In what looks like Nintendo’s finest hour since the Pokemon Mini or, dare we say it, Virtual Boy, the Kyoto company today showed off the controller for its looming Revolution console. The most closely guarded, intensely speculated moment in gaming ever descended into farce at the Tokyo Game Show today as company president Iwata showed a what looked a bit like a slightly enhanced multimedia remote control.
Of course,
we knew the announcement was going to happen. And we had been told to expect something of a surprise. But we never expected anything like this – and we don’t think anyone else did either.
So here’s the deal. Look at the images on the right. See the remote control that looks like an Apple multimedia concept reject? That’s it. That’s the Revolution controller. See that analogue stick, grafted onto what fittingly looks like a giant plastic tear? That’s just an option – illustrating the possibilities afforded by the Revolution controller. Possibilities such as analogue movement!
“The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand,” explains the official Nintendo literature. Now that’s funny.
So you want to know how it works, right? Well, you put sensors on your TV and these can tell certain things about the Revolution. These are placed on either side of your TV. They can detect motion, position in three dimensions and the angle at which the device is held. So imagine a big 3D box – you play inside this box. Which is kind of… interesting, we guess.
Applications include precise first-person pointing (shooting), the ability to swing objects accurately, be they golf club or sword, and, it would be fair to say, get inside 3D games properly for the first time. It can also be flipped 90 degrees and can operate as a classic NES-style pad.
Is it a Revolution? Konami will probably argue that it’s not, the firm having deployed several sword-fighting games utilising similar technology. The manufacturers of GameTrack might also take some exception…
But will people buy it? According to Iwata, “The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today. This is an extremely exciting innovation - one that will thrill current players and entice new ones."
Speaking to one analyst this morning, SPOnG was made aware of what might be a potential sales disaster for Nintendo. “People recognise the PlayStation 3 – it’s a PlayStation. It has a controller. Okay, it might be a poor one, but it’s a controller. Then you have Xbox 360. It’s an Xbox. It has a controller. Both of these machines have recognisable brand names and recognisable input devices. The Revolution, or whatever it will be known as, has neither advantage and will likely launch after the two other machines have entered the market. This might be the end for Nintendo home consoles.”
Nintendo Europe’s Jim Merrick understands the battle Nintendo is about to face. “It’s a communication challenge,” he told us on the ground in Japan this morning. “We need to get across how this is going to work – we’ve done our bit. Now it’s in the hands of the press. You need to actually play the Revolution to understand how it works – you need to play Metroid Prime 3 in the nunchuck style to appreciate just how different an experience this is.”
Merrick continued, “Look at the success of the DS. When we originally announced it had two screens back in January of last year, we didn’t explain the input mechanism we had included. We waited until we had the machine in playable form at E3, waited until you could put your hands on it – fully understand it.”
It’s no secret that Nintendo is aiming squarely at an all-gamer audience. It wants existing gamers, non-gamers and those that have left gaming and believes that while Sony and Microsoft fight over the existing gamer market, it will secretly clean up, expanding a market through product innovation to open interactive entertainment up to everyone. “We want the Revolution to enter the home and not be seen by one member of the family as being the thing that entertains another. The Revolution should not be ‘my son’s games machine’ or ‘my brother’s games machine’. it should be a machine that is accessible to everyone – every member of a family. And this is because, as with the DS, anyone will be able to pick it up and play straight away.”
Of course, Nintendo is well aware that this approach may deter support from its leagues of loyal hardcore supporters. The answer is a controller add-on, which, we believe, is yet to be officially announced, though correct us in the forum below if we’re wrong. “We’ll be showing the ‘Classic Style Expansion’ at some point in the future,” continued Merrick. “This will be a unit into which the standard Revolution handset slides. This will create a wireless standard controller built to Nintendo’s usual high standards and will enable play for SNES, Nintendo 64 and other Revolution games – so we will have a great game pad too.”
Nintendo will have to console itself with the fact that whatever it showed today was bound to disappoint. You can’t spend two years building up an announcement in the games industry and finally deliver to the expectations of its audience. What Nintendo had to do was meet those expectations somewhere in the middle – it couldn’t release a matter transfer machine and it mustn’t deliver a gimmick. It needed to deliver something that would expand the way we think about games and, according to Nintendo in Japan this morning, that’s what it has done.
Do you agree? Let us know in the forum below and say tuned for further Tokyo Game Show coverage throughout the day.