all things Animal Crossing DS here on SPOnG.
Next is an interesting piece of staff news. Masahiro Sakurai, formerly of HAL Labs and the man behind Super Smash Bros and several Kirby titles from the 1990s has arrived back at Nintendo following a stint in the wild. As you may be aware, Sakurai joined Sega dissident Tetsuya Mizuguchi at Q Entertainment where he was the driving force behind the acclaimed DS puzzler Meteos. He then left Q for reasons unknown (ego clashes were rumoured) to set up a new studio, Sora Games Entertainment, which announced it was working on two new game titles. According to NCL, this is all over, and the prodigal son is now returned.
Nintendo stated that Sakurai is heading up the team that is developing Super Smash Bros for Nintendo Revolution. It was not explained if Sora has taken on the property as an outsourced development studio or if Sakurai has taken a team in-house with Nintendo. We don’t suppose it really matters that much as long as the end product is up to scratch. How Smash Bros combines with the Revolution controller is an anticipated revelation indeed.
Explaining its development structure further, Nintendo outlined more new Revolution games, in development at Nintendo R&D1. This is good news as the lead developer is one Hirofumi Matsuoka, a Nintendo stalwart with Super Metroid, Mario Paint and most recently the pioneer behind the carnage that is WarioWare. Expect a Mario Paint offering for DS and WarioWare for Revolution. Nintendo gold!
Last, and by no means cliché - we mean least - is an update on what we can expect from the upcoming GameCube RPG monster that is Legend of Zelda: Twilight Princess. Series lead and Miyamoto protégé Eiji Aonuma shed some light on the game, initially outlining that LOZ: TP has the biggest budget of any Zelda game ever, along with the largest development team to back it up. The game will take over 100 hours to complete; considerably larger in size than any Zelda game to date. Aonuma stated that the team had been allowed to make use of several story and gameplay elements that were originally earmarked for future Zelda incarnations but as the game slipped, it was decided to use everything available. It was also explained that a serious motion-capture operation is underway and that the animations and the movements of Link and various other characters already seen in the Zelda demos that have done the rounds will be different in the final game.
So there you go. Read, digest, enjoy and think yourself lucky we dropped that 'beautiful whole' pun so early in the piece.