We’re never sure about games about wars. When we were kids, games with war-related themes tended to restrict themselves to portraying wars from the distant past (1942, Wolfenstein) and imaginary conflicts (Ikari Warriors, Operation Wolf). In any case, technological constraints prevented the games from being too sophisticated or realistic, and so they were not criticised: well, at least not by us – we were eight.
Now, with three dimensions the standard and consoles and graphics cards ever more sophisticated, it’s no longer technology but imagination that limits what worlds can be made in videogames. The number of games offering their own interpretations of that most lamentable of human pastimes - war - increases every week. Games publishers act a little like a herd, and different wars have had their turn as flavour of the month – Vietnam, The Gulf War, and most persistently World War II. Is there any war too recent to be made into a game? Hardly. Games set in the Gulf, Afghanistan, Somalia and Lebanon are increasingly common. The US Army itself released a videogame as a recruitment tool.
These days the ‘War on Terror’ is the most common excuse for the commencement of hostilities. And the worldwide crusade is considered fair game (ahem) by publishers too. Scheduled for release early next year is War On Terror, the latest effort from the Hungarian developers Digital Reality, the people that brought you Desert Rats vs. Afrika Corps. A real-time strategy game which challenges you to address the worldwide threat of terror with a capital ‘T’, the game will be co-published by Koch Media (Deep Silver) and Monte Cristo. Yes, a German publisher and a French publisher!
In a slow week for games news, why not take part in a little moral debate? Are world events in which real people die suitable material for games which bored, spoilt westerners play? Or could games be a way of exploring and debating serious global issues? Let us know, if you like, in the forum.