So yesterday SPOnG received word that MistWalker Studios had signed with Microsoft to make two RPGs for Xbox 2. Obviously, this is quite big news. With Microsoft securing the loinfruit of the Final Fantasy godfather, a credible Japanese push could be mounted soon after launch.
We heard that the news would be made official in an announcement at 1600 US Eastern time, that's 2100 GMT. Calling Microsoft’s Press Centre on the matter was really rather strange, however, with our conversation going something like this:
SPOnG: "Hi there. We were wondering if you could send us the press release for today’s announcement please."
Microsoft Press Centre: "Which announcement is that?"
SPOnG: "There’s an announcement scheduled today for 4PM eastern time in the US. It’s MistWalker Studios announcing Xbox 2 support."
"Microsoft Press Centre: "Oh, we don’t know anything about that. No, erm… There’s no announcement we know of. Yes, that’s right, no announcement…"
Oh well. Makes an interesting change to the usual 'sign NDA here, wait until this point, then publish piece alongside everyone else'. Like a journalistic holiday.
So, as predicted, the news was announced. And right on time, we might add! Two Xbox 2-exclusive titles were revealed, though nothing other than the fact they will both be RPGs was announced.
“Sakaguchi-san has taken role-playing games — traditionally a niche market — and introduced them to a broad and diverse audience across the globe,” said Peter Moore, corporate vice president of Worldwide Marketing and Publishing at Microsoft. “We are ecstatic to work with Sakaguchi-san and celebrate what this news means not only for Xbox, but for gamers worldwide.”
“I’m excited about the two epic game titles we will be developing,” Sakaguchi-san said. “A number of talented creators have signed on to help develop these games, and I’m confident we will be able to create games that provide gamers with a new kind of thrill. Microsoft’s cutting-edge technologies in the next-generation platform will allow me to bring to life an array of ideas that I have had for many years,” Sakaguchi-san continued. “I want these games to be alive with a new vision for gaming and vividly depict new characters that will transcend the game, find a place in the hearts of gamers, and make time spent with my games a fond and long-lasting memory.”
As soon as we receive concrete information, which is looking like E3 at this stage, we will of course let you know.