BVG signs Turok – First artwork inside

An Acclaimed franchise set to be reborn

Posted by Staff
BVG signs Turok – First artwork inside
Although Acclaim’s marketing madness took the sheen off the Turok series towards the end on its run, the dinosaur hunting FPS franchise still packs a weighty punch with gamers across two generations of home console. And this being the case, big boy newcomer Buena Vista Games has today announced it has acquired the rights to make further games carrying the Turok name.

Splashing the cash left, right and indeed centre, BVG also bought a new studio, Propaganda Games based in Vancouver Canada to handle the project, currently in development for “…multiple console and handheld game platforms, including the next generation successors.”

"With the launch of the new console and handheld game platforms, we feel it is the perfect time to redefine Turok video games," said Graham Hopper, senior vice president and general manager, Buena Vista Games. "We expect Turok to lead our growth strategy of creating action-oriented game franchises for the core gamer market."

"Through compelling new technology, game design and graphics, it is our goal to take the Turok franchise to new heights," said Josh Holmes, vice president and studio general manager for Propaganda Games. "The brand's rich, prehistoric setting and ferocious monsters provide us an extensive palette of content to create the most intense, action-packed game play for next generation console systems."

No details on how the gameplay will pan out right now, though speaking to SPOnG this morning a representative for BVG said that we “…should expect quite a change,” something we are greatly looking forward to. We’ll bring you complete coverage of Turok, still without a full title, in the coming months.

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Comments

Showing the 20 most recent comments. Read all 22.
PEN15 27 May 2005 17:06
3/22
fluffstardx wrote:
Turok
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Rage Wars
Turok: Evolution
Turok: New Game

So really, 6. 5 if Rage Wars doesn't count.


Turok Rage Wars DOESN'T count seeing as it came before Turok 3 and Turok Evolution tells the story of the original Turok Tal'Set. Meaning the real timeline would suggest that it is Turok 4 unless they are going to continue with the Tal'Set story, which then would make it Turok Evolution 2, but since no story elements have been revealed I'll assume its a sequel to the last game.
LUPOS 27 May 2005 19:09
4/22
PEN15 wrote:
Turok Rage Wars DOESN'T count seeing as it came before Turok 3 and Turok Evolution tells the story of the original Turok Tal'Set. Meaning the real timeline would suggest that it is Turok 4 unless they are going to continue with the Tal'Set story, which then would make it Turok Evolution 2, but since no story elements have been revealed I'll assume its a sequel to the last game.


SWEET LORD IN HEAVEN!!!
i already new your taste was questionable but come on... have you really suffered through all of those games?! i mean even if i was a fan of the comic i would find the games more insulting i think. id rather play a week long marathon of serious sam than anything but maybe the very first turok... and even that was s**te compared to golden eye and perfect dark.

stop torturing yourself
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TwoADay 27 May 2005 19:14
5/22
indeed. I didn't even know there were that many in the series. I thought there were only 2.

not only have I been out of the loop, apparently I didn't know that the loop existed! :)
PEN15 28 May 2005 06:16
6/22
LUPOS wrote:
PEN15 wrote:
Turok Rage Wars DOESN'T count seeing as it came before Turok 3 and Turok Evolution tells the story of the original Turok Tal'Set. Meaning the real timeline would suggest that it is Turok 4 unless they are going to continue with the Tal'Set story, which then would make it Turok Evolution 2, but since no story elements have been revealed I'll assume its a sequel to the last game.


SWEET LORD IN HEAVEN!!!
i already new your taste was questionable but come on... have you really suffered through all of those games?! i mean even if i was a fan of the comic i would find the games more insulting i think. id rather play a week long marathon of serious sam than anything but maybe the very first turok... and even that was s**te compared to golden eye and perfect dark.

stop torturing yourself


Anyone that can't see the brilliance of Turok 2 is in fact a fool. Turok is the arcaders FPS. Its fast fun and has the best weapons in any FPS.
vault 13 28 May 2005 07:32
7/22
PEN15 wrote:
Anyone that can't see the brilliance of Turok 2 is in fact a fool. Turok is the arcaders FPS. Its fast fun and has the best weapons in any FPS.


Turok 2 WAS really good, but all the others just plain sucked almost as much as the Tomb Raider series! There's no need to defend this franchise. It knows how shameful the gaming community feels about it. Oooh that reminds me, I need to take my daily "major s**tting on the pile of unsold Turok games'. Later.
Joji 28 May 2005 18:07
8/22
Well I reckon the first two Turok games were good (I invested in N64 Turok2 and a damn good investment it was too) but it all started to go downhill after those.

One of the best things Turok done for the FPS genre was bring in some mad weapons the likes of which we hadn't seen before. The Cerebral Bore is one of the best weapons to ever grace a FPS and has yet to be bettered in some respects.

With Disney/Buena Vista now holding the Turok reigns it should prove interesting to see how watered down it will be, if at all. No blood, gore or body limb targeting and many will bail on this series. Fingers crossed they don't f**k it up.
fluffstardx 28 May 2005 21:46
9/22
Timesplitters, that is an arcade FPS. Unreal Tournament, arcade FPS. Turok 2, yes. The rest, no.

Without a cerebral bore, without a weapon that is, if we are honest, a nuke, without a shotgun that actually FELT HEAVY, we would have had no real OTT f**k s**t up weapons.Timesplitters and UT would have been tame. Now BV have their hands on it... it'll be more "Land Before Time" than "Jurassic Park with guns". I sense a disturbance in the Turok force, like a thousand dinosaur hunters screaming in unison and then suddenly falling silent...
vault 13 29 May 2005 00:41
10/22
Does ANYONE remember the weapons in Doom and Duke Nukem?! The BFG 900! Big was in the damn name! Like I said before Turok 2 was really good and fun, but it's no arcade shooter. I don't think it was fast enough. I mean if Turok is, then Doom and Duke Nukem are too.
PEN15 29 May 2005 17:47
11/22
fluffstardx wrote:
Timesplitters, that is an arcade FPS. Unreal Tournament, arcade FPS. Turok 2, yes. The rest, no.

Without a cerebral bore, without a weapon that is, if we are honest, a nuke, without a shotgun that actually FELT HEAVY, we would have had no real OTT f**k s**t up weapons.Timesplitters and UT would have been tame. Now BV have their hands on it... it'll be more "Land Before Time" than "Jurassic Park with guns". I sense a disturbance in the Turok force, like a thousand dinosaur hunters screaming in unison and then suddenly falling silent...


Hit it right on the head buddy. It took Halo's grenades for me to feel powerful once more in an FPS. I mean watching the proximity mine sheer off enemies at the knees is something to be experienced.

Anyway the game was gory, violent, and packed with action. Though I have played all the titles in the series (Turok 3 I still have to beat) it lost its way after 2.

Too many f**king morons complained about the save system in the game because they suck as gamers. These are the same people who complain about Ninja Gaiden. Remember Contra? Remember the original Ninja Gaiden? These games were brutally difficult and I for one miss those days. Now I can pretty much run from the begining of a level all the way to the end without breaking a sweat.

When was the last time that you were afraid of being killed in an FPS? Sure your weaponry is incredibly powerful, but the time and distance between saves were so big that it made up for that fact. In Turok three there were many frequent saves... but you still got the super powerful weaponry.

The developers should have ignored the fans and kept the brilliant yet difficult save style. The fans themselves cause the demize of Turok. The formula for the game was perfect at Turok 2. After that they had no idea on how to make a fun Turok game. In Evolution there were some elements that worked, but the game just didn't feel right.

Buena Vista could do one of two things: Rework the formula or go back to Turok 2's roots.

Note: Imagine how much better and frightening Half-Life 2 and Doom 3 would have been had you not been able to save after every 10 feet.
vault 13 30 May 2005 07:02
12/22
PEN15 wrote:
Too many f**king morons complained about the save system in the game because they suck as gamers.


And they changed it, it did worse. Was it the developers fault for giving into the player's (read: BUYER'S) wishes!? No. Was it the developer's fault for making a crappy game otherwise? Yes.

PEN15 wrote:
The developers should have ignored the fans and kept the brilliant yet difficult save style. The fans themselves cause the demize of Turok. The formula for the game was perfect at Turok 2. After that they had no idea on how to make a fun Turok game.


So the fans made the series crappy, yet after Turok 2, the developers didn't know how to make a video game let alone a Turok sequel. Man, your really blaming everyone here and your not making sense. But this I expect.

Pen15 could do one of two things: Start making sense or shut up. I understand your fanboyism, but don't defend a series that's clearly crap with poor writing and even poorer arguement.
PEN15 30 May 2005 08:16
13/22
vault 13 wrote:
PEN15 wrote:
Too many f**king morons complained about the save system in the game because they suck as gamers.


And they changed it, it did worse. Was it the developers fault for giving into the player's (read: BUYER'S) wishes!? No. Was it the developer's fault for making a crappy game otherwise? Yes.

PEN15 wrote:
The developers should have ignored the fans and kept the brilliant yet difficult save style. The fans themselves cause the demize of Turok. The formula for the game was perfect at Turok 2. After that they had no idea on how to make a fun Turok game.


So the fans made the series crappy, yet after Turok 2, the developers didn't know how to make a video game let alone a Turok sequel. Man, your really blaming everyone here and your not making sense. But this I expect.

Pen15 could do one of two things: Start making sense or shut up. I understand your fanboyism, but don't defend a series that's clearly crap with poor writing and even poorer arguement.


I'm saying fans asked for something... and it turned out to suck. Made the game too easy... no challenge. I think it was a huge mistake among others. I wasn't stating it was the soul reason it failed you moron. Gaming is about supply and demand... just happened that the demand was a stupid idea. Thats why that was a big feature the kept pounding in interviews and talking about the game.

I have no clue why you are even talking to me about a game you could care less about.
BustyKrusty 31 May 2005 00:17
14/22
Turok 2 was one of its kind, a brillant game i think while 'jumping command' was something of a mess throughout the series, still at times i wonder if it was made intentionally that way. It's a sad fate for Acclaim but they could've seen it and it seems Reflections aren't learning from their example.Looks like both franchises have 1 coin remaining, really hope they'll make it.

config 31 May 2005 10:09
15/22
"Turok 5" is a SPOnGism. I stuck it in at five because it seemed like a nice round number. Heh.

No, Stef and I had a wee chat about it and decided it was iteration number five. We need a title just to pop the images against it. As soon as we have a proper name from BVG we'll rename it.
PEN15 2 Jun 2005 19:58
16/22
Now I'm just wondering if they'll go with using the arcade style fast action combat... or dig into the rich History of Turok and make a different style of Dinosaur Hunter game?

To be honest if I were them I'd revitalize the Turok brand by releasing an Anthology packaged with slight tweaks on glitches and other such things. Release it for like 20-30 bucks on all platforms... or just the FPS juggernaut known as the X-Box.
vault 13 3 Jun 2005 00:03
17/22
PEN15 wrote:
... or dig into the rich History of Turok and make a different style of Dinosaur Hunter game?


Rich history?! Ha ha ha, only Turok 1 and 2 has decent stories and I mean DECENT. Not even as good as Halo 2s half assed story. What they need to do is start over with everything and build from ground up. The mythology is the only thing that's cool. That and a few of 2s weapons.

PEN15 wrote:
or just the FPS juggernaut known as the X-Box.


FPS Juggernaut!? More like Halo 2 machine. Tell what other exclusive FPS that you play on that machine? And Brute Force doesn't count no matter what Lupos tells ya.
PEN15 3 Jun 2005 17:21
18/22
vault 13 wrote:
PEN15 wrote:
... or dig into the rich History of Turok and make a different style of Dinosaur Hunter game?


Rich history?! Ha ha ha, only Turok 1 and 2 has decent stories and I mean DECENT. Not even as good as Halo 2s half assed story. What they need to do is start over with everything and build from ground up. The mythology is the only thing that's cool. That and a few of 2s weapons.

PEN15 wrote:
or just the FPS juggernaut known as the X-Box.


FPS Juggernaut!? More like Halo 2 machine. Tell what other exclusive FPS that you play on that machine? And Brute Force doesn't count no matter what Lupos tells ya.


Why I'm argueing with someone who is so little informed on the subject I don't know.

Turok comes from an old comic book featuring Tal' Set and his young friend who's name escapes me at the moment. The comic book had a healthy run, but it wasn't until the 90s verion of the comic was released that someone took notice and considered a videogame adaptation.

Kinda like how Turok 1 and Turok 2 main characters aren't the same person. Turok 2 stars Joshua Fireseed. So please take your head out your ass cuz I'm not some uninformed fanboy. I admit to the flaws of the series as much as you. Though you have some sort of vengence against it or something.

Also Doom 3, Half-Life 2, Rainbow Six, Unreal Championship, Brute Force, Splinter Cell Sequels, etc. I am aware those are on the PC... but I, like most, don't have $3,000 to upgrade my PC to the rediculous standards. Why buy a $300 graphics card when I have a $300 machine that does the same and then some.
vault 13 4 Jun 2005 17:16
19/22
PEN15 wrote:
Also Doom 3, Half-Life 2, Rainbow Six, Unreal Championship, Brute Force, Splinter Cell Sequels, etc. I am aware those are on the PC... but I, like most, don't have $3,000 to upgrade my PC to the rediculous standards. Why buy a $300 graphics card when I have a $300 machine that does the same and then some.


Ridiculous with an i, a couple of hundred unless you have a Pentium 286 with a meg of ram or something, X-Box looks nice peroid. It's in no way comparable to a PC.

There. Now your post is correct.
LUPOS 6 Jun 2005 10:42
20/22
vault 13 wrote:


FPS Juggernaut!? More like Halo 2 machine. Tell what other exclusive FPS that you play on that machine? And Brute Force doesn't count no matter what Lupos tells ya.


first off... i dont like it... i bough ti before it was reviewed hoping it would be good... i was mistaken.

secondly its third person.... not first.. so it woudl be on the list

thirdly:doom

fourthly:rainbow six and all its sequels

fifthly: all the ghost recons

sixthly: far cry

seventhly: halflife2

eigthly... basically every person person shooter made in the past 5 years except for killzone and metroid (which is more of an adventure game i know)

ninethly... you really need to stop referencingmy one time purchase fo a s**t game... no one on here understands your joke... and you atill defend kinetica to this day...at least i knew after 5 miknute that brute force was s**t.
_________
vault 13 7 Jun 2005 04:02
21/22
See the thing your missing her is that the PC counterparts to ALL of those games were far superior to the X-Box ones. Consoles really don't have good first/third person shooters. I consider first and third in the same light, most people who like one like the other.
The gameplay may be a bit different, but living in a world where cross breeding genres is commonplace, I think you would all agree. If there were any other FPSes I would want to play on any console other than Halo (and I only play that mainly because it's what all my friend's play and the game types are quite fresh) would be Killzone and Timesplitters Future Perfect. All the good stuff comes on PC and then gets ported to consoles in usually watered down (READ: easy and idiot proof to appeal to a mass audience) versions. Just like realtime stragety, console versions didn't do well. When they start making unique, console specific FPSes, then consoles will start being a viable contender. For proof of my point: Name me as many NON PC available FPSes. And then from that we will cull the good ones and I bet we're left with less than 10. All I'm saying is that when I have the choice of console or PC for FPSes, I'll take PC. I understand not everyone can afford such up to date and massive rigs that some of us have (*cough* Vault 13 *cough*) and I'll admit some of the ports are pretty good, but to tell me X-Box is a "FPS Juggernaut" just because it has the most FPSes on it is superfluous to your already adamant love for the big black Halo VCR. ah the unsorted thoughts of the informed gamer. Where's the English major when you need one{}

P.S. From Goldeneye came Halo and then the minor step to Halo 2: what lies next?

P.S.S. Kinetica was a fun game, certainly not a 10 or a 9 or maybe even an 8, but it was fun. I liked it. Brute Force was horse s**t. Almost like Fable was.
vault 13 7 Jun 2005 04:02
22/22
See the thing your missing her is that the PC counterparts to ALL of those games were far superior to the X-Box ones. Consoles really don't have good first/third person shooters. I consider first and third in the same light, most people who like one like the other.
The gameplay may be a bit different, but living in a world where cross breeding genres is commonplace, I think you would all agree. If there were any other FPSes I would want to play on any console other than Halo (and I only play that mainly because it's what all my friend's play and the game types are quite fresh) would be Killzone and Timesplitters Future Perfect. All the good stuff comes on PC and then gets ported to consoles in usually watered down (READ: easy and idiot proof to appeal to a mass audience) versions. Just like realtime stragety, console versions didn't do well. When they start making unique, console specific FPSes, then consoles will start being a viable contender. For proof of my point: Name me as many NON PC available FPSes. And then from that we will cull the good ones and I bet we're left with less than 10. All I'm saying is that when I have the choice of console or PC for FPSes, I'll take PC. I understand not everyone can afford such up to date and massive rigs that some of us have (*cough* Vault 13 *cough*) and I'll admit some of the ports are pretty good, but to tell me X-Box is a "FPS Juggernaut" just because it has the most FPSes on it is superfluous to your already adamant love for the big black Halo VCR. Ah the unsorted thoughts of the informed gamer. Where's the English major when you need one{}

P.S. From Goldeneye came Halo and then the minor step to Halo 2: what lies next?

P.S.S. Kinetica was a fun game, certainly not a 10 or a 9 or maybe even an 8, but it was fun. I liked it. Brute Force was horse s**t. Almost like Fable was.
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