When Microsoft bought up longtime Nintendo second-party affiliate Rare, Nintendo owners felt bitter and Xbox owners jubilant. But in the entire lifespan of the MS console there will be two Rare games: the irrelevant Grabbed by the Ghoulies and the more promising - and still forthcoming at the time of writing - Conker Live and Reloaded. It's no secret that many of the people who made games like GoldenEye great have long since left to form companies such as Free Radical. Recently, when some highly uninspiring screenshots of Perfect Dark Zero were circulated on the internet, a certain amount of gloating went on and not only from sequel-denied Gamecube owners.
It's even more surprising, then, that images released and impressions formed of the game at this year's E3 are really quite impressive. Could it be that Microsoft's avuncular and cosseting protection of the once universally admired studio has finally given them the freedom to make an amazing game? Shots of the game look gorgeous. Joanna Dark, who at best could be compared to a gym instructor on the original N64 game, is now a funked up, gun-toting, hot sex kitten. The feature list is promising. The number of online players possible, originally intended to be 64, has been dropped down to a still impressive 50. Environments are huge, scaleable, and in real time. The range of special effects - dust particles, heat shimmer, cloaking and motion blur, look as tidy as you like. Graphics are crisp and nicely styled. Claims that the version currently being demoed are only running at 30% of final projected capacity should be taken with a pinch of salt. But it's more than likely the finished product will look this good and run at 30fps.
Bungie have, it seems, a much shorter development time to make the next-gen Halo 3 than they did for either of the first two games. Could Perfect Dark Zero, something of an industry laughing stock until this week's expo, be the definitive FPS for the 360 when it releases at the end of the year?